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You should make it so all of the instructions and dialogue are written as well so that I don't have to turn on the sound and let my girlfriend judge me.
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in the desert i found a cactus and i accidentally clicked on it, it started talking and gave me its skin to wear :D not only a new outfit but the desert doesnt affect you. Please raise awareness of this cactus to help people out by voting up thanks
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Walkthrough Pt. 1 :: (1) Talk to bandit standing in front of the passageway to Town 2, then try to enter the desrt to the south (which you can't enter yet explained by the boss) (2) go to the Saloon, talk to bartender to receive a gun. Exit out and talk to the bandit again. You'll be able to fight him. Wait until the word says "Draw", then press space bar quickly. (3) Go back to Saloon and talk to bartender again. He'll give a beer when you ask him. You must click the cube with the beer on it as quickly as possible. If you miss, you can talk to him and try again. May take a few tries for the most. (Press + if you find this helpful)
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Walkthrough Pt. 4 :: (5 cont.) Proceed to the south exit. The desert areas are randomly generated. You can follow the route to the Indian camp - if you take one wrong turn, you're immediately lost, and you'll have to wait until Cuboy is dehydrated, and respawns in the Saloon. While you're in the desert, keep your eye out for a moving hay stack with music sheets in it. Take the sheets by clicking on it. Once you successfully followed the route, you'll find Indian camp. (Press + if you find this helpful; continue on to Pt. 5)
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Walkthrough Pt. 7 :: (7) While you're back to Town 1, back to Saloon and give the sheets to the Pianist. He will start playing them. You can now jump on top of the piano by clicking on it, and go to a secret area - the Saloon first floor. Talk to Deliliah, and receive the bar-girl outfit (if chosen certain lines to say). Click on the hatch to return to the Saloon. Talk to the Bartender and ask him to kiss you. Talk to the Pianist again, and ask him about his other song. He will tell you about a local folklore. Exit out to Town 2. (Press + if you find this helpful ; continue to Pt. 8)
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Walkthrough Pt. 2 :: (3 cont.) Once you got the beer, talk to the drunk and give it to him. He then tells you the route in the desert. (side quest: if you bring 5 more beers, the drunk will give you a new outfit, which can be changed in the inventory menu). Next, ask the pianist about his long face, and he'll tell you that he lost his music sheets in the desert. After that, exit out and head to Town 2 at the south where you fought the bandit. (4) Here, you'll be attacked by another Bandit. Defeat him. After that, you see two exits -- one to the Sheriff's office, and another one to the Station (which you'll be going there late in the game). Go to the Sheriff's office. Talk to Sheriff locked in the cage (earns you an easy badge and 5 pts if you're a Kong member), and take the key from the desk. Exit out. The gate to Town 1 is now guarded by two guards. Defeat them and proceed. (Press + if you find this helpful)
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Walkthrough Pt. 5 :: (6) Here, you'll be attacked by 3 bandits. Defeat them. Talk to the Indian. Make sure you ask him about his bow and arrow, and about being baptized into Indianity. Talk to the totem pole. You can choose to help the totem bullies bully the bear, or you can help the bear by bullying the bullies. Your choice will have consequences. (1*) Bully the bear- if you bully the bear, you will be told the Indian's semi - correct name, and a Devil outfit. (2*) Bully the Bullies - if you help the bear, you will be told the Indian's fully correct name, and a Bear outfit. (Press + if you find this helpful ; continue on to Pt. 6)
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Walkthrough Pt. 6 :: (6 cont.) Return to the Indian. Depending on whether you bullied the bear, the conversation continues. Choose "I'd like to be baptized into Indianity." If you helped the bear, you will receive an Indian outfit. In both cases, you will receive the Indian's bow and arrow. You can now either go east to return to the Desert Entrance directly. However, if you do not have the piano sheets yet, go back into the random desert to get them. (Press + if you find this helpful ; continue on to Pt. 7; I made this a lot don't I?)
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Walkthrough Pt. 8 :: (8) Click the clocktower and the Legendary Horseman will appear. Talk to him and challenge him. The horse race mini game will begin. To win, you must tap space as fast as possible. If you lose, you can try again. If you win, you'll receive a horse and now you have the ability to chase Padrino. After winning the mini game, head south to the Station. Here, you'll face 3 bandits. Defeat them. Jump on your horse. The final mini game will begin. (Press + if you find this helpful ; continue to Pt. 9 (final).
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Walkthrough Pt. 3 :: (5) While you're in Town 1, open the desert gate (with your new key) and enter; you're entering the Desert Entrance. Here, you'll be attacked by another bandit. Defeat him. You can take the last piece of Cowboy outfit from a hay stack. For the next step, look in your Box of Tricks (Inventory) and see the reminder from what Drunk has told you about the route directions in the desert (you can use sticky or scratch notes, and write down the directions if you don't want to look at it repeatedly or memorize it.). (Press + if you find this helpful; sorry for that stupid 1k character restriction, so I have no choice but to post it separately).
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So, a Spanish Cat hopped onto a train, and I called it an insult kindergartners would laugh at, and then a hand out of nowhere started slapping its face. What a wonderful world we live in
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Walkthrough Pt. 9 :: (9) The final mini game is a little more complex. There are 3 obstacles: (1*) Rolling tumbleweed. Press space when it's right in front of you to jump over it. (2*) Bombs. You can only shoot when it's not above you, and not in Padrino's hand. Timing is essential - press space when Padrino's hand is at lowest point in his throwing motion. (3*) Bandits. Works the same as shootout mini game. Press space only when the signpost is green (draw). -- When you're in front of the train, disarm Padrino in round 1 & 2 by tapping space button. In round 3, if you choose four 'good' insults, Padrino's guard will be down, and the last space bash mini game starts - if you win, you won the game and the medium badge. (Press + if you find this helpful ; thanks for reading)
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ARRRRRRRRRRRRGH desert SUCKS. Even with directions in the achievement, hay bales just sit in the way, and the doors aren't always responsive.
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I'm pretty sure that the cactus costume is just if you're at low stamina in the desert. Its a hallucination so any cactus will do as long as you're in the lower 1/4 or so
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If you ask the horseman about the white horse, it'll blow away in the wind. I love all the little creative stuff in these games!
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Hey guys, here's another secret hat and shirt. When you have to race the cowboy, lose to him, and then you get a dunce cap and shirt
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It turns out if you catch the beer, and give it to the drunk, you get the directions for the desert like on the badge.
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This game is super funny XD I enjoyed it alot, and the fact that Kongregate gets a Newgrounds game is EPIC! Take my 5/5 and a 1Kred Tip :).