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When you buy a tower it costs more to buy another but when you sell one the price stays, Doesn't lower. FIX THIS PLEASE :/
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Hint when your hero is high level (level 38 for me) complete mission by only using your hero buffed by support Towers, that gives A LOT of experience. Use the +30 waves and build some random tower before the last wave. I got 10k exp in single mission (3 level ups).
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Can anyone explain how to set a match beyond the additional +30 waves. The endurance badge lists up to 80 waves, but the maximum I can find is 55 - adding 30 to the bottom right locations which are set at 25. Is there something I'm missing where you can set it to unlimited waves? Thanks!
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the energy meter doesn't speed up when i press the fastforward button that seems unfair pls fix this + so the publisher can see
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The game has memory leak issues, please fix @_@ it easily reachs 2gb in a couple of matches, at least on my firefox cannot tell if it does on another browser
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After making friends with some factions by making enemies of others in the first game, it's neat to see how I'm having to get support from all of them in this one.
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I'm getting annoyed... I want to like this game, because I really like the badges and upgrades systems, and I like the plot, and so far I actually enjoy the game. I really hate the voice acting, though, and everything is unpleasant to read because the fancy font and the popup windows don't stand out enough from the background.
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Very nice addition to the Hands of War franchise. A help file or encyclopedia would be useful. List the faction symbols with their names, buildings and upgrades along with descriptions of what the upgrades do. A list of what each upgrade does for each building and which upgrades are currently unlocked would be great. Waiting until the round is over to read descriptions and weigh the options is a pain. It would be nice to have a way to see all of the factions with your standing in one place other than the end of map summary (hovering over each map is a pain). As others have said, target first and show progress on challenges would be nice.
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BUG: When I completed Path of Demons challenge (only champion used) I also got Star Soldier badge III (100 kills with non-champion unit). Screen was taken but "Contribute" area to report this bug can't be found. Quite good TD game, in fact.
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Love the game, but how do you get the 60/80/100 waves in a single battle awards? The most I can figure out how to do is 25+30 = 55 waves.
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When you put a scouting post on the map with the Eagle Sight (ranger ability), the scouting post have 150 range instead of 100 after the end of the bonus... I think it's not intended.
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while I was playing the game in Armorgames.com,I found that in the “attributes”—— “champion attributes”,while each improvement cost reaches 5,it will actually become un-upgradeable in fact. For example,after my hero's focus improved 40 points,(= + 41%,speed 13),and next improvement will cost 5 attribute points,after that,then regardless how I upgrade it,despite of it will say +45%,46%,but actually in the game the speed still is 13. And that affects hero's agility improvement either. More important,after you upgrade your archer hero speed to 13,then if you build any other attack speed enhancement tower(s) in the battle beside of hero,the hero's shoot speed will actually get down! I hope you can fix this bug in the version og kongregate.com.
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I like the tower types and upgrade system, but the rate at which towers gain experience seems to be very uneven. The ward spires especially, it's nearly impossible to level them to a decent place while keeping them in a strategic spot on the map.
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if the enemies cant fight a single warrior trying to kill them, how were they able to invade most of Tempor in the first place?
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I would like to see the developer play a walkthrough of getting the Divide challenge. I can beat it with double waves and double enemies per wave, but not with 25% increase in health which is the only way to increase the damage dealt (which is the challenge). I have all my talent trees maxed, and hero attributes are 20 each and commander attributes are 24, 23, and 23.
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This is what RPG/Tower defense is all about. Global buffs, on map upgrades, tons of levels and difficulty settings. 6/5! Any chance of a number 2?
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The Divide Challenge: Try to make shock towers and at least 2 speed banners where the map divides. I did it with +30 waves, +50% health, +50% units. When I finished I had 7 shock towers and 3 banners.
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Main issue I see is that to get anything other than your hero to deal with stealthed units, you need to not only devote enough exp for archers or wards to level 4 but then waste first specialty at a cost of 400 gold. The poor range of the wards makes archers the only viable choice here. Other than that, the ranger hero acts as my stealth killer exclusively, not sure how well the other classes can handle this issue.
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how I finish the divide challenge: 1) 30+ waves, double enemy. 2) build barrack and trading post. 3) guard tower on top near the entrance. 4) put +damage boost + speed boost for the guard tower. the speed will make your shock tower go neagtive ( i use 3 of each) 5) left the guard tower alone for xp then upgrade them all to shock. If you have 3 stars already then u can loose lives and still earn the kong badge. I spread my attributes point around. My hero is a warrior. Hope this help
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It's a technically very well done game, but somehow it leaves me fairly cold, and I don't really know why. Perhaps it is that I see several good ideas that have been exploited individually in other TD games brought together, but that the final tweaks with respect to balancing the game play remains. For one, I believe the game is way too easy to beat - you simply can get too many talent tree and attribute points at once in the beginning. Perhaps additionally tweaks could be done as well. 3/5 from me.
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Dev great game. One thing that would be nice in the talent page having a toggle for add/remove that way if I put a point in the wrong place I don't have to reset and reallocate 50 points. I was thinking it should just be a button next to reset that says +/-, add/remove or add points/remove points. Or a button that says both add/remove one being highlighted and the other grayed out.
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"closest" targeting doesn't target the unit closest to the end.
Example.....Try playing the level "hidden path" and watch units that come from the top and go strait down when they hit the 'box' shaped path (a shorter path to the end) leak while your towers attack the ones that turn left.
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Hard badge doesnt work with me. Strange thing is that the menu screen says i have 84 out of 90 stars although i got all levels. Are there any bonus levels?
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Watching my guys chase and stutter against the enemy without attacking is frustrating. The way that troops act gives too much of a random factor. I can't trust the range they show as having and am forced to make walls to guarantee a hit.
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Commander: Incoming! Drive them back!
Rangers: Uh.... sir why dont we just sit here on the side of the road next to our towers and kill them as they walk slowly by...
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This game has top quality mechanics. If the graphics and overall art design were to be improved, it would become a 10++ game and a classic.
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A rather... powerful glitch in the game. If you're a warder hero and you use Eagle Eye before placing any +Support towers, they will gain the effects of Eagle Eye for the whole battle. (I'd guess because the game does not check for them to turn it on/off and just checks any tower if a buff is in place when you create it)
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Meh. The towers get very expensive after you've built only a few of them. The $400 marksman tripleshot upgrade is a huge waste of money because only one of the shots is targeted (if you're lucky, the other two will hit something; if you're not, they won't). There's no way to start a wave early or block off paths and force enemies to your towers. Upgrading warriors is during a wave is impossible because they keep moving while you're trying to click on them. Upgrading in general is expensive and doesn't have a massive effect. Stealthed enemies are too powerful because only the champion and highly upgraded units and towers can see them. And is it just me or does fast forward not actually make things move any faster?
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Star soldier badge says "kill x enemies with a non-champion unit", but applied to my champion (ranger). Played the champion-only challenge, got the badge.
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hey guys, can anybody explain me, why i have everything done on 3 stars and i don't have best achievment? in the main menu screen i see 84/90 stars, but i won all battles on map. wtf?
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If you put an annoying bubble in the game at least have the decency to make towers ignore the bubbled monsters instead of bashing away on them while everything else just runs away... Also the attack speed gets bugged if it stacks too high (50% of hero speed and all haste just disappears).
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Request: can I have a challenge-specific tally? I don't want to spend hours on one level because I can't tell if I finished the challenge until I get to the summary screen.
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There's a problem with the rate of fire, I have two aeromancers and one has a RoF of 11 and the other has a RoF of 1 yet the one with the RoF of 11 is firing faster than the other.
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If my guard towers cost 345 and I sell one of them, the price stays the same instead of go lower. Can you please make this?
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There are 2 levels missing in my version I think.
I couldn't find the fourth level in the middle top mountains (shown in the video walkthrou-map).
My gamesave also shows 84/90, but all my visible levels are done. :(
... and if it is some easter egg funktion of game play, it sucks.