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Prior to what CeruleanDragon said. I like that that's way you pass stages, by losing first, it adds to the whole atmosphere of the game. I think some people just don't like losing.
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I thought it was annoying when I couldn't see the pastel guy against pastel background, but it was interesting so I kept playing. Until the 8th level where the ground is breathing and you have to fly through a tunnel without touching the sides and you have no control. Yeah, done. 2*
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This game really does look great, and it's got good mechanics going for it, but the accuracy it requires on the bad controls makes it probably one of the worst games I've yet to play on this site. Sometimes there's screens I can do perfect at the first time, then the next run I can't do it, I try as hard as I can but I just can't do it. 1/5, the one star is just for the nice visuals.
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There is a fine line between challenging and frustrating. The only redeeming quality for this game was that it looked nice.
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what a beautiful game... the graphics are a real delight! Unfortunately I have no patience right now so I'm ragequitting
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I bet the game designer was like, "I have an idea, instead of making a game that has really responsive controls... let's make all the keys stick and make them really hard to control, that should screw over the player base!"
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how come when I hit the jump button once my guy keeps jumping over and over again then I have to hit the jump button to make him stop?
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I agree with the others, this game actually punishes you from the get-go and forces you to replay the level over and over again. This is a game by an artist, not a designer. Beautiful to look at, but no gameplay value.
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If your game necessitates a death counter, there needs to be some sort of small reward for the deaths. There could be a hidden achievement for a certain number of deaths, or you the deaths could be funny with multiple animations or something. Just having it play into the final score isn't enough. This game is basically just pushing artificial difficulty rather than any actual gaming skill. One star.
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I *REALLY* wish there was a way to give this game a negative score. I doubt I'll even finish the 5pt badge on this horrible "game".
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Hard Badge is 220 bubbles +1 bubble needed for each time you die. But you don't keep any bubbles on the run that you die on. So makes it that much harder to get a net 220.
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Not really run but not really bad either. The hard badge seems like it won't be to hard but that it won't be to fun to sit here and go for. Didn't love the game but it ran smooth.