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glitch on countess noleva challenge if u leave on the first turn w/ out picking getting power or cards the box that asks you wont go away
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bug: enforced silence should last for 1 round but i just played a challenge and won because the opponent couldn't play a card for the whole game ;)
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if u play enforced silence on the first turn before playing anything, ending your turn does not register and it never ends.
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On Challenge Seven, just as Rovak is about to draw his last card, the game stops. He won't draw the card, and there is no way to advance.
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Despite all the negative comments, I enjoyed this game, much much more than tyrant. I agree that it feels like playing magic...but thats a good thing. Magic is one of the best card games there is. Its a complement for this game to play like that one.
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Its a fun game, but its kind of a complete remix of Magic The Gathering. Thats not a bad thing, but its obvious that MTG was your main source of inspiration. I love Magic and I found this game to be very enjoyable. Its definitely the best card game on Kongregate in my opinion. Kongai sucks, and Tyrant is a scam. Please make a sequel!
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Good concept, good production values, terrible balance in execution. There are 2 or 3 very specific tier 1 decks possible, and everything else is subpar, due to a bad comprehension by the designers of how their game actually works.
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BUG: In "Spies and Courtesans" I started out with a first-turn silence and then on my second turn did the same. Third turn I actually clicked a Feral wolf, which was summoned. Next turn I summoned a second but the first one auto-attacked, no choices, etc. from me and no option to attack with the second. Now my stupid wolves just attack every turn and I don't get to cast spells. :(
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I wish it wouldn't auto-increase my power if my hand has 8 cards and I have more than one power color to choose from.
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this game gets stuck while playing, you are forced to choose the +1 element whatsoever (not option to go back), when ur using the anti-aura card, you have to select a target, if there's no target you can't choose anything and "cancel" doesn't work, so you're fuked and have to reload the game.
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i used the same red/white deck to beat all of the changllengsi just increased white power to 1 and increased my red to 4 and played and drew cards
7/5
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My deck works a bit less since it now starts with blue power but it still rocks. Enforced silence's longing duration is a blessing when you have more creatures on the field. Even if you have 2+1+1 (only 4 damages). your opponent plays enforced silence, he's blocked for 4 turns and doomed to take 16 damages. Play it yourself? (1 purple is easily gained). play it 3 times and play your creatures before playing it. your opponent will cry all the way
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RED: 3 scythian footsoldiers, 3 scythian elites,
BLUE: 3 sniper bots, 3 enkor bots, 3 shield walls
WHITE: 3 ward of light
Red for field swarming (u only need to up red energy to 2) for blocking and attacking ( best with 3 elites but withing two turns you can have 2 footmen and 1 elite with effect active)
Blue for healing, cleaning field, attacking, blocking
White for disposal of 5 and over enemies18 cards => short deck => easy to get the right card
With this deck the only problem is the mission with 1 HP since you can't afford a bad draw
You can also add cards like frailty or rally if you want but I personnally thing of those as space eating.
(If your footsoldiers are blocking the coming of your elites, snipe them, so you have the room available).
This deck is good with 2 red power and 2 blue power. But aim for 3 red and 3 blue : 2B + 1R = enkor bot and 2R = scythian elite
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Playing last challenge, opponent plays Enforced Silence, should last 1 full turn. Has now lasted 4 turns. Quite frustrating.
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seems to beat Kongai? The only thing this is missing is showing the people actually attacking, i couldnt think of a better way to kill 30 minutes than this game. if there was the button i would say 6/5 but for purposes we all know i can only give this a 5/5.
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i give it a 4, would've gotten a 5 if it had a skirmish mode or something where you could fight a random opponent with the decks you built
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Really needs more cards.
Especially since I could do every, single, one of the challenges with a deck consisting of like 95% of the blue creatures, and most of the other blue stuff, I was allowed to have (as in, I had max on just about all off them) plus Memory Serpent (Shown as Black, but cost is 1 Discard so it's in effect non-elemental) and Restoration (1W+X, and I could use the 1W for the 2B+1 and 5B+2 cards I had a bunch off, and this made me able to heal ridiculous amounts when I had full 6 slots)
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I've tried to play Kongai - impossible, boring and sucks. But Mytheria is both easy to learn and really fun, i wanna be able to play online. Mytheria beats Kongai any day!!!
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@ Yopt: I had to restart a couple of times until I had a match against him where that guy didn't play the bugged card (either that or the Disrupt I played took it out).
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Oh, and a Red/ White is better than the standard red swarm deck, as Solarian Archer is still a soldier and has 2 attack, in a deck that doesn't need much defense. Robot deck isn't bad either, 'Hive Mind' gives good advantage as well. Purple with 5 copies of Power Drain and Markov's library, but it's a bit slow. Black can shut down the opponent even better, but you need plenty of power. Lastly there is the White/blac/red deck that uses Prismatic Spring, tad tricky to play but definitely fun.
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Challengs aren't challenging enough. Deck specifications beyond a max card limit seem in order, and more cards would be a good idea.