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EASY BADGE UPDATE - In regards to the description saying you must use Kong generated levels, NOT the in-game player levels: in light of Supernova being a separate thing, they've rescinded the badge description's condition to now include the player levels (I had emailed them about this and they agreed). However, because the "Best Times" for those levels don't register and if you beat one of those levels non-aced, it goes right to the next one, you must ace one of them in order to 1-have time to take a screenshot of the level you just completed with the red "Aced" bar on it, OR 2-have the red spade next to at least one of the player level's name in the screenshot. As hard as they seem, many are aceable.
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Horrible excuse for a "puzzle" game. If you're going to force pixel hunting on your players, at least show the "ghost" of your last shot so you can adjust your next one by small increments. 1/5.
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I want to be positive, so I will say that at least this hard badge was not as annoying as the one for the first Pyro! This game is fun in concept but too frustrating to be great. Basically all you would have to do is give a number for power level and angle of shot so that shots are repeatable. I have aced levels and then played multiple times after knowing exactly what I did and not being able to recreate my success. That's just not good.
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came here thinking maybe the developer had improved upon it from the first game, and actually made it a fun experience. but nope, same shit, different levels. Awful game, not fun, and that's kind of the point of games.
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I absolutely cannot stand that a lot of levels must be "aced". What's the point of celebrating something that is forced on the player?
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Heres some MUCH needed help : levels (especially later on) are pixel perfect , try to ace a few earlier levels alone or with a guide to get bonus levels , first 3 are easier then the ending levels . Also keep the mouse in he same place and use "R" to reset , thankfully physics are always the same
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for easy badge play the game using this link (loading levels within the game crashes it)
http://www.kongregate.com/games/damijin/pyro-ii?level=143289
also do not press skip intro or game will crash
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One of, if not the worst, excuse for a "skill" game I have ever played. I'm not even attempting to get the medium or the hard badge. 30 minutes of my life I will never get back.
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Did several player created maps, no badge...
For many maps in this game is U need a HUGE amount of luck, no skill at all. This game should not have any medium or hard badges, unless they are in a special "feeling-lucky-quest"... :P
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Its amusing that it is labeled a "five minute" game under tags, I guess it's true since that how long it takes for you to give up in frustration.......
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Dumb game with all the ridiculous luck involved, especially when my game window is a only half of the available space. 1/5 doubt I'll come back.
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This game is a perfect example for chaos theory in action. Launching the fireball only a pixel more to the left can lead to a totally different trajectory. But this also makes the game a tedious exercise in replaying every level 10-50 times to get it right.
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There, 50 almost entirely luck and guide based throws. Thank you for the 30 points, but I sure won't be returning any time soon!
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i'm totaly disagree, each stage have several way for the ace, and in the ace guide, he don't use the easiest way constantly , exemple for lvl 36 i had try to do the same thing, but after 50 attempt i tryed other thing and that's easy finaly, frutrate to had try his method ....
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For thoses who think this game is frustrating... please check for the imp badge of pyro 1, then you will meet real pain <3
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F**k this game. Tried first one... And that was too pixel-luck, what the f**k? gameplay. This is no better. Make something fun, not something that makes everyother person that plays it rage-quit.