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Firefox: The game keeps crashing after I select my hero. I get a brief sight of the loading ork and then blackness forever.
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Bugreport: I can't play because the ingame window have fix resolution and it's much bigger than my desktop resolution (1280*960). I see the full game only when i resize the browser page over the screen border. The game's main menu is correct but when it show the playfield i see only the bootom left.... I have the latest unity web player and flas, and Firefox..
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Vampire's blood drain makes them the only really viable class to play. Dwarf is ok at higher levels due to his massive attack but getting there he has no HP left.
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The bizarre scaling design of this game completely ruins its replayability. Your attack gets weaker and weaker in relation to the starting enemies. Ultimately, I did better on my earlier replays than I have with a maxed out character on later replays. If I spend tons of money on early upgrades I suspect that might not be the case but I'm not willing to grind that long just to test it out.
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After 1 wipe I was willing to try again. After the 2nd wipe I think I'll stay away until you've finished updating the game.
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I love developers who keep upgrading their games. The last ones is VERY, VERY nice. I like those new items and the new hero. Good job. Keep on rolling!
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too easy now..
i'm with paladin at floor 92, have 96 attack and about 4200 hitpoints... and it becomes easier by the minute..
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Second off, the assassin is way to powerful. I made it down past the 300th floor, and the only reason I died is because I started actively TRYING to die. I gave away 90 damage to greedy doors and avoided completing quests, arenas, and hearts like the plague. I also killed any ranged attackers last. I still made it down another 10 or so floors before they killed me. I was staying at the cap for health, 9990, with ease. I don't know how to nerf the assassin, but it needs to happen. Maybe lower the stun chance when an enemy is revealed at max rank, since it's currently 100%, and/or make it so double attacks can't crit. Something has to change. Or just make the monster scaling tougher, since even that far down nothing got to over 100 damage in a hit and the highest hp I saw was around 500.
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Sorry, another issue. I quit at level 35 because there was no way I was going to die with 10K hp, and I lost over 5500 gold. If you quit you should keep your gold, no?
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I have a little thing that happened to me, I died in floor 25, pretty cool, but the tomahawk motherduckers hitted me while I hit him giving me blood drain giving me 8 extra health, but I landed in 0 health, and I died, I kinda got mad since I died with 8 health, just a little glitch I found, I wanna now if you can fix it though.
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Suggestions: Every 10 red crystals should also boost 1 base attack, or added a rarer black crystal that boosts your attack.
Make the spell scroll that makes you get the first hit last for 2 hits instead of 1, or even 3, otherwise it's always more efficient to use it to heal.
Create a stat/chance for the player to attack first, it can come from a yellow crystal or just from playing a lot.
Make it so skills can level to 5 instead of 4, but make the fifth purchase 5x more expensive. Heck make the skills lvl to 10 but make each purchase exponentially harder to reach.
More classes and items please.
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There should be a bonus for cleaning a level, more challenges per level and upgrades should cost less to keep the game fun for more time.
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Love the design! More unlocks and characters would be great. Love the quests and random upgrades throughout each dungeon.
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what's with people complaining about costs? just do the anvils (i get 100 gold each anvil on average, more if i'm not drunk/sleepy/slow) and arenas with the vampire (why are people calling it fire mage?). arenas are basically free rubies with a slightly upgraded vamp, not much gold if you get a floor 2 arena but starts going up fast in gold, at floor 6 or 7 it then gives 2 rubies and about 180 or 220 gold.
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Same issue as ratmster133 my screen size isn't right. almost like it is still meat for mobile version. other then that I like the idea for this game and would continue to play if not for the screen size issue
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Happy new year to all of you!;-) Check game on android https://play.google.com/store/​apps/details?id=com.rws.dungel​ot It's without crashes, updated to version 1.4 and hopefully without wipes.
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Yep , i just realize that i finished the game... at lvl 61 with the ninja with 3K hp + and 70 atk.
I can't die anymore and i want to spend my gold -_-"
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This game is fun and well done. The only thing I've encountered that I dont like are the traps. They've killed me more times than the monsters have. I havent figured out if there's a way to spot them or avoid them and i'm averaging 3 a level. I also like (sarcastically) that there's a statistic when you die that's "Fell in traps". Well, no duh, it aint like I can see them/avoid them/disable them. Might as well say "random times the game took a hit point". 3.5/5, might have been a 4 but the traps kind of kills the fun and strategy of which mob to kill/when to use scolls/shops to heal.
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Nice game, liked it very much.
Wish there were more characters and character progression like not only skill/hp upgrades but also i,e, attack power, healing power (from hearts) or gold finding etc. may be more skills pro character. Still very enjoyable. Liked special events (like arena)
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figured id throw this out there, itd be nice to see some sort of achivement system with subtle rewards like "Reach floor 10" and it gives you a red crystal or w/e or from maxing a heros skill (if there is a max level atm) like the vampires blood drain. just a suggestion... hooked on the game atm rofl very fun little addicting game.
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It would be nice to make the game much much harder, so that we can rarely reach level 20.
Assassins still need some more nerfs. they have so much initiative so that they can kill so much monsters without being hit back and they have 20% crit hit chance and double attack. that is too much
Upgrades can be purchased too fast, because of the low difficulty.
Please add achievements: reach floor x, do x arenas, kill x monsters in one game,...
Arena bug: gold and health reward should be switched or health reward should be taken away
character suggestion: marksman, who can attack units from everywhere
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Well, rant #2. Finally unlocked the dwarf, and he is good.... he'd be even better if you didn't have the NPC's scale up at a much higher rate than him, on level 1 I'm getting npc's now with 9 hp and 3 damage. I'm starting to doubt this game will ever be as good as I had hoped at first.
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Still with the Assassin nerf, i've switched over from having a rough time getting to level 20 to dominating every single level I encountered, and this just after unlocking the assassin and upgrading two abilities once. Serious balance issues here...
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Still has some balance issues. The assassin, for example, with a maxed out dirty punch can just accumulate health with bonuses and breeze through floors, killing monsters while taking no damage. It's hard to lose, even when you're *trying* to lose. XD