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Damn, feels good to complete the game without reading the comments.
@Bullethead1, Careful not to slow down when doing that. I spun in circles around them faster and faster until they exploded.
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It looks like a nice game, but if you use the mouse with the left hand, it would be handy to be able to use the arrow keys for movement.
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music here is preety good but i wanted to listeb to my own music so im saying needsaa mute or atleast a volume control button
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I think we should be able to switch off the music.
+ this comment you think their should be a switch off button for the music.
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awesome game. i just cant get outta gravidava or whatever. im getting really annoyed cuz i have spent half hour doing the other puzzles and i cant get out of this dang cave. FIX THIS.
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It seems like the author has left the shores of Kongregate and Armor Games in 2010. I saw a forum entry at September 2008 where he was mentioning that he considers this game as a prototype. I bet this game was not updated since then. I sense some internal value is still inside, but I had no time to figure it out yet. What is clear that the game mechanics allows only a limited amount of interaction, but nevertheless it is nice and smooth.
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Controls are absolutely terrible. If you didn't have to hold down the mouse button pretty much the whole time it *might* be better.
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One of my most favorite games. Art is simple and effective, music is magnificent, atmosphere is great. This game is full of poetry, melancholy, symbolism and childhood feelings. There are no words to describe how much I loved this game. You guys have great talent. Thank you.
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It was a cute idea for a game. The puzzle concepts could have been clearer (if it wasn't for all of the comments i wouldn't have had any idea what to do on each planet). Also I felt the controls were a little awkward.
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The color scheme killed my eyes. I can't say the game was great, it wasn't awful, but the colors... need more of them and less brightness. Everything was a shade of white and it was hard to adjust.
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this game oh'so simple i'm not sure if it has any meaning but much like one of the other comments my child hood had very little tie to actuality and ended up beautiful compared to real life this game represents suprisingly well the simple awsomness of bliss p.s. the music matched PERFECTLY
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I'm stuck inside a planet. There are crystals to get up, but I can't find any to get enough momentum to get above them to the surface.
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The symbolysim in this game is amazing. The kid daydreams of a better world where is everybody is happy. There are a few people out in space. Lost, and sad. Once you, the child is finished interacting with a planet, it gives the place color. Once a child is finished interacting with us, it gives US color. It's really amazing.
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I'm serious: there needs to be a special category for games like this and "The Company of Myself", a section for the games that truly make you think.
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for the green planet you have to keep swinging around the satelitte without stopping about 6-7 x until it blows up, you'll see it stop smiling and start to puff up. if you stop swinging around it before it blows up it'll start smiling again and you have to start over. hope this helps.
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this game reminds me in some ways of a book called le petit prince. the little kid left his little planet and went out to find bigger planets lol.
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You know, I was once on a planet where the primary form of recreation was juggling geese. Baby geese, goslings, I swear.