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something feels out of place about this game. the game is well made (sure the AI is easy but the game is still great). lots of different cards and a fair amount of factions. there seems to be a very intricate story but the only thing we know is what we can gather from the lore on a handful of cards. music is also good but WAYYYY too repetitive. there is more to this game than meets the eye. i think the developer had bigger plans but never followed through.
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Purple v Purple... 6 +1 Health per turn things up... 5 5/5 defenders on both sides... slowest mill game of all goddamn time. Talk about balance.
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Coming to this from Magic, I tried building a control deck and found a pretty good base with Purple/White/Blue. Try it out
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I placed down a veteran mercenary and my oponet instantly took control without using a single card and it is still on my side of the field.
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I understand making a challenging AI is hard but this was too easy, rather than just handicap us or bonus the AI on life points maybe you should let the AI have different advantages like creatures or auras in play.
Many spells work on both players and some of them are often counter-productive, a human can easily see it but the AI don't. Maybe balance the foe decks with fewer spells and more creatures and make some spells a little stronger than they are ( some don't need buffs at all ).
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Sniper Bot grays out when using its special ability, but you can still attack with it in the same turn. Either it needs to be prevented from using the special and attack in the same turn, or it needs to refresh when the attack phase begins. Also, Enforced Silence prevents Sniper Bot from using its special. I haven't seen Enforced Silence with a Saboteur in play to know if it affects all creature specials. Either creature specials need to be allowed during Enforced Silence, or Enforced Silence should be reworded to negate creature specials.
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love the game. The only real flaws I can think of are the lack of multiplayer and that you can only turn of the sound during a match
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Well so far so good, but i have to say this: at "Crumbling Ruins" you are forced to use the same deck as your opponent. not only is that deck quite random but it relays on you making more damage than your opponent which is almost imposible with the massive handicap -25hp you allready have. The game itself looks good but this mission is plain boring and anoying depending complety on luck with odds strongly against you. Thats a good way to make players ragequit before getting into the game.
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Lol, I just bugged out the game. When you go to block a sniper bot, you can use its ability on its self, killing it, and then there is nothing to attack you so the game freezes. If this game can still be edited, might want to + this comment.
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Oddly enough this card game ISN'T stupid or annoying. Very straightforward, though that 12th mission is infuriating. 4/5
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That last mission... No matter how I go about it, it always seems to screw me. Even when I get really close to winning, the enemy just happens to have a powerplay in the works that I can't defend against. Must've played it 10 times by now. I'll have to try again tomorrow. Just so frustrated right now.
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I opened up the last mission with a 1/1 Azure minion that ended up doing 9 damage. Best opening hand I have ever had.
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@tempepowerpop: On the Brink, think defense! I used a white deck with max fortress, max bandgage, 4 walkers, 4 royal guards, and 3 heroic deeds to sacrifice my units for life.
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AI never uses unit abilities or empowers its units with Assist, making the Blue card, Severed Uplink, completely useless.
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Way too easy, needs work, multiplayer, more missions/challenges and they need to be more interesting/complicated. 2/5.
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I generally don't like card games, because luck dominates strategy, but this was fun. Maybe I'll reconsider card games now.
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Hi, just one comment: the AI clearly requires some improvements. Mindless attacks on walls wear out the AI troops very quick. It is too easy to build killer traps for the AI even if it has good control cards and stuff.
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ai is a bit odd - i used a purple deck and took away its power early on and instead of getting power, ai kept getting cards till 1-2 rounds before it died...