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You really nailed the feel of Populous. A few things I feel could be improved though: one is the cursor placement. A lot of times I had problems getting it exactly where I wanted it, especially when terraforming. I think the cursor should snap to the nearest node to the mouse, currently it heavily favors snapping to lower elevations. I also think that the islands where you only need to collect a totem need to be tweaked as well. It was too easy to just run in a grab the totem. That said the game as a whole is great, especially the art
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I've found the easiest way to win ever. Terraform your land so it's a good few levels above everyone else. Continuously build until you have a high mana income. Proceed to use tidal wave until absolutely everything but your couple of villages is annihilated.
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Fantastic fun to play this for an old populous fan. I miss a strength indicator for people/characters. It seems to me also that heroes and leaders don't get much stronger collecting even a lot of people? My leader/hero seems to die after a couple of fights no matter how many I collect. Anyone else have this experience?
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okay in skirmish can we get everything and have infinite mana choose the amount of enemies or if we want enemies and end it when we want to and choose the agrresivness
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ok, never played the game this was inspired by, so maybe something there to learn. but wtf? I click to start, get that first screen, but no matter what I click, I got no idea how to even start this game....
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Tribes fighting with each other because they can't agree on what constitutes the One True Ground Height? Wow... this game is such an accurate simulation of religious wars!
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Step 1: Pick a hieght and make it your ONLY height. Step 2: Cut all bridges leading to your island (if it involves on big island just skip this). Step 3: See where your guys build and amplify that construction. Step 4: Check on the mofo's, they probably at war or something. Step 5: Repeat 1 to 4 until nowhere else to go but enemy territory. Step 6: Choose "Pick a fight". Step 7: Profit.
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I enjoyed it, but the lack of a zoom feature and the difficulty in moving the camera across the map became too much after 17 levels. A few small additions and revisions would make a massive difference to this game but good effort none the less.
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Found a fun exploit. If the enemy is built on a high enough elevation, you can capture one city on his island and then lower the level one land to sea level. This will cut huge gashes into his land and destroy a lot of his cities. Battleships level is good for this.
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Winning the hard badge quick and easy: Build your city on a higher ground than your opponents. the size of your high plateau should be about one screen big. wait until you have 500 mana and drown them with a water storm or two. this works on every single map ^^
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terraforming is a pain, can't pass the first stage after getting fire mark because it just wants to continually build upwards instead of creating a level plain. 0/5
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Rival Tribe: "What is this? They are leveling the land around us? Fools! Now we have more land upon which to build our great empire!"
Tidal Wave: "Lol nope."
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Give a man a fish, you feed him for a day. Give a man a flat, unoccupied 8 X 8 plot of land, he still starves to death.
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Perhaps you could make it so that you have to both defeat all the enemies in addition to collecting the totem? Quite often I don't have to fight at all. Really nice game overall, though. :)
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the upper parts of the screen are so fuzzy ... like some kind of out-of-focus. But there is no such thing as a focus in isometric games. It just hurts my eyes.
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Great game, really addictive and fun. Only qualms were what has already been mentioned in the top comments. Would be great to see a 'build your own' feature too. Was slow to get to grips with the isometric layout, confusing at times but overall a really nice art style. Also i liked how it started off really gentle and nice, lovely snowy landscapes, and then quickly turns into basically wiping out the red green and yellow tribes so that blue can reign supreme.. quite sinister!
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so let me get this straight on the third mission the reds dont die unless I drown them? They can take my entire base without a loss? pathetic