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This game causes Flash to leak memory like anything under Firefox 5. Plugincontainer.exe starts off using 62MB, then 245MB after one game and eventually nearly a gig with accompanying slowdown!
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Hum, a way to check your best score without going through the battle would be nice. And don't forget the Kong API to compare our high-scores to our friends, and for you to get badges! :D
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Like the game, but it's annoying that when I use keys (1,2,3) for units, the screen changes to their position, I want the screen fixed and use keys!
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a lot of games on kong save my options data and prevs for music volume mouse scrolling etc please add it to your game as well
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the healers trying to attack enemys and getting killed is real annoying and my cursor jumps around the screen when i have alot of people making it hard to give commands pls fix.
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Holy cow, most of the secondary objectives are really tough. I wish I could just heal my castle back to max to get the "no damage", hehe. Excellent work.
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There's something really buggy about this game. It's frozen up on me twice, and one time it started a level with a blank map and unit costs of -7.5 and NaN. Other than that, it seems pretty good so far.
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archer, warrior, healer combination is enough to clear all quests. for 14 and 15 it's important to split your squads appropriately and advance them in the correct order to the towers to destroy them. i usually start with a squad of 3 warriors 4 archers and 3 healer.
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mxptlk, the necromancers don't start making skeletons until they are in combat. That being said however they should be no1 on your to kill list, especially if you don't have mages, since they can keep raising skeletons which don't even give gold when killed. Mages help since when fully upgraded they have a shotgun like attack that makes quick work of skeletons, but if you follow the kill necromancers first rule you can just make do with archers and priests for the first 12 missions.
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Wow, I thank you! You thought about different keyboard configurations. Almost no developers do so (not the whole world uses qwerty, but many games use z and x as shortcuts, grrr..). Big thanks from old europe. I'd love if others learned from this.
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the necromancers completely ruin the game, they just scan the entire map and flood the castle with skeletons... what kind of game punishes you for littering a level with corpses?
They don't. They only bring back to life a unit at a time when it is within thir range. TIP: Kill them with archers. Also, if you can, move your combat line forwards every time a battle is over. This way the necromancers won't reach the bodies.
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Could you add a select all army button shortcut? It would really help, especially with managing freshly trained units you may need immediately but don't have time to go add to a group.
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This game has amazing potential. I love the concept. But...the AI needs improvement. Priests for example move to the front of the line and they prefer to heal towers rather then heal the archers being slaughtered right beside them. Soldiers will move to attack one enemy and then move back to their original resting location even though there were many attackers right beside them. Only then they go back and attack one more etc. These issues are way more problematic towards the end of them game. As I said though....this game has great potential to be really fun. Just needs a few tweaks in AI
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This game is fantastic brought back a lot of Warcraft 1-3 memories. I wish there was some more benefits for defeating a level on harder modes. On a side note, I've been playing games on this site and I have never seen a developer that was so involved with comments and feedback! I hope to see more games from you guys in the future! 5/5
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Overall a wonderful game. A couple things need to be improved, however
1) Priests should not rush into the middle of a battle. I have them positioned where I want them, behind a tower. Suddenly, they decide to run to the other side of the tower to engage the enemy. So, they get slaughtered
2) It would be nice to assign numbers to your groups. I have one group on defense, another out rampaging. I want to click "1" for my rampaging group to get selected, "2" to select and give orders to my defending group
3) Do something to make it a bit less CPU intensive. Even on low quality I get lack when I have 20 or so units in a party.
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First rated 1/5 because wouldn't load past title screen. Fixed that issue, back to 4/5 because while fun, is pretty laggy. Now, my savegame is gone (again). Back to 1/5. How many times am I going to have to change the rating on this game?!?
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There is a problem with pathfinding. It would be great to had a filter to select only soldiers, or only archers or only healers. Sometimes the healer fight in the front line and it's not good. At the end, you can't move each unit separately ... Give a 5/5 because all the other things are very good :) Hope an orcish campaign :)
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the game to me is a little challenging at first, but i love it, it is one of the better games ive played on Kong. 5 stars
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Good game. One (small) thing, please put the castle's lifebar on the bottom of every single screen....
Take care man...
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How about adding an instruction button at the start menu? It could have all the info that is on the faq and shortcut pages in the option menu that are often overlooked plus you could add other stuff such as information about your units (since you have no info on them when you unlock them), maybe some info on opponent's units plus some other useful information such as the fact that your opponent's towers are also spawn points and when you destroy them then opponents won't come from there anymore (might have missed it but I understood that fact only due to experience and looking at comments).
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Well i got some selection circles surrounding thin air, everyone shooting at nothing, freezing and such beautiful happenings. Good concept tho. Oh i iz mozilla uzer
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it was a great game while i played it but i didnt see myself constantly playing it daily. i liked the warcraft feel but it just dosent compare to the real thing sorry if you hate me but 2/5
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(amd64 Linux) problem: Once shift is pressed, it is permanently stuck. and you can only deselect units with escape.
But with the broken shift handling, escape is handled as shift+escape which erases all group numbers (why?), so the groups can't be used.
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I give the game 5/5 for sure but there's one thing I don't like, when you buy the Temple Evocation the priests make the base the number one target. This leads to my whole army dying then eventually losing. Please make it so that infantry is the primary target. Good game though.
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seriously? knock castle crap over part 9 players pack part 4 gets badges and this doesnt because its a breath under 4? seriously? seriously?