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For anyone wondering about the challenge cards abilities---Armegeddon 4Red kills all creatures--Blackout 5Black maximum power for all players reduced to zero--Markov's Tax 5Purple each player loses 3 life for each creature they control--Medical Ward 3White all creatures now regenerate 2 strength at the start of their turn--Prismatic Spring 3White+1Bblack+1Red at the beginning of each turn you regain 2 life--Systems Meltdown 3blUe+2any Discard your hand to recieve an equal amount of cards equal to the amount you had
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you know that feeling when you've been looking for a game for o long time, and then you find it. this is that moment for me
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srsly? The Game would be rly nice - if u could play against oponents wich do not want to lose, i played all missions and all the chalenges with 3 decks, thanks to the rly bad opos i didnt lose a single game - boring
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It's such shame that Tyrant with it's no skill, luck based battles has higher rating than this game. This is a good example of what a CCG should look like.
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If you want to clear all the challenges really quickly here's a good deck:
5 Solarian Archer
5 Solarian Windblade
4 Ward of Light
3 Blessed Day
Just stay generally on 3W power and vomit out archers and windblades. Blessed Day speeds up your win a little, Wards of Light are for massive things. For On The Brink just replace the Wards of Light with Bandages so you don't die to a random unblockable bot.
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I've tried to play Kongai - impossible, boring and sucks. But Mytheria is both easy to learn and really fun, i wanna be able to play online. Mytheria beats Kongai any day!!!
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The game just feels incredibly slow. It's not necessarily bad, just slow. After getting the botd I really have no interest in continuing to play. It's just too slow to grab my attention in the first place. Slow energy build up compared to other games. Additional needless animations that slow things down. It's not a bad game, just too slow to be fun.
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I know this is a trip in the Way Back Machine for Kongregate...but this is a sad excuse of a card game and certainly not worthy of its rating or a badge of the day. Deck builder is practically pointless since each color is completely exclusive in terms of benefits. Terribly dumb AI and lack of campaign leads to a full completion within an hour or two. Now I see why Elements was the one to survive the years.
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I love this game! I've played it 2008, 2009, 2011 and 2012! I will probably keep playing it occasionally but a sequel would be really good :D
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Found this out while playing mono white: Global Enlightenment does NOT stack, if your hand is full and you draw a card you get a power of the color you are using, if you use Blessed Day multiple times in the same turn not only does the effect stack it also only removes one Blessed Day per turn: for example if you use 2 Blessed Days your creatures get +2 this turn and +1 the next because the first doesn't disappear!! Great Game! 5/5 :)
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it's not the best card game on this site (i prefer necronomicon and castle wars in terms of gameplay), but it's definitely better than all those MMO's. good job.
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I would advice:
1) A log where to see the last moves (he used disintegrate, he attaccked ecc)
2) In the option a button to speed up the animations
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Something about the relaxing music, dystopian artwork and intuitive interface keeps bringing me back to this game, even if it's only for an hour or two. Impressed with the amount of work that went into this.
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So many bugs and the game hasn't been updated in 10 years. Guess there's no hope for fixes now? Can't click the cancel button if I clicked a buff card that I decided not to cast. Nothing happens. Better make sure you really want to use a card once you click on it, there's no turning back.
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When you can choose between gaining power and drawing cards, the game shouldn't end when you have 0 cards in your deck. =.=
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I like it, used to play a ton of magic the gathering, this seems kinda like a rookie version from back in the day before magic added so many aura's ans planeswalkers and stuff but ill give this game 5/5 only came for badge of the day but ill stay and finish it :) thanks for the trip down memory lane ;)
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Well so far so good, but i have to say this: at "Crumbling Ruins" you are forced to use the same deck as your opponent. not only is that deck quite random but it relays on you making more damage than your opponent which is almost imposible with the massive handicap -25hp you allready have. The game itself looks good but this mission is plain boring and anoying depending complety on luck with odds strongly against you. Thats a good way to make players ragequit before getting into the game.
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There's an important difference here from Magic. You draw a card, or gain more power. Anyone with sufficient intelligence should see that.
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Bug: When you play Memory Serpent, then choose a card to discard, then press cancel, Memory Serpent takes no effect, but the discarded card is still discarded.
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On Challenge Seven, just as Rovak is about to draw his last card, the game stops. He won't draw the card, and there is no way to advance.
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I really like this game, it's a simple fun card game. Maybe a little too easy but whatever. I really wish they'd make a sequel. 4/5