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nm, got it :P
Good game. The only problem i had with it was the single player with four viruses. It is very hard to win sometimes if they do not have an objective and keep randomly moving with no strategy - The always get so lucky! Still a good game though. 4/5
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This is like the old hexagon game just with squares instead of, well..., hexagons and less niffty graphics. I'm still ambivalentic about it
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final score 150 ME: O YEAH YES WOOT-clicks on submit score- computer: pop ups are temporarily blocked -clicks temporarialy allow pop ups and game resets- me: FUUUUUUUUUU...
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I like how it got new features from orginal 1vs1 game. Multiplayer works nicely as there is still players and i hope there will be player on multiplayer later too
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Very fun game, nice concept. I like that the enemies infight. The Submit Score feature seems to be broken, and the story has some loose ends. Wasn't there the worry about the assistant spreading the disease to the family?
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Why not kick people out of the room in multiplayer if they don´t press ready form more than 30 secondes. It is really annoying trying to find a room without someone holding it up like this!
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This Scott guy has the worst doctor in the world. he forgets to check up on his patient sometimes, and he exposes himself to the virus? hospitals have procedures for contagious people.. they dont just leave them in the open
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Okay serouisly add a skip turn button. I always lose the last battle because i HAVE to move to the last space leaving a gaint fcking gap in my army.
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no1 clicks ready in multiplayer... ever? theres sum1 there every time that never does in every single game, also alot of times is shows a name twice...99% of the games i join have 1 of these problems
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Brilliant- I love the gameplay! simple rules, but difficult to figure out in detail- a lot of uncertainity. Definitely a game for chess-like game lovers. Could be easely extended with additional boost and stuff like that-although, complexity is already quite high.
Great! Please some more levels!
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Very nice game, but the single player is too short, I'm not really a multiplayer game, so you should, at least, add some kind of "custom deathmatch", where we decide how many "players" we'll go against, the size of the board, etc., 4/5
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AI is kinda discriminate against you. If I make a move onto the side of a big clump of enemy cells they instantly get rid of all mine that just moved there but if another player but me does it they continue to attack mine and desroy them. Thats what I get from it anyway.
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cpu is very strange some games it plays like an advanced player and other times you can whipe it out when you get into range (by leaping at it)
-nice game 4/5
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On Day 7, if the white cells are your last living ennemy and they loose because they have no more possible move, you win despite the fact that they had to survive the game.
But this is a flaw in the story. Imagine viruses, yellow cells and you die on this day, all the remaining cells in the patient's spinal cord are white cells. "Good cells". The "therapy" is then a success. The game considers it as a failure.
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for all you people who say: "you should be able to pass your turn when you cant move", i dont agree, because sometimes blocking someone is a vital part of someones strategy. and its just a part of the game.
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It sucks when you lose a game where you are trying to cure a disease, to the natural immune system, that got rid of the disease.
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When a multiplayer game ends, remove the players from the room. When the room persists after the game is over, other people try to join it to play a game, but the players from the previous game all appear to be AFK, so no games ever start. Vote up if you play multiplayer.
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why isn't there a way to pass if you don't want to go? For example, there is one open spot in the corner and you are two spaces away from it. You have to go there. After your turn, the computer can take the spot you moved from and gobble up 7 or 8 of your pieces, making you lose. Is that really fair?