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How is the high score computed? Is it by number of turns played? I got a higher score on a game where I lost and restarted a couple of times than I had for a game I won straight through.
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This game is like Othello, but it actually is the opposite of Othello! That's why instead of starting in the centre of the board and fighting for the corners, you start at the corners and fight for the centre!
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A great choice of game mechanics, simple yet very effective graphics and sound, and a solid AI made playing the game very enjoyable and rewarding. The campaign was short, but you included a "Custom Match" option for replay value. Very impressive release! 5/5, but shame for the Facebook tie-in. I should deduct a point as a demerit, but I'll choose to believe you are simply misguided and let the game's score stand as it is.
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Robert: i have some lag here :(
Player__2: damn
Robert: some pawns stopped between fieds
Player__2: yup
Player__2: and you cant use them^^
Player__2: and the others dont see it^^
Robert: yup
Robert: ooo and out of nowhere you blue pawn :D
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Hate ai in games like this because they don't try to win they just try to get as many pieces as possible in each turn which usually leads them to help the other ai take your peices :(. Maybe i just suck but i couldnt do lvl 8 lol
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This is actually a rehash of an old board game called backstab. Perhaps mentioning it instead of presenting it as an original idea would have been honest? Nevertheless I do like the 4 player setups and the AI is decent. 4/5
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Reminds me a LOT of the blob puzzle in 'The 7th Guest', but hey, anything that makes me remember that game gets an auto 5/5, so good job! :)
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Fun game, but the multiplayer NEEDS a kick button. If someone leaves but doesn't quit the room, you have no choice but to abandon it.
I got a 160 in the campaign and yeah... not spamming my FB friends just to submit a high score.
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is it just me, or are 3/4's of the people in any flash game lobby afk? i mean, i even started a game and then two of the people didn't move.
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Multiplayer needs some work. I find my guys ending halfway between moves, people die but I still see there pieces, etc. It's like there is some packetloss around or something...
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My final (winning) score was 33 to 15 to 10 to 0. At first I kept trying to get into the middle of the board, and control that area, like in chess. After I while, I realized the middle of the board was total war, so I slowely made a ring around the outter rim, and easily won.
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last level, you have to get out and attack white or yellow fast, it will take you a few tries, make sure you OWN, not just have a piece in, both the top left and bottom left, or top left and top right, then fight slowly outwards, do not double-jump if it's not necessary, you will lose more pieces then you get
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Good game. For those who say that the last level is not fun, wth are you talking about? Sure it's difficult, but what kind of terrible strategy/board game would have every level be easy enough to beat it one try? It does take a ton more planning to figure out what they are going to do but I'm pretty sure, if you wanted to, you could figure out almost exactly what would happen every turn. Oh, and Zaodai, the last level is NOT 3v1. It's 1v1v1v1. The AIs each want themselves to win, as far as each one is concerned, any of the other AIs winning is the same as the player winning.
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Do people really think this is fun? That last lvl is such garbage I can't even explain it. The AI triple teams you to the point where the game IS NOT FUN. Genius idea BTW, take a horribly boring board game and port it to a cheating AI flash game.