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Comments for Obliterate Everything 2

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Fering

Mar. 10, 2013

Under rating threshold (show) I enjoy the game but I can see room for a few changes to make the game more enjoyable. First, after you have built one of the shipyards being able to change the type of ship being built would be nice. This might also be a good idea for the turrets as well? Second, being able to see the build grid would be very nice Third, having the map larger then the build area would allow us to make full use of the build space. When we start close to an edge I find that the controls prevent me from using all of the build space

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(10)

JMoormann

Jun. 19, 2015

Under rating threshold (show) How to stop those green guys who take over your units? Even when I manage to stop them they just infest the other teams and then attack me with 3 full bases?

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(9)

jjbvd1993

Jan. 18, 2019

Under rating threshold (show) I don't know how i missed this game. Very nice gameplay. The super carriers are a bit overpowered though, as soon as you unlock them you can win most levels by building them right at the start 5/5

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(9)

TrostNi

Jul. 26, 2016

Under rating threshold (show) ok, here is a very easy strategy for the last mission: it's a defense map wich means the enemy ships will spawn in waves wich means if you don't destroy the first very easy wave there won't spawn more.So just build reactors and defend them with barricades.The enemy ships can't destroy your barricades and you simply can get as many energy as you want.

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(35)

teflonasdf

Jul. 25, 2016

Under rating threshold (show) Best defense is interceptor, not autogun.

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(5)

Wyrd42

Jun. 20, 2015

Under rating threshold (show) The trick for defeating the infection stages is to use shields(which prevent infection), barriers(which are immune to infection), and a variety of guns such as the autocannons which can shoot missiles and bullets, keeping the infection from getting to you. Then, you'll want to use weak ships so they will die almost as fast as they can get infected, while also soaking up the infested projectiles, with some long range ships to carry the fight to the enemy. If you have them available, ships with beam weaponry are best because the beams can't transmit the infection, unlike missiles and bullets. Thus, whenever your ships get taken over they don't spread they don't infect more.

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(9)

rockbison27

Aug. 04, 2013

Under rating threshold (show) Light Carriers... just... Light Carriers... OP. And that why i love them.

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(9)

Elantris

Aug. 01, 2013

Under rating threshold (show) Lol, just spam interceptors and you'll win almost every battle.

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(9)

CaptianKirk

Mar. 16, 2013

Under rating threshold (show) I wish I could send my ships to attack a certian enemy. (ex. Green) Like I could tell a percentage to go attack this color or that color. Otherwise amazing game 4.5/5

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(9)

Fatata

Jun. 15, 2015

Under rating threshold (show) Whoa, I didnt expect that game will be so cool :)

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(5)

marcuis

Apr. 08, 2020

Under rating threshold (show) I still play it to this day.

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(8)

Jean85

Jul. 31, 2013

Under rating threshold (show) Affordables upgrades should be highlighted someway

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(8)

FlyingAgorian

May. 26, 2013

Under rating threshold (show) You know what needs to be nerfed severely? The infestor CPUs. Even with infest resist, They are still way too overpowered.

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(8)

ghetdangky

May. 23, 2013

Under rating threshold (show) This game would be cooler if it had a campaign and story mode.

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(8)

Rotsman

Mar. 27, 2013

Under rating threshold (show) Are the levels randomly generated? Because I think some of them are impossible. And I'm not talking about the final level, that one's easy. I'm stuck on the last three missions that I have available.

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(8)

Plixus

Mar. 24, 2013

Under rating threshold (show) @ Justin: Pause the game at the start. You can still build in Pause Mode! @ johnliu1: Delete *unit*? Are you kidding? ;) You can delete Buildings though with "K".

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(8)

Charon81

Mar. 10, 2013

Under rating threshold (show) For me, difficulty 200 was much, much easier than difficulty 79. Just goes to show how ridiculously overpowered the infestors can be... On that note, I'd love to see the ability to play other factions/races/whatever they are that you're fighting.

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(8)

beeble2003

Mar. 10, 2013

Under rating threshold (show) The only strategy you need is: build three or four generators, then spam-build interceptors plus a few gunships and a few bombers if there are buildings to destroy. Most levels are won before you even think about building medium-sized ships.

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(8)

RapidPanda

Mar. 09, 2013

Under rating threshold (show) My tip: Read the in-game tips.

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(8)

TheSeppo

Mar. 05, 2013

Under rating threshold (show) Physics lab+miner ships=you're set to win instantly.

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(8)

hvtp

Mar. 15, 2013

Under rating threshold (show) Thanks for the great game. It seems to me that the final battle with the difficulty of 200 is easier than the battle of difficulty 70 where you get Dreadnought. Just my opinion. Strategy to beat the final: build 4 reactor, then 3 gunship fighters, then 2 light carriers, and then build 4 Super Carriers whenever you gain money; Pause then build, you'll have huge advantage! Easy win :D

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(7)

Calidron

Mar. 04, 2013

Under rating threshold (show) Red One this is Command. If you could get your squad to quit suiciding in kamekaze attacks against asteroids that would be lovely. Over.

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(30)

lewyh

Jun. 19, 2015

Under rating threshold (show) Please allow me to replace the same games for extra cash, so I can grind upgrades to defeat enemies that I find too hard :)

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(7)

fourwaytriangle

Mar. 11, 2013

Under rating threshold (show) Given that there's no way to grind up, would it be possible to add a reset button for upgrades so that we can try a different combination if we get really stuck, without having to start the whole game over again? Thanks!

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(29)

Silverman

Mar. 16, 2013

Under rating threshold (show) @serenealixer you can build stuff while the game is paused. so the first thing to do when a mission starts is actually to press the pause button ;-)

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(7)

nukydel

Mar. 16, 2013

Under rating threshold (show) Missle racks can kill your base and so can Titan altillery why? your own explosions can damage your buildings and man.. when there was asteroids around missle racks turned useless gotta fix that prob D:btw it must be that the asteroid is clasified as another team "building" and thats why

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(7)

Roqul

Mar. 14, 2013

Under rating threshold (show) Other things that could be improved : - When you have alot of ships being built and blown up at the same time, it usually ignites a firestorm that rolls around and blows up even more ships... - Very fast paced, almost too fast, you don't to watch all the battles and stuff like that, rather you're just spamming hangar bays.

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(7)

Levitore

Jun. 22, 2018

Under rating threshold (show) just saying but the black hole cannon should be aoe

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(7)

saitorosan

Jun. 19, 2015

Under rating threshold (show) Yes, one of my faves on badge of the day! Nice to revisit this one, check out part three if you haven't it's monstrously good.

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(7)

gresh3019

Nov. 30, 2013

Under rating threshold (show) a sell function would be nice

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(7)

gresh3019

Nov. 29, 2013

Under rating threshold (show) there should be in-game tutorials for each gamemode (duel, skirmish etc.)

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(7)

CarnationBloom

Aug. 26, 2013

Under rating threshold (show) Anyone else get the feeling the AI went to the same school of tactics as the Zerg?

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(7)

phrym

Jul. 31, 2013

Under rating threshold (show) Super Carrier: Should I look this way? That way? maybe this way? naw, lets just attack the smallest unit flying by instead of attacking the huge ship that those little ships are coming out of..

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(7)

dawoud621

Jul. 31, 2013

Under rating threshold (show) It's a nice game all-in-all, but the black holes open too soon. There's no timer. All you know is that in about 3 minutes you see a black dot in the middle of the screen, then by minute 4 it's about to kill you.

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(7)

billfj4045

Mar. 13, 2013

Under rating threshold (show) Being able to build while Paused was a big help - just figured out I could do that - ;-)

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(7)

Kimmaro

Mar. 12, 2013

Under rating threshold (show) Finally got hard badge... some lvls are straight out impossible tho. for instance 2nd from top on far left, his guys are twice as fast as mine and if i blow them up their carcasses explode on your base...

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(7)

EricFleet

Mar. 10, 2013

Under rating threshold (show) How do you get the minimap out of the way to place ships when you are in the corner?

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(7)

dave565

Mar. 05, 2013

Under rating threshold (show) nc game 5/5 for good i hope in the future that there will be Obliterate Everything 3 its cool but on this game its nice if theres a quality button to change its quality and graphics hope you agree

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(7)

Wyrd42

Jun. 19, 2015

Under rating threshold (show) This is one of the few games I wholeheartedly give a 5/5 to. The game is fast paced, but with the option to construct while paused so you don't feel too rushed. The various levels require a wide array of strategies, including equipping different sets of units to tackle different obstacles. This is one of the very, very few where I played the game all the way through and reset it so I could play it through again.

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(4)

uudvkor

Mar. 08, 2013

Under rating threshold (show) Sometimes difficult to tell if the map is completed or not. Perhaps changing the color of the star once the map has been defeated would stop me from squinting at the monitor to see if it is larger than an uncompleted star.

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(4)

jokarun

Mar. 02, 2013

Under rating threshold (show) The time limit missions are just annoying. Its a pretty artificial way of creating harder missions.

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(4)

FilFire

Jun. 19, 2015

Under rating threshold (show) Step 1: build Reactors. Like, a lot of them. Step 2: build Fighter Bay and set to Interceptor. Step 3: keep repeating step 1 and 2 until the entire screen is filled with little blue ships. Step 4: profit.

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(4)

victoryordeath

Jun. 19, 2015

Under rating threshold (show) Can we have an option that makes is to the background suns don't make it impossible to see anything?

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(4)

MCisepic

Jun. 19, 2015

Under rating threshold (show) I just stood there with 20 turrents and no fighters or attackers on lvl 1... Finally he got the destroyer and the starport .-.

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(4)

BSKINNZ

Mar. 01, 2013

Under rating threshold (show) It would be nice if the guns were a little smarter.... rather than having all of them turn to pick off a few small fighters it would be nice if they would stay and shoot at the large ship sending the fighters... wouldn't that be more logical?

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(25)

Lepty

Jun. 15, 2015

Under rating threshold (show) As others said I need a restart button. But I also need a way to command ships. Not just produce them. Say I can set a starports meet up point sometime so I can at least tell new ships where to go. Useful when more enemy bases. Some of the game modes like pincer: only one? while defense mode is just 2 reactors, 2-4 repair turrets, spam basic turrets every single mission, except the final where interceptors and 2-4 super carriers got me the hard badge easily after failed tries with other strategies.

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(4)

joeyjoey90

Jun. 15, 2015

Under rating threshold (show) the achievements on this are gliching I should have the one where you upgrade and set it and forgot it

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(4)

iMephiles

Jun. 19, 2015

Under rating threshold (show) Skirmish? More like 2v1. or 3v1 in some situations.

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(16)

Seroth

Mar. 13, 2013

Under rating threshold (show) Seriously, the infestation mechanic is way too powerful. WITH infestation resistance there is a good chance that a single hit by an infestation pod will instantly turn a unit/building. Without it it's, what, 100% chance (I bought infest resist before a single infestation mission so I don't know for sure). It should be brought down a little; I know it's meant to be challenging but it's a crapshoot, more about luck than planning and skill.

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(16)

JuzzieJT

Mar. 10, 2013

Under rating threshold (show) Midgame strategy involves buildling 1/2 reactors and spamming Interceptors until you win. This has the side effect of being tremendously effective against green. Lategame strategy centres almost entirely around Physics Labs. Miners+Labs negate the need for expensive Reactors. Asteroid missions are speed wins as you throw down 3 Labs, ~10 Miners and proceed to use the huge cashflow to build Capships and more Labs. Non-asteroid missions are a bit less gimmicky, you'd be using combinations of Labs, Miners, Small ships into Medium into Capital as income slowly builds up. Shurikens and Missiles sometimes necessary.

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(16)

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