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Question: Level 17. I'm not getting past it even on easy. I have over 90% of available data cores from the levels before so it's not a matter of lack of upgrades. I just keep getting overwhelmed by decoys.
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Here's a screenshot of lvl 35 beaten in challenge mode http://imageshack.us/scaled/landing/507/54357772.png. The green square is the approximate area where you should activate both focus and brute force for the jynx in wave 10 (i think). You have to use focus twice on that wave. Sorry about the popup I accidentally left the fast forward button on for too long but you should be able to see the towers an add ons.
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oh man, you scared me! the guy Spook who is the first guy you see, he looks just like me... my first thought was, omg how do you know how i look like, i thought it WAS supposed to be me
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Warning: Virus Detected-Matrix unstable-Seek medical attention immediately (If you stayed up all night playing this game, don't worry. Take two aspirin and come back when you wake up.)
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Hint: Use splash damage to deal with lots of weak enemies
challenge difficulty level 12: Hmm.. I don't see any splash towers/upgrades =P lol
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Awesome game! Loved the first. Loving the second. My motherboard disagrees with the second though, it overheats when the virus adds graphics to the level select screen aswell as in the levels. I would greatly appreciate simplified graphics in lower graphic settings. I really love those graphics though; my laptop just disagrees, even while I'm pampering it with a laptop cooler pad. And for a second request, it would be a great plus for me if I could see the programs wich I chose for a level when I'm in the upgrade screen. Oh and a third request!!!!!! Above all: Never stop, please! :D
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It's not bad, but defense games are really trying to get too fancy with their upgrade system. Just let me upgrade without having to take up another spot. Sometimes simpler is better.
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Can we get an option to turn off the disorienting filters when you're infected? It'd be one thing if it was just for one level, but for a large chunk of the game it's really irritating and lags.
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Gameplay: Requires and rewards strategy and problem solving. Two game modes really helps break it up, and gives the game much more depth. Ability to combine any tower with any upgrade is freeing. Each enemy is unique, requiring you to think on how to best counter each one. Graphics: The graphics are VERY pretty eye candy and fit the theme. Love the enemies' unique looks/animations. I also love how the towers aim at the enemies and animate as well. The NPCs look amazing, and really bring you into the story (especially the easter egg NPCs). Sound: Love the high quality sounds/music. It really fits and feels right and I love the beat. The laser sounds are average, but how can you improve that? Story: The fact that a tower defense game has story is amazing let a alone a good one. It keeps you wanting to see and play more. Overall: Perfect sequel! You took the first game improved it and polished it to perfection. This game easily deserves the highest of scores. Dare I say more please?
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Badges are always welcome but:
lots of people (myself included) have accumulated lots of experience in playing tower defense games during the last few years. If we are presented with a really interesting game like this one, we want to beat it in the hardest level of difficulty. And we want to be rewarded for that. The hard badge here is awarded for completing the game in any difficulty. We want another one for challenge difficulty! (5 stars ofcourse)
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@ihatethisfing - This is because you have upgraded your Cooldown Duration to 5.0 ... but you're right it's a bit confusing
PS: YAAAAY achievements! :)
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i'm so slow almost forgot about this game, keep forgetting about the previous version, duh of course it's a good game!
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Is there any way to get a copy of the music? I've been leaving the game going all day long for background music, and I'd love to get a copy of the music.
You can find two of the tracks linked to in the credits. The 3rd one is made by one of those two authors (flashburn) but I'm not sure if he's okay with me giving it out since it's not posted anywhere that I know of.
That might be caused by an interaction with the Global Upgrade that reduced cooldowns as well. If you had it at the max level that would seem to make sense since it applies the Global Cooldown second. So if you fully downgrade the Global Cooldown it might reduce it by 20s each time. I'll double check it later when I'm at my other computer though.
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Outstanding game.
An idea to make it even more player friendly: please don't hide the selected towers/upgrades/scripts when you access the upgrade window after you selected a level to play.
Kongregate achievements would be a nice addition.
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A problem for macintosh, holding control make the computer do a right click. However command downgrades it, did I miss the information that tells such information?
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How to defeat glitch enemies(jynx' wave) on last level challenge mode? There's no range upgrade. Scanners can shoot from out of range but are weak and only have three upgrades. I can't find a strategy more thoughtful than "make lots of everything and hope for the best". It's the only thing in the game I can't beat.
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One of the more fun TD games out there. Would like to have some time between the last kill and stage completion so when they drop cores they can be returned.
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This is just amazing. Everything is well balanced and the challenge difficulty is HARD :D I played the first level on challenge and i said "well, that was easy" but then as i progressed to finish the rest i found myself restarting and restarting trying to think of better placements and timings :) perfect. 5/5
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I'm enjoying this game so much, it's like a time machine to the future... I start playing and BAM! it's 3 hours later and I have to run off in a hurry.
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One of the better tower defense games on the site. 5/5
@ Dartinin Ever thought of using a headset when playing in the middle of the night so you don't wake up the entire world?
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to asbjoernboecker:"Vodnyk, if you have +1.2 poison damage, then it will damage 1-1-1-1-2, it just "builds up" the extra damage." I thought it should work this way, but it simply does not. If you have 1.5 damage it is still 1-1-1-... you have to combine it with amplifier to have any effect.