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"Dark Emperor, we spot the rebels!" "Oh great, Captain, where are they, in a secret base?" "Actually... They are at the arena" "You mean they are training to become stronger?" "no, they are fighting between themselves" "WHAT? Why should them?" "I'm not sure, it seems that the winner will lead the troops" "WHICH troops? They'll all be dead!" "I don't know, my lord." "Rebels..."
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It'd be kinda nice if the training area had something more than enemies I can 1-hit kill with either character's AOE spells...
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You should add something so that if we beat the game with every class we unlock a special class... such as the golem perhaps? :D
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Tip: When the toad Bros. Summon totems, don't destroy the first one. It's only spell is heal and it only heals the bottom toad, nevertheless how hurt it is. The top toad can only heal with the spell "Drain Life". + so people can see please!
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Ok, lost of issues with this game.
If the enemy runs out of mana, they SHOULDN'T be able to continue casting spells and using abilities.
Second, why can the enemy resurrect themselves when they aren't dead?
Third, giving a free range of class selection is great, however some of the classes are so weak in the later levels that some fights are impossible to beat with some class combinations.
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Let's be honest here. It's a pretty fun game, but it feels.....unfinished. The text seems to end suddenly, as if there was more to say, but it didn't fit into the text box. The words also run into each other, like the potion shop in the arena. There are quite a few grammar errors and some words sound out of place, like a translation problem. The voices are bad, because it sounds like a low quality mic was used. I like the music. The training area is too easy and doesn't offer much variety. Some of the pricing seems off, namely with the cheerleaders. Two of the better cheerleaders only cost 30 and 60 gold, which seems way too cheap. Fun idea, but needs some cleaning up.
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Casting resurrection on the boss shouldn't be allowed. Neither should unlimited resurrections of enemy units. It just drags things out to the point where it isn't remotely fun.
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Are you supposed to get the same amount of gold and exp for a boss fight that it takes 5 tries to beat as a training match that requires 1 spell?
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I used the Shaman to use the Health item and bring back my Warrior from the dead... and as he did that he said "DON'T MESS WITH NATURE!" What a hypocrite.
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Its stupid that if you want to level your units for a boss battle you must fight these weak training monsters that can be killed with only one hit. It would be cooler if they would get stronger and stronger.
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paladin has got to be the strongest character; he can heal, provide mana regen, cast aoe damage, and resurrect thats like :D
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Oh, I have such nostalgia about this game. Was my favourite game when it came out and I have beaten the game with every character multiple times
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The paladin is unbalanced. Nothing can stop you when you freely regenerate large amounts of mana during combat and can heal/resurrect whenever you want, never mind having a bunch of health, armor, and damage. Played through with paladin/mage and never had troubles, and the final boss was a joke.
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Its kinda sad that the biodiversity in wilderness only consist 2 species..., red wolves and red gummies, sad.., so sad...
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"So, did you see how the Paladin beat the Arena Champion?"
"Yeah. I heard all he had to do was tell the Shaman he was messin' with nature."
"Poor guy never stood a chance..."
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Mhm.
2 enemies in training defeated: 20 gold and a few experience points.
3 enemies in training defeated: 20 gold and a few experience points.
...
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so, a cheerleader wich gives you 5%XP costs 100, a cheerleader wich gives you 5%xp AND 10% Gold costs 60... thats, erm.. NICE! :D
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wow first try on the final boss and i beat him.....glad i keep max supplies on potions and allways have the best equiptment i can equipted befor arena battles =D