Under rating threshold (hideshow)
good game, here's what I think. You need something to keep experienced pinball players happy. the kill the baddies, kill the boss, rinse, wash, repeat. gets a little old. You should make the other objectives a little more noticable, for instance when you break all the red barriers you get some flashing lights rather than just points. The game could also use some sort of combo scale. Make a box that says Great, Super, Awsome, MONSTER, ect... It gives us something else to beat other than just the points. try to incorperate boss growth as in the first boss is a 3 hit kill, the second one takes 5, and so on and make it so the final boss ends the lvl with an option to continue on in freeplay mode. as far as the physics, there was one time when the ball on the first level went around the 25 point dome, hit the four baddies there then spun into the shell without hitting any other baddies. Don't know whats up with that. overall a good game. 4/5
Under rating threshold (hideshow)
Please add more levels. I love the physics, but it is a tad on the easy side. I got all the achievements and good high scores in 40 minutes of play. 4/5 I think 5 or 6 stages or more achievements would be great! This is a highly addictive game. I recommend it.
Under rating threshold (hideshow)
awesome game. There aren't many pinball games in the free gaming world. In fact, I think this is the first one I've seen! Anyway, keep up the good work. (5/5)
Under rating threshold (hideshow)
With some tweaks to the pyshics and natural enhancement that sequels have, this can be a very good series. Keep up the work!
Under rating threshold (hideshow)
For a pinball game I think its pretty good the music is fun and having coins/monsters is great. The physics are kind of bad (mostly because the paddles don't have enough ummph) but I think with a little more player involvement or increased control it could be great
Under rating threshold (hideshow)
excellent game & I love it. The physics arent too bad but the main problem for me is that both the flippers lag. The left 1 lags like hell & is sometimes unresponsive.
Under rating threshold (hideshow)
One ting I like in pinball games is when you get to launch the ball: crank all the way down and really smack that sucker. But the plunger is so feeble! Still a great game.
Under rating threshold (hideshow)
The Pinball Adventure 2:Space Balls, Would Be A Good Name ^_^, :3 anyways awesome game better then most of the games i have played but it could be better but im not into listing bad things! Awesome game anyways!
Under rating threshold (hideshow)
It was fun while it lasted, but it was too easy for me. I continued once, early on, and by the third level I had the game licked. The concept is an awesome one, but there's just more that could/should be done with it to make it a truly great game. This is good for a start, though.
Under rating threshold (hideshow)
the last stage, when the ball is hit by the plunger, it doesn't go into the playing field, which is ok, but it has a tendency to drain down the left lane without hitting anything. I lost 2 balls that way. I'm not a computer geek and don't the know the correct terminology so I hope you can understand what I'm trying to say. Otherwise, this is a great change from the run-of-the-mill pinball. Graphics are nice. + - ! F (26)
Remove damijin
Jul. 27, 2010
Under rating threshold (hideshow) We're hearing a good amount about the physics feeling off -- can anyone elaborate on how they think it should be changed in order to improve the game? What parts feel "off" is it too floaty? should monster collisions not push you as hard as they do? do the kickers at the bottom feel retarded? Any feedback we can get will help improve the concept! + - ! F (143)
Remove Confuzzledmaniac
Jul. 26, 2010
Under
Under rating threshold (hideshow)
I LIKED IT PLAIN AND SIMPLE ! 5/5 screw the whiners . no pin game is perfect regardless of whether it is real or virtual . it could use some tilt action though .
Under rating threshold (hideshow)
Also, the last level is really badly designed! It is boring and easy for the ball to just helplessly fall into the death zone. One time I launched the ball and it went straight around to the left part and almost into death, but luckily it fell into one of those round things. Also, the final boss: my ball was at the top of the screen when he appeared, so it just repeatedly bounced off the boss until it died. Miserable final boss! Don't get me wrong, I'm really happy that you made this, I just want to see it improved as best as possible! Pinball adventures are very uncommon, and I enjoyed this game!
Under rating threshold (hideshow)
Also, I strongly suggest you program the bounty system to try to avoid giving the same quest repeatedly, so the player can more easily have a look at all the lovely quests you've included in each level! I remember in one level I had "defeat the boss!" three times in a row from as soon as I started the level. I'm not sure if the ball upgrade dealy is necessary, though you could go in that direction if you wanted.
Under rating threshold (hideshow)
Like everyone else, I think the physics is a HUGE problem. Too jerky, and it accelerates after hitting something way too fast sometimes, it almost looks glitchy in appearance. Take a look at that old microsoft Space Cadet pinball game or Pokemon Pinball to see the kind of physics most people might like better. Furthermore, is it the developers' intention for gold coins to be left scattered around the field if the ball is moving too fast for the coins to follow? This isn't aesthetically pleasing, it looks like the enemies/ball are leaking yellow pixels around the field, giving it a kind of glitchy "this isn't supposed to happen" appearance.
Under rating threshold (hideshow)
This is an underused genre and one of my favorites (graphical pinball). You've done some innovative things with it too- I love the bosses and the treasure chest room with the upgradable treasure chest. That's probably the best pinball layout I've ever played and it was great. The Realm of Hades level has great bosses but is boring overall. The music is a bit monotonous and I would prefer music that suits the adventuring/zelda/D&D feel of the game, but it wasn't too bad. The physics were reasonably good but could be improved a bit to make the ball seem heavier or more real. A tilt option would complete the feel of the pinball genre, of course. I give you 5/5 for this, but I would love to see you do more with it. Multiple ball power ups and paths that toggle every time the ball goes over them (so you have to light up all three or five to get a bonus) would help expand the strategies available in the game.
Under rating threshold (hideshow)
The messed up physics make the game way too random. The bounce directions are all off. The ball can hit something at a 45 degree angle still bounce straight up.
Under rating threshold (hideshow)
As far as games go, this is great fun. I LOVE pinball games. As far as pinball games go, this was average. I like the theme, though the enemies could use some variety. Too many pixies and skulls. How about a slime-like enemy, an ogre, or a bat? As for the physics, the ball being knocked by the enemies is terrible. It's speed should not change after hitting an enemy. Treat it as if it were a wall: any speed the ball has when it hits an enemy is retained; all that changes is the direction. Being able to choose which bounty to go after would be fun, as well.
Under rating threshold (hideshow)
it won't load for me but i think it is because i'm not using the newre version of IE as it seems not to be affecting anyone else
Under rating threshold (hideshow)
I like the idea, but isn't the game missing a much needed tilt button? Also, too often, I felt as if I didn't need to do anything--the ball would just, on its own, keep mowing through the respawning enemies. There need to be a wider variety of shots, a clearer way to lock balls for multiball, and perhaps more unique features for each table rather than just a mini-boss or boss. You might also enhance the theme by creating four character types, and instead of letting them tilt, they can each cast a unique spell--for instance, a protective barrier that protects the gaps (from the mage), a berserker mode of multi-ball (for the warrior), &c. Love to see what comes next, but for now it's just 3/5.
Under rating threshold (hideshow)
Same issue with the physics feeling off. I like the concept of incorporating accomplishments into pinball. But something about the game, like the sluggishness and weight of the ball seems really really off.
Under rating threshold (hideshow)
Simplicity at its best. I'd love to see this get overhauled. plenty more achievements, some badges.. a whole plethora of levels of longevity, then you got yourself a winner.
Under rating threshold (hideshow)
The physics issue...it feels as though the flippers are too slow or are under powered (like the ball is too heavy for the flippers and they kind of push the ball instead of bouncing it). The bumpers above the flippers seem to always shoot the ball straight up instead of conserving any of the momentum (I'm assuming this isn't intended...it works, but it 'feels wrong'.
Otherwise, excellent job, I played it through and thoroughly enjoyed the game.