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I really like how this game looks, the levels just look really cool, but it is a big problem that a lot of the time you can't tell what the heck is going to kill you. I love this game but it do be way too hard like holy heck.
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BAD. A rage game, and a poorly designed one at that. Touch the icicles, but DO NOT TOUCH certain identical icicles or else they kill you No design that differentiates them, just dead. Spikes that aren't spikes, you can graze them no problem, and other times you will die continually. Terrible collision hit-boxes, awful drifting that make it so you absolutely cannot stop at the times that REQUIRE finesse, and slow acceleration, which is also obvious in that stop-go level. And the floaty thing is bad too, it feels like an afterthought and shows in that it sometimes feels like its working, and other times you can be smashing the down key and you just can't do it. You also get these 'completion bonus' clothes, which is just aesthetics and nothing more. Like, it would be GREAT if it was like a hit shield, but that would make the game better, so the developer didn't do it. It's fun in the beginning to replay, and then you get to that spike and you realize it is ABSOLUTELY not worth it.
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Just as the guy who got the badges on different years, I'll be back some other time. This game is annoying to be honest. The controls are ruining it for me. The guy can go forward and brake in midair but can't go backwards? F* this
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Ahh good old memories. i played this game when i was 8. once i found out you could get clothes i didnt bother trying to get them all after completing the game once. it was so hard!
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One of those games where you can't always tell what is background and what is relevant. Ruins a funny concept for me.
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A bubble means 100 points. A second spent worth -1 points. A death subtracts 100 points. So, assuming that you need 10 minutes to finish the game, you'll need "226+deaths" bubbles to get the hard. There are 260 of them. That means 87% of the bubbles must be collected no matter what. Practice a lot and you can get it before all accessories I think.
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Just got the hard badge, it was not hard at all! A few hints: 1.) Practice and most important: memorize levels 2.) Don't be in a rush.. your total time is not very important for the score 3.) Instead avoid deaths, try to stay under 15 or better under 10 4.) Aim for 100% of bubbles in the first 3-4 levels, level 5-8: 85-95%
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Decent game. Not my thing since the controls felt too unresponsive and being graded on deaths when lots of stuff is impossible to survive unless you knows its coming, is unforgivable to me. Deaths giving negative points should be under some special mode like "hardcore mode" or some better name. All in all I didnt like the game. Thus 2 stars.
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Hint: You don't need ALL the bubbles for the hard badge. Being rather fast and getting well above 90 % of them can be enough.
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The only reason I completed this game was because I thought that in the end whoever your chasing gives you some clothes
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I really wish I could of rated lower than a 1, every time I played through I seem to run into different bugs making me have to acquire a death
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Great game, simple but fun and peaceful. Really don't find all these complaints very prevalent. Best part is definitely the art and sound though, compared to the gameplay.
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This game embodies every element everyone hates in a flash game.
Memory-style no-skill obstacles? Check.
Backgrounds that blend with foregrounds, becoming the terrain itself so you never know where the path is? Check.
One screen Zoomed-in, next Zoomed out to the size of an ant? Check.
Obstacles with no coherence from one screen to the next? Check.
Colors that all blend together? Check!
The only thing this game did right, was having a mute button.
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A little of advice for people trying to get the hard badge...
1: You might what to play it a few times to prevent multiple deaths and wasting time
2:Remember that each death subtracts 100 points and each bubble is worth 100 points so try to focus more on getting bubbles than dying.
(1 second subtracts 1 point)
3:You might also notice that where the bubbles are placed can help you know when to jump, stop, and go.
That's all the tips I noticed from playing the game myself. If you found this at all helpful please +.
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You'd think he'd die of frostbite but no. Just "chilling" nude on a bicycle which is clearly to small for him. you'd also think that he'd lose balance staying still but he has pretty good balance.
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Prior to what CeruleanDragon said. I like that that's way you pass stages, by losing first, it adds to the whole atmosphere of the game. I think some people just don't like losing.