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This *could* be a nice game if it was more sensitive to mouse clicks or key press. It is so frustrating to click and instead of seeing it jump watching the dumb character walk into a mine.
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it's cute, I like the difficulty imparted by the 1 button control but it adds a level of frustration I'm not willing to put up with. On a longer level after I've just dodged a bunch of spine traps through meticulous timing when I miss one by a fracion of a second and then have to repeat the entire level it makes me no longer want to play. Perhaps checkpoints on longer levels.
Also I don't see the point of the coins. Do they give me something or are they just bonus points? I don't care about bonus points but upgrades are cool.
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I found a bug on level 20, if you jump on two times on the rightest wall of the screen you fall off the screen and the games bugs.
and, oh, great game, really addictive.
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Also it seems like he thinks there is no ground under his feet while walking at some spots, making it not possible to jump (look at the hands going up when walking).
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I like simplistic games and had no problems with the jump input. Although playing this for too long obviously has a bad effect on my head. So in the last bonus level it took me a LOT of attempts to realize, that you should collect the lower coin going in and the upper coin after the turn. Anyway my thanks to the developer for a solid game.
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hm, how should i say it? usually i dont like one-button-games, but your combination of one button and plattformer was an successful outcome.
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May it be this Betty is a relative to Sarah Kerrigan? And Mike is some jumping Lemming Mutant Hero? Well, fun couple, really :)
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if i ever decide to go crazy and kick everyone i know's ass... it'll be because of this infuriating game from hell...
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Wow. This game was a whole new level of difficulty, not even being able to have full control over the moving. Brilliant idea! 5/5
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No jumping problems for me; I guess I'm lucky. The levels were interesting and very well thought out, the art was awesome, and the introduction of new mechanics kept it fresh and gave a nice difficulty curve.
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Who the hell placed a conveyor belt in all the walls and floors and suddenly decided that "Hey, this isn't so bad". 'MURICA
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on level 22 i couldnt(even after a million tries) do the jump then get the reverse then use my double jump on the ledge!