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Hey Critgame, I love the game, its a lot of fun. Had a suggestion for an add-on to this game that would make it more interesting to me at least. I find it hard to keep track of the current region bosses life, If you could add in a stat page/panel for the region boss, it could be like "pets gained from region boss, number of region boss slain on map, region boss current/total hp, region boss current debuffs, because I basically get 1 hit by the boss and I never get to read their hp before im onto the next mob, just a thought! Badrainman
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can you please add a filter for pet abilities, would work the same way as the item filter. It would automatically sell the pets that dont have certain abilities.
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The main thing I like about this game? Region boss damage is retained, so the next time you encounter him, he has as much health as when he last killed you.
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Hello, A slight alter to the pet level system would be amazing. The pet get exp even though you have 5 levels or even lower (starting a rebirth) For the pet to still get exp. The ratio could be every 100xp player gains 1xp for the pet for participating in the battle. please + so developer can see. Thank you.
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Can you put a bit more space between the equip and sell buttons? I totally just sold the best armor I've encountered in the game so far when I meant to equip it lol
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Would be awesome if you add a " bestinary " like = You Killed 132 of 400 monsters or 100/400 and when you achieve like 100 types of monsters killed you can get powerfull pets or a powerfull armor or exp :3
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sad to see that this game hasn't been updated in a long time.... I feel like there is so much more that could be done with this game.
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Today is the day I leave this game, age 36660, screen shot attached http://gyazo.com/da9e6148e1e37bc27791b3c9926082d4
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please ban some players who use hacks look @ the high scores and see people with 1 deckstatus 100,000,004,735 CP on weekly rank is not normal and the all time rekord is 1 Tsubas77 174,446
but there are much more hackers in the ranks i think.
THANKS!
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i'd appreciate an easier scroll bar for the inventory sort/equip process...making it wider so it's easier to click on would help
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Blacksmithing: at BS1, the chance to make +x is (base+0.05%*luck), where base is 8:34.18%, 9:30.52%, 10:27.53%, 11:25.08%, 12:23.07%, 13:21.42%, 14:20.08%, 15:18.97%. There is a cap at (100-3*lv)%, where lv is the one you're upgrading to. This means luck is effectively capped at 850. Also, due to the BS1 failsafe, the effective chance to upgrade is (2*x)/(1+x), where x is the nominal chance. Combining, the chance to make +15 from +7 at different lucks is 100:0.19%, 200:0.49%, 300:1.09%, 400:2.14%, 500:3.81%, 600:6.32%, 700:9.87%, 750:11.90%, 800:13.68%, 850:14.84%(max).
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[21:15:26] You meet Region Boss [21:15:28] You die. That's when you feel godly when you lasted a whole second longer!
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I will gladly throw in tips for the great work done on this project. . .but the tip jar is missing from this game. I'd also buy in-game goodies or upgrades, too. However, there's no way for us to do that. Plus this up so the developer can earn the rewards of his hard work!
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i wish pets random gain new skills was a better percentage....i have one pet at level 70+ that has no new skills but the 2 it started with were keepers...i want the next 2 skills to pop...
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@CritGame
maybe have an option in the shop where, for a cost, you can refresh what items the shop is offering you.
better than waiting 5 min.
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I think it'd be cool to see each race have a small passive buff, like dwarves have better smithing chances and elves have small amounts of prot ignore, stuff like that.
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I think it'd be great to have a list of your pet's skills underneath their hp bar and for those as well as the skill icons present on enemies box's (i.e. signifying corrosion or poison) to have a rollover listing their actual effects (i.e. poison rollover showing "600 dmg per turn" or corrosion "-100 enemy pro" and for pets "HP regen +500" or "Defense +100")
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Could you provide a way to deselect an item that you have clicked on for smithing but don't want to sell or equip right now so that it's stats window doesn't keep covering the enemy window?
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I like the pet system, but maybe more could be added. It'd be great to buy armor for your pet so they can last longer in battle along with getting better stats.
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huh? last update? wut? playpal? wtf? is that a site? you want money? why didn't you ask for some? this game is good enough that some people would donate some money!!
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Just so you know, saves don't seem to work and I really don't understand the point of "remote save". Is there a local save or not ? All my saves are screwed up because of this
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Losing a coin flip 5 times in a row might not be normal in real life, but in Battle without End it pretty much sums up my blacksmithing.
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Blacksmithing is ridiculously hard. I spent overnight as start-age-10 dwarf, with Blacksmithing 1 and the corresponding +luck title. Also, +luck items to every slot. And still, upgrading to level 8 is about 45%.
I tested upgrading on a couple of to-sell legendaries and the best I got them to was level 10, with roughly half of them breaking before reaching 8. As a late joiner I missed the save-abuse and the pre-tune trinkets, upgrading items beyond the safe 7 just seems futile and thus also the hardest areas stay out of reach...
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Sometimes the remote save doesn't really save the data, maybe it takes some time but it didn't tell :P, so we may get some rollback.
And can you please fix the tab index of the login screen? After I typed my username and pressed the tab button, it goes to the input of "Name" for register instead of "Password" for remote load, please fix it :)
And the game is amazing ! Hope to see more contents in this game !
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I need a pet with Advanced Life Drain, Advanced Fireball, Advanced Taunt, and Advanced Heal/ That pet would rule my world.
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It would be great, if you could unequip a pet, right now I have an annoying pet with adv good or evil, and I'd love to get rid of it
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Could there maybe be adjustable cast chance for skills? For example at high cast chance you could have Smash be used 60% of the time and Fireball 35% at the time.