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5. More types of buildings. I loved the concept you built this over, but maybe a command center, a utilities center, a commsioning center, and an information center. The information center (when upgraded or when you kill a certain zombie) should be updated with things like, the zombbies weaknesses, its name, its special abilities, amount of Health, And how ugly the little bastard is, just for kicks.
IM probably going to get a lot of tl;dr's to this, but i just felt that this would make the game that much better
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3. I feel as if you need more weapons, SNiper towers are fun and all. But maybe a moveable tower? Like a person with a shotgun. And i believe it definetly needs more upgradable objects. But ill get into that with number 4.
4. Different zombies? The game gets really old simply because the variety is so plain. I absolutely love the concept, dont get me wrong, But maybe more zombies please? And tyhe whole sniper One hit KO thing was easily overused by putting 11 people into a tower. you could send 3000 zombies at one time and he could take them all out if he had the ammo. Maybe add upgrades to your Damage, Range, Accuracy, type, and maybe even different type of bullets
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I believe this game has the potential of becoming one of the top games out there. But i think you have to fix a few(and add a few) things first.
1. This bothered me badly, but i dont understand how you can go negative with supplies and survivors? how about when you run out, instead of it running negative, it just stops and maybe flashes red or something.
2.The logistics. There were quite a few problems with it. I didnt like how all my survivors randomly went about to different posts. i wanted all my survivors in one area so i can send them to other areas, but the game didnt allow me to do that.
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This should be called 'Shattered Colony: The Lazy Survivors'. These guys would rather stand around than work to ensure their own survival. Apparently one of them brought a deck of cards, because they would rather stand around in a depot than go somewhere that something needs to be done.
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upgrade a tower's range to max and add max pop to it, only use 1 ammo per zombie and the entire perimeter the towers in is sucure.
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Also, zombiepedia is broken, keeps sending me to same level. combinied with other small bugs and the ammount of levels, this seems to be more of a WIP/preview/demo then an actual game
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I'll add the Kongregate API hooks so that they can make a badge for this game. You don't have to sign the petition any more.
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Ok everyone lets make a petition for badges, its over the 4 requirement. Sign here for badges and + to keep alive!!!- Hector21321 -zeron213 - oreos23!
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Am I the only one that uses game guides?
nobody has mentioned that when you click on anything in the index,it shows whatever you last clicked on.
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Ok everyone lets make a petition for badges, its over the 4 requirement. Sign here for badges- Hector21321 -zeron213 - oreos23!
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only problem I identified was that basically chaos ensues among all the survivors if any zombies whatsoever attack, I once had supposedly 38 unused survivors, and yet 100% of my bases said they had no one in em. Hell, I just restarted, as there wasn't even anyone bringing my snipers ammo anymore.
Anyways though, I won the campaign, I'd like to see that be a little longer, and perhaps a little more selection as to things to build and defensive stuff. All in all though a very good game.
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There is a definite bug where the same worker sprite seems to be used repeatedly. I will work on fixing this tonight. Thanks for the heads up from Smorphilicator and soygeorge.
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@savior42 unless of course you go by Return of the Living Dead's (no relation to Night of the Living Dead) logic. where anything that was once dead comes back to life. but I sure as hell dont wanna deal with those kinds of zombies because they dont DIE!
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my survivors wont do anything they just run to a structure and glitch out.. and then if i abandon the structure they run to a different one
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game should be called logistics nightmare. there so bad at transporting resorces. alright building A has 17 of 10 needed resources building B has 10/10 needed resources. building C has 0/10 needed resources. buildings A is next to be B is next to C and they can't get any recorces from a to c '-_-
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Its like a Tower Defence game + Zombies + Fun= EPICNESS. PS if your reading this i highly recommend playing this game!
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Great idea, could use a variety more of structures and as some people said, probably some sort of strike team to send out and clear buildings.
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this kinda reminds me of creeper world with the connections formed between buildings and the allocation of resources to power defenses and win levels.
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Nice concept for a game, but I'm having a lot of trouble with it... I try to build things but it comes up with a red ammo marker or red human marker next to it despite me having plenty of humans and plenty of ammo available. I'm not sure what you were trying to achieve with the supply lines thing, but it doesn't seem to be working.
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Good concept. Flawed execution. It has so many things it needs fixed I ain't gonna bother in saying all of them. 4/5 Its still a good game.
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i would like to be able to destroy barracades because at times i would look and say i need stuff and i wouldn't be able to get to it because of the barracade i built earlier
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@Smorphilicator, that must mean that Mersenne Twister had a run of numbers. There are a wide variety of survivor sprites.
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i would say that there should be a button that makes all not busy survivors go to workshops
its annoying having 8 workshops and 30 survivors doing nothing
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This game is an excellent start of something better. The game is solid in concept, but needs some work. The resources don't get distributed very well, maybe consider just using one overall stockpile instead of a bunch of smaller ones? After a while in the game, the numbers at the top no longer accurately show how many resources you have, especially if you flee from buildings too much. Fix some things, and keep up the good work.
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good game but would be better if the workers would always do what i want them to doi have 200 ammo yet they take like 1 minute to deliver it to correct place and sometimes the people always return to first base even though i need them somewhere else
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The only real difficulty seems to be the resource managing, and by resource managing I mean no easy way to get things to be stored in the depots I want them to instead of being spread thin across them all