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Normally I don't commit till I beat the game or badges. But this game tells you how to do the moves and how the game works in the loading tips. And they only stay up long enough for you to read 1 to 2 sentences. So maybe put a space bar click to continue in there or tell people how to like wall run in the move or when you get the move. also telling me what I get for upgrading the move would be nice dose upgrading wall jump give me a 2nd one a bigger jump what? They did say something about going to another page for this info in the tutorial but you should not have to.
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The game itself isn't too bad and could have potential but a prompt to spend kreds on things before even playing the game and having no idea what it is good for, is a no-go for me
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Got both badges... upgrades are worthless and cost too much.
Game is Laggy.
First thing it does is ask for Kreds, then multiple times throughout, asks for Kreds again (I didn't use any).
Overall, it's a poor copy of Temple Run, with the only thing it has going for it is nice graphics with the Unity player. I'm never playing this again!
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Is the rating system even relevant anymore? How does this have 4.1? It's not fun, it's not great looking, the soundtrack is repetitive and awful, and it constantly is pressuring you to spend money. Who's rating this so highly? This makes me question the ratings of other games on Kong.
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The game is bugged for me so that Fred constantly leans right. I can't go full left or straight, and I truly can't think of any way this could be more annoying. Oh hey, begging for kreds too.
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I'm gonna have to agree with the rest of the people here regarding the microtransactions. I'm not against the principle, I know you want to make money, but reminding me every three runs to buy something? Nuh-uh. Moreover, it becomes pretty clear that after a while, the prices are way higher than the amount of gold coins I can collect, so it's pretty clear that they're waiting for somebody's patience to run thin and they'll just pull out their wallets for the bonuses. It's a pretty standard (yet slightly humorous) running game otherwise. If you tone down the reminders, lower the prices a little, and have more worlds instead of just 3 worlds (with one that requires money), then you might have a solid title. 3/5
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There are a few ways to improve the money system if you don't want to lower prices: Make the standard currency silver instead of gold, or let silvers carry over so those four silvers don't go to waste. Also, throw in collectible coins (or simply pay more) in survival, as it is very time consuming to get far enough to make a lot of money, especially considering how difficult some of the traps can be and how grimmy can catch up even on near-perfect runs. Finally, award coins for medals and challenges.
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Not a terrible game, but the devs didn't port this very well to web. Clearly a game meant for mobile. They didn't even bother to change the mobile specific text/controls: "Shake your Device to Use"... Tsk Tsk
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As fantastic as developers think their games are, when greed take over, a good game becomes average. stop grabbing for creds and put just a bit more work into the game. 1/5
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Stuck it out long enough to get the Badge of the Day but it's just too sniveling, and expensive for that matter, to bother any more. Without the begging I may have stuck it out a short while longer to get the Medium badge but even then, it's frustrating, bad controls and the gamplay is so interrupted with "come shop, give kreds, shop more, BUY THINGS!" I may not have earned the badge anyway
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Tips for the last level of manor:
1- stick to the low ground
2- after the first set of boosters, only hit 1 of them, any more and you will be killed by the axes (I mean really, that's just bad design)
3- you need at least one extra life when you hit the last section with the barrels rolling straight towards you, as they are impossible to dodge as you are unable to jump when going up an incline (seriously, WTF?) so you need to die when you first reach the second wave of them, and they will not respawn when you go for it the second time.
Another hilarious fail by this game, I got a booster from a mystery box, and it says that to use it I must quote: "shake my device"
This game has a few brilliant bits, and nice variety, but the execution is some of the worst I have ever seen.
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Add a restart key. Also, I'm getting pretty fatigued shaking my monitor and tower to boost. Probably should add a key for that, too. Also, make up-arrow a jump key.
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Game keeps telling me i can buy things with my skullies in the shop because i have kreds on my account. I don't want the crap items.
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SPEND CREDS immediately when I load means it immediately gets 1*, and has to earn them, rather than having 5* and having to lose them.
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My game seemed to glitch out as I received falling damage while completing a level. Upon resetting the game I had lost all my progress, in terms of skills, in game currency, and the one costume I had bought.
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I was wondering....is it the fred, the kid with squeaky voice and freaks out when he has a helmet on and pillows taped on it?
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Got the badges.. will never play it again.. Given all the complaints about the lack of balance in free vs. play from gamers, you would expect developers to consider some adjustment... oh well..
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this game has a few glitchs that get really annoying... and seeing that spending real money would make this a holl lot easier just pisses me off... i give this a 3/5 for quality work but the advertisements are annoying... props for being able to make all jumps with 1 jump tho
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would love an in-game count of how many (at least) silver coins i've picked up - would enable me to see if it's absolutely crucial to risk my life getting that final coin, or not, seeing as anything under a multiple of five is practically useless. on top of that, prices are slightly steep. but otherwise, good game.
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Frustrating grindfest runner. I particularly love how my character stops responding to my mouse clicks when trying to jump...yet I can click on the retry or shop buttons just fine. Not worth the incessant grinding to get the the 15 point badge. 1 star for needless grinding, intrusive pay to win ads, and unresponsive jump button (seriously, it stopped working after 15 minutes of play).
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This game really wants to suck the time out of your day if you choose not to spend money. Not only that, the game is forcing me to run off to the right. I can't even stop my guy from doing it.
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My first impression of this game was, "wow, this is fun". The next time I played it, it was a ton of work to upgrade, and to choke money from you. This game is really only fun once.
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Kong, I'm disappointed in you. Perhaps you've grown so large that this is how you do business, by strong-arming us into purchasing through games that aren't actually even games. "Buy Kreds! Buy Kreds!".... Perhaps it's time your company does some shrinking and dying, at least until you win your souls back. I'm heading over to JiG. :/