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The music is really well done, but the game isn't :/. Have to press jump ~3 times quickly in order to guarantee that the character jumps. And since that's the only mechanic in the game, it's a bit of a problem that it doesn't work right...
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The "boss" would be better if he actually did something, instead of just standing in the middle of the room and looking stupid.
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The input detection isn't accurate... it seems I got the best results with the mouse but even then, it didn't work when I knew I clicked. And starting over constantly because of that really gets grating after a while. 3/5
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This *could* be a nice game if it was more sensitive to mouse clicks or key press. It is so frustrating to click and instead of seeing it jump watching the dumb character walk into a mine.
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it's cute, I like the difficulty imparted by the 1 button control but it adds a level of frustration I'm not willing to put up with. On a longer level after I've just dodged a bunch of spine traps through meticulous timing when I miss one by a fracion of a second and then have to repeat the entire level it makes me no longer want to play. Perhaps checkpoints on longer levels.
Also I don't see the point of the coins. Do they give me something or are they just bonus points? I don't care about bonus points but upgrades are cool.
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I found a bug on level 20, if you jump on two times on the rightest wall of the screen you fall off the screen and the games bugs.
and, oh, great game, really addictive.
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Also it seems like he thinks there is no ground under his feet while walking at some spots, making it not possible to jump (look at the hands going up when walking).
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I like simplistic games and had no problems with the jump input. Although playing this for too long obviously has a bad effect on my head. So in the last bonus level it took me a LOT of attempts to realize, that you should collect the lower coin going in and the upper coin after the turn. Anyway my thanks to the developer for a solid game.
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hm, how should i say it? usually i dont like one-button-games, but your combination of one button and plattformer was an successful outcome.