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Comments for Shattered Colony: The Survivors

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ChasenCharran

Sep. 27, 2010

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(-5)

zerotrama

Sep. 27, 2010

Under rating threshold (show) 5. More types of buildings. I loved the concept you built this over, but maybe a command center, a utilities center, a commsioning center, and an information center. The information center (when upgraded or when you kill a certain zombie) should be updated with things like, the zombbies weaknesses, its name, its special abilities, amount of Health, And how ugly the little bastard is, just for kicks. IM probably going to get a lot of tl;dr's to this, but i just felt that this would make the game that much better

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(0)

zerotrama

Sep. 27, 2010

Under rating threshold (show) 3. I feel as if you need more weapons, SNiper towers are fun and all. But maybe a moveable tower? Like a person with a shotgun. And i believe it definetly needs more upgradable objects. But ill get into that with number 4. 4. Different zombies? The game gets really old simply because the variety is so plain. I absolutely love the concept, dont get me wrong, But maybe more zombies please? And tyhe whole sniper One hit KO thing was easily overused by putting 11 people into a tower. you could send 3000 zombies at one time and he could take them all out if he had the ammo. Maybe add upgrades to your Damage, Range, Accuracy, type, and maybe even different type of bullets

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(0)

zerotrama

Sep. 27, 2010

Under rating threshold (show) I believe this game has the potential of becoming one of the top games out there. But i think you have to fix a few(and add a few) things first. 1. This bothered me badly, but i dont understand how you can go negative with supplies and survivors? how about when you run out, instead of it running negative, it just stops and maybe flashes red or something. 2.The logistics. There were quite a few problems with it. I didnt like how all my survivors randomly went about to different posts. i wanted all my survivors in one area so i can send them to other areas, but the game didnt allow me to do that.

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(0)

rambo5089

Sep. 27, 2010

Under rating threshold (show) should be a bigger build menu but over all pretty good game :)

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(0)

Mikeatron789

Sep. 27, 2010

Under rating threshold (show) This should be called 'Shattered Colony: The Lazy Survivors'. These guys would rather stand around than work to ensure their own survival. Apparently one of them brought a deck of cards, because they would rather stand around in a depot than go somewhere that something needs to be done.

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(-1)

Wolf10

Sep. 27, 2010

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(-11)

lealue21

Sep. 27, 2010

Under rating threshold (show) Moar ammo, and Moar levels Pl0x!

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(1)

nol5000

Sep. 27, 2010

Under rating threshold (show) upgrade a tower's range to max and add max pop to it, only use 1 ammo per zombie and the entire perimeter the towers in is sucure.

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(3)

Echo51

Sep. 27, 2010

Under rating threshold (show) Also, zombiepedia is broken, keeps sending me to same level. combinied with other small bugs and the ammount of levels, this seems to be more of a WIP/preview/demo then an actual game

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(2)

tridda1

Sep. 27, 2010

Under rating threshold (show) Really simple and really fun! 5/5

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(1)

duerig

Sep. 27, 2010

Under rating threshold (show) I'll add the Kongregate API hooks so that they can make a badge for this game. You don't have to sign the petition any more.

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(2154)

Echo51

Sep. 27, 2010

Under rating threshold (show) Meh, you were too lazy to center the few first screens in the start

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(0)

Oreos23

Sep. 27, 2010

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(-3)

DirtyOldhobo

Sep. 27, 2010

Under rating threshold (show) Am I the only one that uses game guides? nobody has mentioned that when you click on anything in the index,it shows whatever you last clicked on.

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(1)

Oreos23

Sep. 27, 2010

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(-3)

zeron213

Sep. 27, 2010

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(-3)

hector21321

Sep. 27, 2010

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(-4)

uberpenguin

Sep. 27, 2010

Under rating threshold (show) only problem I identified was that basically chaos ensues among all the survivors if any zombies whatsoever attack, I once had supposedly 38 unused survivors, and yet 100% of my bases said they had no one in em. Hell, I just restarted, as there wasn't even anyone bringing my snipers ammo anymore. Anyways though, I won the campaign, I'd like to see that be a little longer, and perhaps a little more selection as to things to build and defensive stuff. All in all though a very good game.

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(2)

duerig

Sep. 27, 2010

Under rating threshold (show) There is a definite bug where the same worker sprite seems to be used repeatedly. I will work on fixing this tonight. Thanks for the heads up from Smorphilicator and soygeorge.

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(0)

bobafett333

Sep. 27, 2010

Under rating threshold (show) @savior42 unless of course you go by Return of the Living Dead's (no relation to Night of the Living Dead) logic. where anything that was once dead comes back to life. but I sure as hell dont wanna deal with those kinds of zombies because they dont DIE!

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(0)

soygeorge

Sep. 27, 2010

Under rating threshold (show) why are all the workers black?

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(1)

XxStarlightxX

Sep. 27, 2010

Under rating threshold (show) more towers -_- and stronger zombies 2 easy

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(5)

nooch94

Sep. 27, 2010

Under rating threshold (show) not really a good game 2/5

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(1)

thugsta6669

Sep. 27, 2010

Under rating threshold (show) my survivors wont do anything they just run to a structure and glitch out.. and then if i abandon the structure they run to a different one

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(2)

lock_of_fear

Sep. 27, 2010

Under rating threshold (show) game should be called logistics nightmare. there so bad at transporting resorces. alright building A has 17 of 10 needed resources building B has 10/10 needed resources. building C has 0/10 needed resources. buildings A is next to be B is next to C and they can't get any recorces from a to c '-_-

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(2)

Joesyuh

Sep. 27, 2010

Under rating threshold (show) Fun Game. I wish you could designate a central supply post where all resources would be taken to.

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(4)

9skilled9

Sep. 27, 2010

Under rating threshold (show) amzing game, before i started playing i thought it was a td game then i was like wow this is amazing

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(2)

lavaman0

Sep. 27, 2010

Under rating threshold (show) lol blowing up bridges only works cuz zombiez cant swim too bad for them

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(0)

imtt54

Sep. 27, 2010

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(-4)

Pdd123

Sep. 27, 2010

Under rating threshold (show) Its like a Tower Defence game + Zombies + Fun= EPICNESS. PS if your reading this i highly recommend playing this game!

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(-1)

PyreBlaze

Sep. 27, 2010

Under rating threshold (show) Great idea, could use a variety more of structures and as some people said, probably some sort of strike team to send out and clear buildings.

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(372)

nettarw22

Sep. 27, 2010

Under rating threshold (show) this kinda reminds me of creeper world with the connections formed between buildings and the allocation of resources to power defenses and win levels.

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(0)

kool_boy04

Sep. 27, 2010

Under rating threshold (show) lol small toy cars for rubble? you must be joking!

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(0)

pepperpunk

Sep. 27, 2010

Under rating threshold (show) Nice concept for a game, but I'm having a lot of trouble with it... I try to build things but it comes up with a red ammo marker or red human marker next to it despite me having plenty of humans and plenty of ammo available. I'm not sure what you were trying to achieve with the supply lines thing, but it doesn't seem to be working.

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(2)

jojomat1

Sep. 27, 2010

Under rating threshold (show) skip me that is what it will be like. We'll be scrambling to find enough guns and ammo

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(0)

mytophat

Sep. 27, 2010

Under rating threshold (show) nvm i figured out how

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(0)

Whiteout22

Sep. 27, 2010

Under rating threshold (show) Good concept. Flawed execution. It has so many things it needs fixed I ain't gonna bother in saying all of them. 4/5 Its still a good game.

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(1)

duerig

Sep. 27, 2010

Under rating threshold (show) @mytophat, click the barricade and set its quota to 0. You should see it dismantled.

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(0)

mytophat

Sep. 27, 2010

Under rating threshold (show) i would like to be able to destroy barracades because at times i would look and say i need stuff and i wouldn't be able to get to it because of the barracade i built earlier

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(-1)

duerig

Sep. 27, 2010

Under rating threshold (show) @Smorphilicator, that must mean that Mersenne Twister had a run of numbers. There are a wide variety of survivor sprites.

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(1)

Smorphilicator

Sep. 27, 2010

Under rating threshold (show) All of my workers were African. Wait, what?

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(-1)

thebigsmile

Sep. 27, 2010

Under rating threshold (show) i would say that there should be a button that makes all not busy survivors go to workshops its annoying having 8 workshops and 30 survivors doing nothing

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(-1)

Fel_Demon

Sep. 27, 2010

Under rating threshold (show) Look in the zombiepedia for 'scent'. Hehe, I think this game can grow a bit bigger :P

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(1)

Silent13

Sep. 27, 2010

Under rating threshold (show) This game is an excellent start of something better. The game is solid in concept, but needs some work. The resources don't get distributed very well, maybe consider just using one overall stockpile instead of a bunch of smaller ones? After a while in the game, the numbers at the top no longer accurately show how many resources you have, especially if you flee from buildings too much. Fix some things, and keep up the good work.

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(4)

rawwmjr

Sep. 27, 2010

Under rating threshold (show) solid 3, plus 1 for the pause, :)

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(0)

Agent_86

Sep. 27, 2010

Under rating threshold (show) This reminds me of what The Last Stand: Union City will be like when it comes out.

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(2)

drulludanni1

Sep. 27, 2010

Under rating threshold (show) good game but would be better if the workers would always do what i want them to doi have 200 ammo yet they take like 1 minute to deliver it to correct place and sometimes the people always return to first base even though i need them somewhere else

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(2)

DrakeSign

Sep. 27, 2010

Under rating threshold (show) I'm out of ammo... ...again ¬¬

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(2)

Pluszak

Sep. 27, 2010

Under rating threshold (show) The only real difficulty seems to be the resource managing, and by resource managing I mean no easy way to get things to be stored in the depots I want them to instead of being spread thin across them all

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(2)

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