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Awesome. Quite hard towards the end but still fun! 5/5
@bennyboy968 If the controls didn't work for you, try plugging your keyboard in...
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Hint: You don't need ALL the bubbles for the hard badge. Being rather fast and getting well above 90 % of them can be enough.
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@akillatehnun: I believe it was their intention, because the first time I tried to go backwards the guy said, "I can't backpedal, so I'll have to remember the right directions." Not an exact quote, but something along those lines.
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gameplay is pretty basic and all, but the levels get harder really fast (especially levels 7 and 8 for me) I think the best things about this game is its title, the sound effects, and the art :D
...Did anyone else find the ending epically awkward? O^O
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This game is incredibly annoying. If you want to be a sadist more power to you but I hope you don't have the expectation that people like to be tricked by cheap deaths this way.
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completing adventure should be a hard badge... god dam this games is frustrating. the controls are not responsive enough for me to enjoy.
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I give up getting the hard achievement.
I want to like this game, but controls are too stiff for me to keep playing. Levels are a bit flawed in some places, it's too memory based for my liking.
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the character is nude because he just awoke from cryogenic rest. he was frozen, along with apperntly an intelligent ape with a bubble-gun. the really difficult question is why a bmx bike is also in a cryogenic tube.
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Decent game. Not my thing since the controls felt too unresponsive and being graded on deaths when lots of stuff is impossible to survive unless you knows its coming, is unforgivable to me. Deaths giving negative points should be under some special mode like "hardcore mode" or some better name. All in all I didnt like the game. Thus 2 stars.
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Just got the hard badge, it was not hard at all! A few hints: 1.) Practice and most important: memorize levels 2.) Don't be in a rush.. your total time is not very important for the score 3.) Instead avoid deaths, try to stay under 15 or better under 10 4.) Aim for 100% of bubbles in the first 3-4 levels, level 5-8: 85-95%
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There comes a point when the reward of finally finishing the game is NOT worth the half-hour spent on the second half of the last level.
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Prior to what CeruleanDragon said. I like that that's way you pass stages, by losing first, it adds to the whole atmosphere of the game. I think some people just don't like losing.
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There is no way to tell a good icicle from a bad one except trial and error. I hate when a game is "artistic" when it means hard to differentiate game-play elements from background. It's hard to see where you are or what you are doing let alone tiring to tell if this icicle is a good or bad to bike on. And why the heck can't this guy get off the damn bike and climb an icicle covered cliff...
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good concept but the control of the bike is so imprecise its not fun.
Also there were times where I would start a level flat and others where I would keep bouncing on the same level also with no way to stop making it impossible to do parts of the level
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BAD. A rage game, and a poorly designed one at that. Touch the icicles, but DO NOT TOUCH certain identical icicles or else they kill you No design that differentiates them, just dead. Spikes that aren't spikes, you can graze them no problem, and other times you will die continually. Terrible collision hit-boxes, awful drifting that make it so you absolutely cannot stop at the times that REQUIRE finesse, and slow acceleration, which is also obvious in that stop-go level. And the floaty thing is bad too, it feels like an afterthought and shows in that it sometimes feels like its working, and other times you can be smashing the down key and you just can't do it. You also get these 'completion bonus' clothes, which is just aesthetics and nothing more. Like, it would be GREAT if it was like a hit shield, but that would make the game better, so the developer didn't do it. It's fun in the beginning to replay, and then you get to that spike and you realize it is ABSOLUTELY not worth it.
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This game is a good education material for game design. It breaks pretty much every rule of "fairness" in platformers -
1) Traps which are impossible to avoid unless you know in advance no matter how good is your reflex and skills
2) Inconsistency - some objects kills you, others that look just the same don't. In areas 7 and 8 there is no way to tell if the hole you are jumping in will blow you up or not - there's like zero consistency there basically.
I could go on, but this game is just the kind that pisses everyone off.
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i'm giving up at level 8-trying to go through that collapsing building with absolutely perfect timing is just too much! (go too fast and you die!)