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that being said i beat the game with two dragons and a octupus (?) in the back row , and in the front it was storm mare , grizzly bear and a fire beetle (or something ) , witch meant i had four fire creatures so it hurt them more to attack me than me attacking them , it would have been easier with three dragons though.
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I like the game but i agree , its not like your rewarded for managing to keep every animal alive ,because towards the end you need them maxed , its more like your being punished .
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A shoddy combat system, to further ruin already poor combat. RPG aspects where there really shouldn't be, or rather where they shouldn't be implemented that way.
It has potential. A clear difficulty curve, with animals not remaining unconscious or damaged, and not losing levels, would make for a much better game. Or remove the levels altogether, put upgrades in shops.
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i read all the tutorials and i now have no life but its not a half bad game but seriously the tutorial shouldnt be that long. 3/5.
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in order to win this game, u must haveto read ALL of the owl's tutorial! crap man i have a life, im not gonna read all that for 1 stupid online game before i even no if its any good!
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level system is the worst i have ever seen!!it is completely annoying!!And also it has very small effect to your creatures...
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GLITCH!!!!!!!!!
When I finish a battle the game just freezes. It's really annoying and I can't click the continue button! FIX NOW!
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heres a tip if you dont want to waste all of your revives just go to the castle place and finish fighting them and when you are on that castle spot and you revive you revive all only works in castle spot!
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Unfortunately, this is one of those games that I have to start all over again because I used another computer to play the game. But fortunately, the new team made the game easier than what I had before (: Three dragons in the back, and three brutes with three arrows on top is definitely a good combination!
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dirktheone When monster die they dont go back lvl 0 again they just lost 1 lvl, and you will earn this lvl again after next fight win.
I use 3 ghost 3 puppet team i like the 12 hp heal all and the 80% revive ally in fight
In the beginning if you dont like your team just back main menu and new campaign again
same thing for randomize new animals , just save and load (2 sec).
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Another Tip: Don't spend your first gem.. it takes awhile to get the first one, and then the rest come 1 a turn after that. I recommend always having one until the very end. Which is when I usually throw in a heal so I don't have to use my food.
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3 Pinocchios and 3 Normal dragons, and you will just whizz right through the game. Dragons get an extra actiion at level 50, dealing 14 damage in 2 hits. Go up the left side at the start and get the fire power ups, and they will get a counter bonus which makes them hard to hurt. Also get the extra attack for the pinnochio's...
You'll destroy everyone in a couple turns.
My middle up front pinocchio effectively puts out 36 damage and the two side ones put out 24 damage in the first turn. The two dragons in the back can put out 14 each.. so in the first turn I'm putting out..
38 - 50 - 38 Damage to the front row.
Can't wait to see what power ups I've missed, it's only going to make it easier.
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i think the game was a missed swing. the game itself was boring, the level sytem stunk, and the AI would seem to pick one of my units and only attack that single creatureso that i would have all level 30 creatures except one level 2 the whole way through. i dont mean to sound like an angry person but i really found it very lazy of you to only have the creatures gain 1 to any stat every 5-6 levels, and they lose a level if they die? you sir have wasted my time
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This game needs a massive MONEY boost. The fights scale up too quickly to keep up with the costs of food and resurrections.
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maxed animals and only 4 castles beaten...thats 3 maps still to go! ahhh thts like 25+battles left, plus the trip back to the summit map which could be 10-20 more battles, then the summit and who knows how many battles thts gonna be after! this game takes forevrrrr
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Huh. Such a good foundation for a game - you can tell that a lot of effort went into it. I really try to like it. However, it has two features which used to be the norm for RPGs that have rapidly fallen into disfavor - and for good reason, they kill your fun - death penalty delevelling and randomized beginning stats (in this case monsters). Is the game still enjoyable? Yeah, but not as much as it could have been.
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The only thing accomplished, with the level loss mechanic, is making my front-row attackers consistently lower in level than my back rank. I doubt that's what was intended.
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Put three spread attackers in the front, two range attackers in the back, and one random attacker in the back, and this game is a breeze.
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I really don't understand the people complaining about this game being too hard. Put three close-range guys in the front, three long range guys in the back, and it's easy.
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and how are you ever supposed to buy these expensive upgrades, like the health boost? All your points are spent on revivers and food just to get from on fight to the next.
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even so i started with some of the best animals available, and I still get my ass handed to me every other fight, and dont have a chance against the castle.
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How is this game supposed to be beaten?? I can't get past the first castle, it needs a way to actually CHOOSE your animals, not just get them at complete random!