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Game failed to load as there were so many requests that my site "died", I've i uploaded game directly to kongregate, but progression will be lost for sure
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I don't trust Unity Web Player. I've downloaded it like, 5 times but it never seems to work on my computer. Too bad, I kind of wanted to see what this game was about...
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well i like such games but cant play i mean dungeon and so but i am not a a**hole and wait for the fix and give it 4 stars
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This looks very appealing to me, but like others have said, the loading time is nigh-on infinite. It's just not worth it.
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Failed to load, and even the pc download is going to take hours. There is a major problem with where ever your files are hosted.
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infinite loading :(
And I played dungelot at official home and after last patch save OUT.
I'm downloading PC game at 4 KB/sec
I rated this game 5/5 and favorite, but I'm unhappy (with the problems)
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DimitryM, first, great fun game. Second, Please read comments from Chaoschampion below, he has some good comments and ideas. Comments I've seen often and support include adding drops to kills. good, hearts, even a rare sword drop would be great. permanent attack boosts: restarting at base attack damage can be discouraging, though I realize permanant boosts could get out of hand quickly. Given time everyone would start with over 100 attack. hopefully you are already working on this with the relics/artifacts. perhaps adding another skill that is an attack boost that can be upgraded based on progress. EX: after finishing level 5 skill level 1 unlocks for a boost of 2-3, after level 10 the skill level 2 unlocks etc.
Meanwhile, a boost in early sword drops and a reduction in traps would not go amiss. Good luck with your updates, I look forward to following the games progress.
I understand what people saying but it will take time;-) It's nice that you understand everything. I'm trying to do something not very usual so having problems with balancing and fitting ideas.
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Oh hey, and I'd just like to note; upon dying on level 8 after trying to take down slimes with 15 health and 2 attack, guess how much attack I had? Still 2. I found 1 attack increase over the course of 8 levels. This game is not presently playable in my opinion; it's not fun feeling impotent and watching your health getting hacked away by what should be silly, weak little mobs, and it's not fun having to spend all your money in the shop for a palry amount of attack. I haven't even gotten to play the unlockable char because there's no way in hell I'm investing the time it would take to get the truly insane amount of health that would be required to reach level 15 right now. Oh, and I ran into 17 traps over 8 levels. That's annoying as hell. I think I said most of this yesterday, but I'm reiterating because this game could be immense fun if it wasn't so damn poorly planned.
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What we need way more than an artifact shop would be something to address the fact that I'm on floor 4 trying to take out goblins that have 9 health and 2 attack while I have 2 attack, meaning I'm taking between 10 and 20 damage by the time I kill 1, ONE, enemy. The basic underlying gameplay really needs to be fixed before tacking extra crap on there.
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Those ranged Goblins that appear from Dungeon 6 and onwards seriously need a Range-Nerf. I entered a floor with 70 health and was killed before I could reach that Gob because Monsters kept blocking my path and he happily threw axe after axe, even though he was on the far side of the dungeon. PLease give thema set range, like all squares around him or 2, but not the whole dungeon. It's a bit ridiculous when you have a good run and you get brutally slaughtered by those things just because you can't reach them.
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Please, provide a way to raise the attack permanently or nerf the monsters... after level 10 is basically useless to try.
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Lot of fun, and a great balance between casual and strategic gameplay that has seen me spend a lot of hours already. Some observations regarding balance in below comments.
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1. Since every class relies on auto-attacks for the bulk of their damage, making good progress in a single game usually depends excessively on getting lucky finding swords or a shop (and spending lots of cash) in the first few levels. A paladin with 300 health and 1 sword just gets brutalized by otherwise weak enemies if the random number gods deny him early swords (why have you forsaken me RNG gods! I am your holy servant!) To fix this you could do any/all of: have the game frontload sword drops far more frequently in earlier levels, have the game drop more swords if you're low on swords compared to the current level, have a persistent XP system similar to the cash system that gives you permanent swords or a global skill tree that offers permanent swords as a choice. For the same reasons as above, swords are massively more valuable at shops than health, and sword eating greedy doors are worthless as they actively harm your character, never give anything = to swords in value.
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2. Some classes scale better with level than others. All 3 of the paladin's skills are percentage based (100% bonus damage against undead, 16% average damage reduction, 40% more effective max health), and thus scale very well into later levels. By contrast, vampire's key skill, their life drain, is on average a flat 1.6 health per attack, which is great in the first few levels, then drops off very fast. If you changed the skill to: you have a 5/10/15/20% chance to get 1/2/3/4 + 1 per current dungeon level health on attack, it would still be viable in later levels.
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3. Some abilities are comparatively weak due to reliable enemy first-hitting you: dwarf stun and vampire undead sympathy both are intended to lower incoming damage from enemies, but even in ideal circumstances don't proc until AFTER you've already taken a hit from the enemies. Since to make meaningful progress you generally need to be stacking enough damage to 1-2 hit enemies anyway, you rarely see the benefit of debuffing them or stunning them. Compare this to the paladin's shield, which is also intended to reduce incoming damage from enemies, but works just fine because it triggers reliably in response to enemy hits. To fix the gap between these skills, have stuns and debuffs trigger first, then enemy damage, then your damage. This keeps enemies hitting first, but makes those skills actually useful as damage mitigation.
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4. In most cases, with the exception of quests and arenas, killing monsters unnecessarily is a bad idea, as it reliably drains your health for only a tiny achievement gold boost at the end of the current game. Since killing monsters is generally more fun than running from them, giving more reliable rewards for killing them would be nice. This could be done a variety of ways, such as: global xp system based on monster kills, monsters sometimes drop swords or other loot, killing all monsters on a level always grants bonus gold or health or some similar reward.
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5. Currently every game involves your inevitable death - not via player error, but because of a finite and ever depleting health total. Collecting health rubies makes that health last longer, but doesn't affect the premise. Perhaps a flat 'armor' stat (that drops in small amounts in the later levels) or a 'regen per level' stat (that drops in small amounts by level 8-10 maybe) could encourage progress through a game via strategic decision making even once the enemies outpace the healing available on a level.
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i tried modifing the file like in the instructions to restore the savefiles but it didnt work, currently i have 2 differents saves with the same name and neither of them seems to work for restoring my saves data if i could get some help it would be aprecciated =P
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Game is really cool . but some of the stuff just kill it.
1 - Monsters ALWAYS attack first
2 - For some reason sometimes monsters attack twice
3 - Gather Red Crystal is useless because the more you gather the more health the mosters have to , even at level 1.
4 - Some of the % chance of skills are wrong , like the Vampire max level sucking blood. It says you have 20% chance to suck enemy blood , so its 1 in 5 attack right ? But sometimes i do more than 20 attacks without activating the skill.
But the game is quite good , i give it 3/5.
After bugs correction and more heroes and a shop i'll gladly change it to 5/5.
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Well shit, I was casting the "move enemy" spell and got stuck.
Eternally.
See yall in a few million years ;D
Still, 5/5. Bugs =/= bad game.
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YAY :) lost my save ;) actually i am glad :) cause i did so many mistakes upgrading and if you lose your save then dolt play it and dont rate it 1/5 you couldnt make a better game your selfs DUMB ASSES!!
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This is a great game, but there are some annoying bits. There either needs to be a way to permenantly up attack, or the attack upgrade needs to more common. Equipment would be cool, but perhaps a little complicated. Looking forward to the new heroes.
I hope this is for the last time. The game is still in development and I work hard on improving it. Of course it's my fault but if it cheer you up I've lost my progression too;-)))