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@ Self Perfection: you can only terraform areas that you control exclusively (and provided you have sufficient mana, of course). If a tile would impact an enemy structure (either negatively or positively), you cannot terraform it. Forest growth is used in combination with the flame column to 'corrupt' more squares and temporarily denying the enemy more land, making their structures easier to conquer; haven't seen it in this game yet, but in Populous you could actually see fire spread through the trees into a structure and burning it down - I figure in this game it will at the very least impact enemy folks walking on the square with a tree that catches fire. I hope this helps :)
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There are too many extremely easy ways to win. In every maps I could win simply by terraforming a big flat spot in the ocean and letting my people expand until I had overwhelming population superiority. Once the Water Storm and Armageddon abilities are available, it gets easier, or at least faster. With Water Storm, build a relatively high plateau, make sure it gets settled properly (maybe 4 castles) and then Water Storm all of your enemies out of existence. With Armageddon, once your population is greater than the enemy's, cast and win. It's basically the original strategy but faster.
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Though I managed to get to lvl 20 I'm still confused how this game works. Why terraform suddenly stops working? It shows strike through arrow for desired location. Sometimes helps to terraform something near my base and return to desired location.
Forest growth spell - is there any use?
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WindowsGamer, that is a diskette. Usually it has percentage of game loading below. If nothing happens for a long time, try Ctrl+F5, or just change the browser you're playing in
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Fire Column is the most OP spell I've seen for the purposes of precision bombardment. Once you figure out how to target specifically the enemy cities, and you have sufficient mana generation, it makes Fire Column utterly devastating for enemy logistics, preventing them from getting any reinforcements from the cities behind the frontline.
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Really enjoyed the game but terraforming is too OP! I just finished any level by terraforming into massive empires and overruning everyone
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ugh. is the music in this game supposed to sound like MEW-SICK?
and why does the screen look like i sneezed on the top-left corner?
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I keep waiting for the "flatten everything around my starting point then click Find a Fight" strategy to stop working, or to be even remotely resisted by the enemy, but it's not happened yet and I've finished map 13. I've never used any abilities other than terraform and waypoint and I'm through almost half of the maps. That's a problem.
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This game is fantastic. Although it is a bit annoying that the terraform power sometimes fires off more than you want with a single click, especially in the later levels where the elevation is high. This is a minor complaint though and it didn't actually take away from the experience.
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If you make a new one in the future, maybe add an "Are you sure?" prompt for the resign island... I paused to go to the bathroom and lost about 20 minutes of island warfare :(
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the game's 3d art style gave me some mild vertigo (some places looked upside down or something similar) but i loved it and the idea. Just touch up a little on the visuals and you have an easy 5/5
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My hand is killing me... but it's my fault. On every level I choose to ignore the objectives and level all the land around my people until they accidentally win for me.
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Game doesn't seem to work. I just get a disk-like thing in the upper left hand corner and a black screen for the rest of it. Developer needs to fix the game! Good thing apparently I already earned today's badge, but I'm really sick of seeing so many broken games on Kong!
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yeah firefox broke a lot of these old games. still works in webkit browsers. sad fate for a lot of really popular badges on kong
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The fact you can't move at all during the "build land" portion of the tutorial, and the dialog box you can't close blocks part of what you need to see is pretty annoying.
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1/5 bad game style. i dont know what this is supposed to be. graphics are garbage. confusing to try to get invested in. music that matches the garbage graphics. gameplay that matches the graphics and music. i dont know how the developer decided that this was a good product. this should not have even left his mind. 1/5 bad game, bad everything.
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If you just want the hard badge, the Water Storm spell is completely broken and easily exploitable. The way that it works is it removes the top layer of land from the entire map. So, if you simply start each level building one higher in elevation than the PC, you can just cast it a few times and your people will be on the only land left on the map soon enough and the the enemy armies will all drown. It's a boring way to win but this game gets pretty grindy at the end and this is by far the quickest strategy to win.
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the minimalistic approach doesn't do this game any favours, though it doesn't hurt it either. the music, on the other hand, doesn't fit the game at all: i can imagine it fitting just plenty of games, but this ain't one of 'em. the game itself is boring and i can only see its mechanics getting aggravating with extended play, though i didn't play past the first few maps. personally, i think i got lucky, it was kinda easy, though i didn't want to press my luck. interesting ideas, bad execution. completely.