Under rating threshold (hideshow)
Unlocks new character only to realize the first level is suddenly twice as hard as it used to be.....something seems fishy here
Under rating threshold (hideshow)
Is there a point to this dungeon crawler?? an end, a goal? or just to pointlessly grind to level up so you can grind more?
Under rating threshold (hideshow)
bug report: if you turn a troll king into a sheep and turn the sheep into another sheep, you cannot get the quest completion bonus.
Under rating threshold (hideshow)
The fact that this game requires no skills whatsoever is laughable. Each class has no unique stats, most are just luck based concepts. All RNG based game.. you don't even get a chance to dodge stuff, it's pretty much grind gold and pray that you can make more than enough during one go. The range units are retardedly powerful even with 1 2dam ranger causes 16+ damage if he's across the map and you don't have a spell.
Under rating threshold (hideshow)
If you tell us that your update will delete our saves then we wont start new games until you do. And those of us who have played allot might not want to start over. Bottom line is that your losing players right now.
Under rating threshold (hideshow)
Hey. Just a heads up. Don't turn the goblin king with the ham into a sheep. It doesn't count. Even if you do it twice. Ya know. To make him have a quarter of his health and attack.
Under rating threshold (hideshow)
Love the game! The vampire and the dwarf are very interesting to play. I always do "money runs" and save up for a big "real run" where I then pump my strength into formerly unreachable dimensions. Still, the ninjas/assassins always get me :) Well done and good luck going mobile with it!
Under rating threshold (hideshow)
Also: More quests need to be added at higher levels. A possible boss needs to be added at higher levels, immune to some spells. Cost to open Greedy Door should be capped at 50 gold, because anything more than that is not worth it and people won't open them.
Under rating threshold (hideshow)
Here is what's needed:
- Need a new rare item that permanently boost attack.
- All skill levels need increase from 4 max, to 5 or 6 max.
- Paladin's Resurrection needs a boost
- Paladin's Holy shield needs a boost
- Vampire's blood drain needs to be re-worked. 25% to 100% of attack instead of constant 8 life drain. Because as of now blood drain too powerful at low levels, but useless after level 20.
- Brewer's beerinface skill needs a boost
- Brewer's Spell Salvager needs a boost to at least 20% chance increase attack, and 30% increased heal.
- Brewer's stun needs to be re-worked, pretty useless
Under rating threshold (hideshow)
@Epicfail : No, human retardation and fake safety due to improper anonimity is getting me downvoted.
124 users have been banned in one day. congratulations, kidiots. keep it up. Feed me more accounts.
REPOST :
Keep it up kids. you have 1 account - I have all day : Good game. Also flawed. Realistically, only the self-healing wizard has a chance. Because the warrior's defensive play does not care about the random dungeon layout that might FORCE you to fight things. Or the unavoidable bullshit hp-damage traps on a floor...also the warrior's attack is 1. 1. That is shit! The wizards starts with self-heal and 2 attack and a whole 5 hp less...wow what a penalty XD. Even the horrenduously OP looking brew-dwarf thing didn't make it as far as my wizard o_o..
Under rating threshold (hideshow)
Paladin`s third skill resurrection is pretty useless for it`s one-use-per-game nature.
Vampire is OP, but defence skill usually activated when target is dying\have halfed attack (slime mob) and do not grant 100% damage absorbtion as paladin`s shield or brewer`s stun.
Brewer`s spell salvager have very little chance to increase attack, but still it is makes him good for farming gold.
defence skills (shield\undead sympathy\hangover) better be active with 3-4 turns cooldown to be more usefull\strategic.
Under rating threshold (hideshow)
I say 4/5 only because of the inconsistency of ranged mobs. That is, every other aspect of he game is purely turn based, you can calculate your actions and that is what I enjoy. Levels with ranged mobs ruin this however as they keep hitting you. I think if they followed the same turn system as everything else it would be more enjoyable. Good Job!
Under rating threshold (hideshow)
This game has no objective which means there is no drive to play it past unlocking the drunken dwarf. We need something to strive for.
Under rating threshold (hideshow)
OH OH just came up with a great class: Hobbit Thief. Skills: 1) Avoid Trap %25, %50, %75, %95. 2) Backstab 10% x2 dam, 12% X3 dam, 15% x4 dam, 20% x 5 dam 3) Steal item (upon killing a creature if you have an open slot or the random item it increments your count) 5%, 10%, 15%, 20%. You could swap out backstab for 2) Pick Lock: %10/%20/%30/%40 no cost on greedy door.
Under rating threshold (hideshow)
i have to resize my zoom everytime i play this game. the lower bar only seems to snap at two sizes, and i am not playing on either cell phone or tablet size screen.
Under rating threshold (hideshow)
Vampire is someone for the early game. very good at the beginning. But as you have 500+ hp you will see that the paladin is way better than the vampire, because of the rebirth-skill and advantage against undead. vampires have always problems against undead in the late game (lvl 15+)...
Under rating threshold (hideshow)
Vote-abusing retards (17 so far) banned from the website.
Do not hide legitimate suggestions\complaints with your idiocy or you lose everything.
Repost :
Good game. Also flawed. Realistically, only the self-healing wizard has a chance. Because the warrior's defensive play does not care about the random dungeon layout that might FORCE you to fight things. Or the unavoidable bullshit hp-damage traps on a floor...also the warrior's attack is 1. 1. That is shit! The wizards starts with self-heal and 2 attack and a whole 5 hp less...wow what a penalty XD. Even the horrenduously OP looking brew-dwarf thing didn't make it as far as my wizard o_o..
Under rating threshold (hideshow)
http://i46.tinypic.com/x37mna.png A perfect example of what I mean. Floor 1, almost any move I made to start with resulted in damage! Forced, unavoidable damage that I have no guarantee I can heal later. On anything BUT the necro, this is a severe thing on a per level basis...
Under rating threshold (hideshow)
Good game.
Also flawed.
Realistically, only the self-healing wizard has a chance. Because the warrior's defensive play does not care about the random dungeon layout that might FORCE you to fight things. Or the unavoidable bullshit hp-damage traps on a floor...also the warrior's attack is 1. 1. That is shit! The wizards starts with self-heal and 2 attack and a whole 5 hp less...wow what a penalty XD.
Even the horrenduously OP looking brew-dwarf thing didn't make it as far as my wizard o_o..
Under rating threshold (hideshow)
if greedy doors request health do it because the item you get can be sold for more health. if the greedy door requires swords or gems never do it. if money it is sometimes a good idea.
Under rating threshold (hideshow)
I love this game but does anyone else think the vampire massively out performs the other characters? Healing is a very strong power plus the multi damage on occasional hit is another great power. None of the other characters seem to have the staying power.
Under rating threshold (hideshow)
gtzk, it says all enemies later on so i think that "aeach turn" is supposed to be "at each turn" though i think "on each turn" would be better