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Wayyyy buggy. I saved, came back the next day, and boom all my equipment, money, emblems, abilities, and quests were gone. My party members were still there; however, and they had all their stuff. Fix this plox.
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I went to Varz without getting my final party member, there really should be a way to go back because now I have to fight the boss with only 3 people xD (If there is a way someone please tell me)
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Since we will be able to play with the same character even after finishing the game,It would be great if we had a repeatable boss to fight.
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This game is way too buggy. And some core mechanics, like the emblem currency and the factions, are just cumbersome and make no sense. 2/5 instead of 1/5 because it has potential, but really needs to be fixed. Surprising it's this bad though, considering it's 3rd in the series ~_~
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so for some reason my game decided to auto walk up, and in the final zine it walked out of the area and i'm casually sat on a black screen now :/
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Wasn't the best game, but I was having enough fun... until the end boss died (dropped loot even) but the fight never ended. At that point it wasn't much fun, but I figured I'd try again... same thing. Now it is no fun :(
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So I try to kill Graloks by shooting my arrow over a river, and I can't do any damage. Is my arrow stopped by the water? Awesome archery abilities I have.
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I can't get the last party member. I'm currently on the 2nd boss quest and I keep on dying. My 3 factions are Shadow Runner, Warder and Merchant. I only have repeatable quests from the merchants and I can't find its champion.
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Leader: "Oh my, my men are being slaughtered by this band of champions... I should do something, but... I'll just stand here and NOT do anything.
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I ran away during one of the tower fights against the Shadow Runners, and now I'm glitched, can't move, and when I use a spell, it's stuck on the countdown. I can't move anywhere else around the tower either. There is definitely something wrong here. Do the Shadow Runners actually have an effect on runners? D:
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Its sad that you changed the gambling. It's fixed for you to lose generally most of the time now, most almost every number starting being a 8, 9 or 10. Wish you didn't do that. Major loss off kudos when you fix or skew an RNG thing... shame on you sir
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Do you realize how bad the odds have to be for a game that gives you two choices and usually a larger number of cards on one choice than the other to still lose most hands.
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*starts game* ... okay, good narration, now we just need this to be a tile based strategy RPG and this might be as good as Fire Emblem: Radiant Dawn should have been.
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Good grief. I just realized the commoners' level 20's are called equalizers and are dressed in red. You couldn't make the communism any more obvious, ey?
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So I beat the final boss and the combat system glitched, keeping me from leaving combat and therefore leaving the room, figuring i'd just fight it again or go to the final chat. I saved and refreshed and now I'm trapped on the first map. Really? There goes three hours.
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I'd love this game even more if the Hi-Low game wasn't rigged.
I've never drew a card that wasn't 6-7-8-9-10, And when drawing 10s, 15/20 times, my hi-lo card was an ACE.
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I want to ring the devs neck every time i buy something i don't want to buy. At what point did someone ever say "Lets make it where clicking and item 1 time auto-buys the item" I HAVE A BLOODY LAPTOP, EVERYTIME I MOVE MY MOUSE IT CLICKS YOU BASTARDS!
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a way to cycle through targets or to select the closest target via hotkey rather than mouseclicking would be very nice---particularly to those of us who have gotten carpal tunnel in the past from excessive mouse clicking
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The trade factions are really buggy. Killing commoners doesnt' increase your rep with the merchant, it actually increases the COMMONERS's rep by 10, (but also lowers it by 20)
Bump into the "commoners" first and accept their quest, and you are stuck with them forever. The game forces you to be a communist :P
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Merchants seem like reasonable people... Can't I just pay them some gold for their badges? All this slaughter seems senseless...
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Correction to the horse trick: The only western wall porous enough for a horse to fit through is behind the Commoner’s camp. And another trick!
When neutral or better with the opposing faction and doing the repeatable quest "What is that smell" in the Jungle, meeting the criteria for one quest will mark both as completed. Looting glands for the Alliance quest counts as kills for the Dark Runner quest, making it extremely easy to get the 7 kills from the group of 4 behemoth just south of the camps. You can also turn them both in to a single quest-giver, oddly enough... Even more odd is, after completing both, the first quest you turn in will always be for the opposition's quest. So after turning in one, you can simply walk to the next screen, accept the quest again, and turn it in again. Over and over and over, getting reputation and 27/32 tokens a pop. And boots, if you like boots.
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Your horse is awesome. More than once, you're going to find yourself in a tree or rock or wall thanks to its amazing teleportation-like speed. Its truly unbelievable ability awaits in Varz: your horse can literally run straight through most of the barrier walls and explore the outsides of the map, and even the curious black square in the bottom right. The world map only extends one square north; going east, south, or west(I'm assuming) will result in a black screen of death requiring a reload. To get above Varz, just go one square south of the northern wall and run due north. If you go to the westernmost tip of Varz, you will wind up in the wall of the Voidbringer. To get out between the worlds, run south along the west wall. Just after entering a new square, hold down + left to glide at an angle straight through the barrier. Every square outside of the current map is just a plain of grass with nothing, with the exception of Voidbringer's room and the ice dragon's cave.
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In Varz, after accepting both end storyline quests thanks to being Ally status with both of them, I was only able to complete the Alliance's final quest. The Dark Runner associate never spawned. After defeating the Voidbringer and starting the game again, I was greeted by a Darkrunner quest ensuring me that thanks to my efforts we had taken over the world. So even if you do all the work as a good guy, evil still wins.