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This game would have been awesome back in 79', but I've played Fallout New Vegas.., eh I guess they did something, I'll give them a few stars...
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Basically Battle Zone without the ability to move your tank. What's next, Raster Conflict: The Invasion, where you play Space Invaders with 5x the enemies without the ability to move your turret?
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I rate this game 1/5, although i think its too high of a score for it. The reasons: too repetitive, sounds are annoying (i know you can turn that off but, you shouldn't need to), waves are too damn long. I think the 1st medium medal should be a hard one because of the amount of patience you need to go through 10 waves of practically the same thing. Never touching this again.
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Thoughts while playing game:
Level 1 - hmm this looks like it has some potential
Level 2 - This game sucks
Level 10 - Will this game ever be over
Finished - Thank god, I have my daily achievement for shiny, forget the others!
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This was the best 3D line game I have played in a long time. It felt nostalgic and yet had a lot of contemporary gaming schemes. Props to the developer 5/5
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Dude. When that Cormorant went over the base my heart stopped. That thing is more of a fear weapon than an actual damaging weapon x.x
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I like the gunning and all and even the fast 180 degree rotation but the A and D keys it'd be nice if they just spun the field as you held them instead of snapping 90 degrees.
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Hard Achieve Buy order. Radarx2, 1st gun, recycling center, 2nd gun(then everything else) might have bought 1 missile replenish at rec center. Completed both Hard achievements this way. Vote to keep alive.
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the starting difficulty of the survival mode is a little too hard. i mean, i can't even afford an upgrade, why am i dealing with 4 green enemies!
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Once apon a time i played this game
I hated it
Twice upon a different time i played this game again.
I liked it
Three times upon a time i tried this again
I had neutral opinions of it but it was so addictive i constanlty kept playing it... >:C
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@Trashantboy: Yeah I resorted to using EMPs as well but its a reoccurring charge vs a one time fee for what I was suggesting. Obviously its not going to be implemented in this game. Was just for future reference.
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Problem with BOTD. I got both the easy BOTD from Sola Rola and the hard BOTD from Vector Conflict: The Siege. When I woke up today they had changed the easy BOTD worth 5 points to the hard "Jackal" BOTD, but still only worth 5 points. Kong really should fix this by either letting those of us who got both BOTD have 5 + 30 points extra, or if they want to erase the whole Sola Rola BOTD, then I want the Jackal BOTD to be worth 30 points and not just 5. If anyone else has similar problems like this, please speak up. Really hope they can fix this problem.
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AJ: The EMP will reveal the invisible enemies. Costs less than the nuke for 3 of them, so according to your standards it's a bargain ;)
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First off. I hate games like this because I use a laptop and we all know how fun point and shoot games are with those. The autolock feature does help and I wish there was a way to upgrade that even more to help compensate. At least you don't make us pick up the money by hovering the mouse over it. Second. I hate autosave features on games that if you don't play them perfectly from level 1 then you screw yourself over in the later levels and you can't say, "Hey, I was doing pretty well at level 5, I want to save there so I can retry from that point later on if I run into trouble!" Third. No upgrade to see the cloaked/invis enemies. That alone would have saved everyone a ton of frustration. It could have even cost as much as the nuke and been more worth it. Fourth. When the "bad guys" fly in that perfect area between rotations so you can't get a good shot on them from the North, or the East.
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Gah! I got the Jackal Badge, but it didn't give BotD. I did the next mission, figuring that it would reg when I died, but no go. So, I refreshed (normal for missing badge), & now, after dying in Sword Beach again, all evidence that I had Jackal (and Miser achieve, FWIW) is gone!
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Ok I just finished the game on hard mode in about 40 minutes. Things to say about this game: 1. It was fun to play 2. The game was very short and upgrades were very easy to acquire 3. Hard-mode isn't really that hard all you have to do is switch between views very quickly, have a bunch of rockets for tanks or Cormorant, and use emps whenever you see the ground bombs after the level the camouflage tanks are introduced as they usually appear with them. Overall this was an enjoyable game. I can see some replay value in survival mode but I believe I am done with this game for now. I will give this game a 4/5 so good job on the game.
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For the ones having trouble with hard mode: First u need to be effective with controls and map. Check the map constantly and remember to use "S" for 180 degree, it's faster and two 90's. Invest in mining ASAP, dont worry about repairing at first, it's essencial to maximize resources or u wont make the long run and WILL have to restart. DONT buy nukes until last levels. Be effective with your upgraded shield! This is important, dont waste that precious EMP if u have full shield, save your ammo for real trouble, it doesnt matter if u lose some of ur shield as it will recharge (the only exception is the cormorant, because you really don't want to face bombing without full shield). For last level, u'll face two cromorants at the start, with two nukes + firing + some rockets u can kill them both before taking damage and u'll be off to a golden start (three nukes is overdoing it). Good luck!
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Gets your adrenaline pumping up a bit. I like this game alot. Simple, and it makes you feel like your taking on an endless frickin army of doom...