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Some great ideas ruined by the "give me money to complete things in reasonable time" anti-gameplay mechanism. I understand paying to play game, but when that slimy mechanism is tied to "you need to stay around all day to complete projects" and then "you weren't awake 24/7 so people robbed you of your resources/broke your stuff" I can only emit a tired "meh" and move on.
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Strategic heh? All happend so fast that i dont have fingers for all abilites, it will be good if my units can use themautomatically, so i can maneuver my units around enemies.
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Sweet game, starting to enjoy it the more I play. Definitely a time-sink though so be prepared to put in the hours unless you want to use coins.
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Hmm, the moment I saw this I'm thinking "MMO". I see the real time strategy, and I'm going, interesting. I start to play the game, and I realise that this isn't ANY ordinary MMO, this has quickfire gameplay with strategic elements, and although there is microtransactions, I feel they aren't crazy game changing, although they do help. Personally though, I think that it supports very active people more than casual players, but then again, it is an RTS. I especially like the fact that there are hotkeys, and it has standard RTS controls so that I feel natural with the controls. Thank you, 5/5, fav'd. Keep updatin'.
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A good thing to add next is a retreat button. That was the one thing that went through my mind when I accidently attacked a nearby ally.
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sometimes when i start a battle, the game freezes and i have to restart. its annoying because everyone in the band that was going to fight now has 0 health and it wastes my resources
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Well, This is not a pay to win, It is a pay to be powerful faster, but, not more powerful than the rest. It gets very interesting, and while you wait for a building to finish, you can go out and raid with a faction or loot some goblins, while getting some resources from your farms, etc. So not really boring or pay to win at all
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Arcane Marauders is now recruiting we are currently the biggest alliance in the game and plan to be for a long time we do most everything in the game so far. for more info ask darbrus in kong chat, he not here leave a Private message on his profile
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i think it has potential, still a few things to work on but over all pretty great. 1 thing is the alliance thing, yea you can create one, but idk if its just me or is there not a place to view all the alliances? if not well there needs to be one and if so someone please show me where. another thing, upgrading your units should be made a tad easier. like idk an EXP based way maybe? as each of your warbands fight battles they should gain EXP, leveling them up, making them slightly stronger in general. as well i think that each of there upgrades you can buy should up there strength some as well instead of just adding a new "trick" to them. and to sum it up maybe adding in a few more quests or something? something more than just fighting goblins and pillaging enemy castles. but other than that, so far so good :D
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Game Suggestion: When you leave your castle to go out and battle because of the vast amount of area or terrain it's easily to get confused to how to return back to your castle. A mini map that pin points where your current location to the path back to your castle.
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Yikes, logged on this afternoon to find myself and one other person in chat. Let's rate Warband up so more people can find it!
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Sad to see how this game died. I played in June with lots of people, then a few weeks later nobody was on. I see now it has degraded to an even more depressing state. At this point, it just looks bad on the devs part for throwing up a cash cow and abandoning it after a few updates.
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Me and RTS games never go hand-in-hand. Not that there's any problems with it, I just wouldn't buy it an ice cream cone and call it my best friend. But Warband makes me take a quick glance at the genre. It doesn't really implement any groundbreaking ideas, but, that being said, Warband's a tactful, responsive multiplayer RTS. It's all the standard RTS stuff: Build up your camp, which requires painstaking patience (or you can waste money on coins); train groups of units, or warbands, with better gear and skills; go out and obliterate some random players and AI's, which you can pick between auto or manual combat; all the while gaining resources by collecting from producers or raiding so that you can train more units, raid more camps, and make more players hate you. You can even call truces with players, or even join or invite to alliances. Top that with above-standard graphics, some annoyingly pleasant loop music, and a high scores board for bragging rights, and you've got Warband. 4/5
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i have every thing maxed out but still you cannot collect enough resorces to up grade your castle you need one more wherehouse 3 is not enough,it hase also stoped me attacking the savages please sort this out
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wow every day i log into this game and i love it even more. the devs are amazing and this update today really shows that they are in-touch with player opinion. GET STARTED NOW BC THIS GAME IS ABOUT TO EXPLODE!!