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love the game but I agree replaying the castles would be really helpful mabey something like the more you do it the less you get out of it mabey idk
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when you save your game and play it next day you can't continue it and when you click load game no button on the game works except more games. I think you need to upgrade.
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this game cheats on vamor on the third stage because it has infinite health and I threw out all I got to the computer and nothing.
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This game is totla bullshit, you can't modify your deck and the enemy just becomes invincible as you are drawing crap after crap.. wanted to 1/5 out of rage, but this could be fixed easily... so i gave 3/5
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Starting to piss me off a LOT, stupid shit draw giving me 1 attack unit / spell per 5-20 cards and the enemy keeps drwaing repairs, f***ing annoying.
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Would be nice to eb able to alter your deck ... seeing how this is SUPPOSESD TO BE A CARDGAME ... - I don't need all these caslt eupgrades, I just want to attack stuff...
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Good lord. I've got to the second northern castle, as mentioned. My troops, which I have upgraded, can't do any damage to the enemy castle, because the game has run SO LONG now that he's upgraded beyond my ability to do damage. I have 431 gold, 365 meat, 172 wood, 145 stone, 256 magic, and nothing I can do to harm my enemy. Eventually he just slowly whittles me to death 2hp at a time.
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BUG ALERT !!!!
game froze at "vamors". no button is working !!!,tried browser restart, refresh, etc. nothing but the link to play more.... works
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So towards the end when the enemy has a high defense rating and all they do is repair and raise there defense even higher you can do no damage to them. Was the point to make people play one battle for the rest of there lives?
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think im in final level. Now have problem that tower defence (with crds) exceeds max attack of the cards to be played. So cant finish the level.
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For only two weeks work this is pretty darn good! Nicely drawn and animated, and definitely fun for the first few levels (until it turns into a stalemate/grindfest). I'd very much like to see a better balanced version (to prevent stalemates and later game grinding battles) with some essentials added (like what and how many persistent defence cards have been played, what your current daily battle production is, etc.). Viewed as a beta, I'd give this a very promising 3/5
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Don't unlock magic attack cards can make the game easier. Because magic damage cannot upgrade, but enemry's magic defence can upgrade.
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I like this game.. And I'd love to see where it goes from here. Problem is, there are too many things that raise defense and next to nothing that raises offense.. Like, I don't know if you meant to do this, but non magic castle healing cards raise your defense.. I got to the last castle before it ended in a draw 'cause we couldn't hurt each other, even with dragons or things like the 50 knight/25 catapult cards.
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"Attack with 12 swordsmen." That's great, but how much damage does it actually do? Could be a really good game with some polishing, though. (And don't feel bad that you're getting lots of criticism -- it means we want to play your game. People don't bother with feedback for bad games.)
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Ugh. Continuing from my previous comment. In another 10 rounds, I've gotten no attack cards, but he had repaired twice and is almost fully healed. I've picked up a third dog, another repair I don't need, and some other useless crap. He has attacked me a couple of times, but my defense must be too high for him even to hurt me. I'm done, now.
Thanks Zag24, your feedback are very usefull. This game was developed in around 2 weeks, i haven't think about that aspect, i think i will remake it and use better logic to distribute the card. Thanks alot
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As an example of my earlier point, that enemy gets too many repair cards. I'm currently in the final battle, probably 40+ turns in. I'm bored, because I have 300+ of every resource, and nothing to do with them. I'm at full hit points, and enemy is at about 90% hit points. I have no attack cards, just Illegal logging, south trader, great wizard, two dogs, and critical repair. Nothing worth playing, and no way to dump these useless cards. Perhaps a "dump your whole hand" as a turn would be nice. Anyway, I've given him probably 100% of his hit points, but he has repaired it all. If it weren't the final battle, I'd just quit now, because it is just boring. I'll stick it out a while but if it continues at this pace, I won't finish.
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Also, add some meta-cards. i.e. "Play two more cards this turn, at double cost." or "+10 wood AND play another card." Putting together combos of these cards is fun! Of course, enemy should have access to them, too. After enemy plays a card, leave it there in the 'discard' pile for me to hover over it. A few times he played a card I didn't recognize and I wanted to see what it was.
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Nice game. Some suggestions: In later rounds enemy gets too many repair cards. It just becomes slow and boring. You give too many upgrade points -- I was fully upgraded before the final battle, and I had only lost a single fight. I want to manage my deck. Now that I get 10 or more of every resource per turn, I don't want the +12 wood card in my deck at all, for example. I'd like to know what my current values are for all the attack and defense bonuses, and also my exact current hit points. perhaps when hovering over my castle you could show these.
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The first few levels are quite enjoyable.
AFterwards a huge number of problems are apparent.
#1. The game play needs to speed up tremendously. If a single war has many rounds, it simply takes too long to finish.
#2. Many bugs arise. 5 Magic attacks in a row did no damage.
#3. Why are attack cards so rare!? I purchased all the extra cards but still went numerous rounds without an attack card.
#4. Who needs 15 extra rock cards!? There is a problem when the game ends with over 500 rock and food and lumber and gold.