ha, i rarely check to see if anyone actually replies at all, but, I would say the number one thing that needs improvement would be the REALISM, since, as far in experience i had in games i played, anything can happen in real life too, as the saying “shit happens” goes. What i mean is that sim’s (in my view) have to concentrate on …
show moreha, i rarely check to see if anyone actually replies at all, but, I would say the number one thing that needs improvement would be the REALISM, since, as far in experience i had in games i played, anything can happen in real life too, as the saying “shit happens” goes. What i mean is that sim’s (in my view) have to concentrate on making as close as it can to real life without making it too complicated for the player. For example, as far as some action games i played, especially most shooters, melee combat in the game is not anything like real life, since with a tap of the button, you could deliver a severe blow as an assassin, then slip away as a shadow. Either that, or start shooting the enemy who just noticed that. Well, that was for shooters actually, but i can only offer ideas and suggestions. You should ask other, more experienced developers for help, if you havent already. Btw, the way i type on t along the internet has recently ticked off one of those dev’s already… (Titch); About Number 1), it should be also that the pitch controls are with the roll controls are on the WASD keys, while the speed and rudder controls are the arrow keys
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