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If I had to change anything about this game, I would change the view boundries so you could see with the entire screen, instead of having the corners totally unused, and I would make it so you can pick your skirmish settings, or at least have a re-roll button or something. Other than that, great game. (Oh, maybe a speed selection)
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am i missing something or is there no "back" button incase you wanted skirmish and you accidently hit campaign? Also, can there be "reroll" button on the skirmish mode, so you can adjust the game to something you like?
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Twice now I've had level 19 under control, when most of my spells stopped working. Is this a bug, or is there some game mechanic I don't know about? I would target a location with Fire Mountain, Lightning Storm, or another spell, and while my mana would deplete, nothing else would happen.
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Skrimish needs a back button and customizable settings. Because right now, if I want more aggressive or more opponents I have to refresh the whole page and do it multible times if I'm not lucky.
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@taerji: if a level is to hard: just build as high as possible an wait for 500 mana and flood your enemy :)
If you have to conquer a region or a totem you don't have to build the strongest empire. You don't even have to fight. Just put some walking points to your goal, settle down , build a way through the sea, settle down, and always switch between settle down and follow the walking line. If you reach your goal, just settle down and you got it without fighting :)
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very nice populous like game but i have one question for you : "is it me or the upper screenplay is blurry?" if it's on purpose gotta tell you it's killing my eyes.
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4/5 I really enjoyed the game. If I had some control over the skirmish options I would have given 5/5. Even better would be a level editor and a way to sharing maps. Possible bug: Is the scorched ground supposed to heal if you terraform it up and back down?
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Few tips, which makes the game a piece of cake:
1. Build your empire just one level above the water (will save mana from terraforming water to higher levels)
2. How to make 4x4 field in 7 clicks (cost: 14 mana) [url=http://img24.imageshack.us/img24/2729/reprisal.jpg]screen[/url] - works with both rising and lowering the ground.
3. Don't like swamps or burned ground? Terraform it!
4. You can steal the ground from your opponent, while lowering or rising it as close to their land as possible.
5. Use Waypoints on free and flat grounds, gather people there and then, command them to settle - it 'll help your empire grow faster.
6. While looking for a fight, use settle command from time to time - your soldiers travelling through no man's land will instantly settle there.
This strategy helped me comleting the game without losing even once.
If this comment helped anyone, keep it up :)
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This game is ridiculously easy and not at all complex. Most of the powers are totally superfluous - you could use then to attack your foes, but if you just start making large areas of flat land then your population will grow so large that you'll just be able to take them over directly. If you can be bothered to make a hero then you've basically won already. I like some of the mechanics, and the look and feel of the game, but it needs more actual gameplay.
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As I recall from the original, you were able to select a settlement and with a single action flatten the terrain around it until it became a castle. Maybe that came in the second one, I don't entirely recall. Either way, that functionality is sorely missing here. The difficulty controlling node selection (especially when it automatically selects a different node after using terraform because the land shape changed) makes such a feature very high on the wish list.
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Hm, strange. I got the 30 level achievement without actually succeeding on the 30th level. I think the game granted me the achievement when I got to the level, even before starting it.
Otherwise, quite nice game. A back button on the skirmish mode, ot reroll or something would be nice.
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I haven't played the original Populous (2), but shouldn't the heroes be way stronger? They cost a lot of mana, they burn, and not conquer, cities, so if in addition to that, they also die easily, why should anyone bother with them?
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to authors, little strange bug: reached last level, misclicked, paused, quit (wanted to restart), from main menu reloaded campaign... badge awarded :V I still have to complete last level though...
other than this very nice game, really enjoyed, tnx!
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For most levels, build flat ground just above the water level to build large towns; when the enemy reaches you, switch to Fight and use Fire spells on the enemy towns, then return to building flat ground. For lvl 19, build straight down to the island, then to the right, and back up; may need to call to a Waypoint; when a path reaches the totem, run for it. For lvl 29, build high and use the last Water spell. For lvl 30, Pause and Resign Island to get the Badge; you can win by building high and using the final Water spell several times, but the game freezes when you win.
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Ok...so here's the deal...flat ground...that is what you need. Sounds stupid but...nothing ever told me that. You need to terraform a ton of flat land. Even if it's on different elevations, they'll build as long as there's flat ground. Keep your island secluded and just attack other tribes while you build up an army.
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I must be really missing something here...95% of the time..nothing is happening...every now and then someone will run around, then dissapear. I leave it on "Make Settlement" and no one does anything...I start "Look for a fight" and no one does anything..and while no one in my tribe is doing anything..all the others are constantly building and taking more buildings...what am I doing wrong? I actually feel kinda stupid...
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Easy Strategy on Later Levers: Build up your civ really elevated and use tidal wave, works on most games after you get the toe-tom. Be careful not to drown yourself. +1 if u like.
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Guess I found a bug. No matter, what I do, I can't get past the "Island conquered" screen no matter what I press or where I click. (It didn't even give me any options, the music just loops)
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Does this program in any way support multiple screen sizes, or possibly try to recognize and save a screen resolution of a particular player? Trying to finish this game isn't so eay on a second machine with a smaller screen if the splash screen has boundaries significantly larger than those given by kongregate.
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I think it'd be nice if i could choose how large of an area i want to terraform instead of just being stuck with the 2x2 square i get now...maybe a 3x3 or 4x4 option that would cost more mana to use. Ether way still a fun game. :D
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After I failed level 3, I finally understood how the AI made his buildings into "palaces". Basically, you need to terraform the ground into a flat land around your buildings for it to "grow". 4/5, interesting concept and unique gameplay.
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The only issue i have with it feeling like Populous... is now... i have to find my copy of it... so i guess the question i must now ask my self is "where did i leave it?"
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Little known fact: the only thing stopping primitive civilizations from becoming sprawling empires was very small hills.