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Really great to see a developer read his players comments and actually implement their suggestions into the game. The game has improved because of it. Good job.
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0.0 Death worm. Takes me back, man. Nice work. More of everything next time. 'Specially upgrades. That's what the original really needed. Keep 'em coming.
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Right? I can't believe this guy actually put in upgrades cause people asked. 5/5 for that reason alone. Easy game, short game, but gives you exactly what you want - a giant mfing worm :)
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So, Bombs, mines, bullets, all kind of damage worm takes only makes it more hungry? and the only way to kill the worm is by starving it? If I wanted to kill everyone in this world I'd have taken this indestructible worm and keep its food always close so it would never die
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I think the fact that this game stays true to it's roots is what makes it truly fun. There is no vast upgrade system, no real story, and not much depth; but the presentation is spot on and really sells the game to it's audience. Keep it simple like this, it's a nice change once in a while from the immerse games we see today.
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I was about to make some comment about how I played Death Worm some time back, but I actually bothered to read the description and updates. Imagine how people could avoid potential drama just by reading everything through. Anyway, nice take on the game. I actually appreciated the sandbox mode to rack up some huge points, even though it got super laggy for me when the worm's body (wings not included) took up literally half the screen.
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my final score was 291,472,650, the need to get a oceaN PART AFTER THE first part then an outer space part and then the game should end