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EpicShadow stopped making games years ago. EpicShadow's site is for sale, or at least was, also years ago allready. Nobody knew what ever happened. Just some day all internet action seized. ... Internet can be like that sometimes. Everyone who is active in games knows this.... Anyway, comments like this one are added from time to time here, as people keep playing EpicShadow's games ! ! ! This game can be for sure be called a brilliant top game that will always attract new and old players; We all love your games for ever EpicShadow ! ! !
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This game is the only "bullet hell" game I enjoyed. Not only enjoyed but loved. It has it all and it very smooth to play. Game mechanics are well balanced and makes you use strategy to get certain trophies. Brilliant and cant wait to see the 2nd game. Hopefully with campaign.
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To all the new players of the game here is a word of advice. Go for all silver trophies as soon possible, because it gives bonus upgrade points then focus on the specific trophies that are left. Dont forget to level up (its easy to get caught up in the fun). Dont sprint around the map like crazy unless you need to, its a waste of pixels and is a great way to die an early death. Be careful of enemies that self destruct like fumes and vessels. If an enemy self destructs it will not count as a kill so make sure you keep your distance. If you arent sure if the enemy self destructed watch for pixel drop. When you need to upgrade the regen and fire spread because they will keep you alive. If you are going for quick leveling or just want more upgrade points fast upgrade pixel drop and magnet. If this helped +
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I love this game. It's a frenetic bullet hell with a awesome level up system and an arcade graphic... what do you want more?
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An auto shoot feature would have been quite nice, seeing as it is beneficial to be constantly shooting, unlimited ammo, and no detriment to be constantly shooting. Feel as if it should have been implemented during play testing...
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It's a good idea to get 2 Fire Spread and Rapid Fire, then just Turret enemies in place, this game has Level scaling but not Time scaling.
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Needs level 10 upgrades, some enemies to be less rare, maybe a "Burn" chance, damages over 2 Seconds, 4 bullets worth of damage per hit, a "+50% Damage" upgrade, a "Shield" every 10 (-0.5) Seconds, a "Powerup" +8% chance upgrade, etc.
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Finally got the "hard" badge. Trick is to go for multi-shot and rapid fire with some crit so you hit and kill a lot without going through levels fast since enemy variety and number are based on level. I really enjoyed this. My only complaint is the bad hitbox. I get hit before getting touched.
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X900 combo - alright i totally got this trophy.. *LEVEL UP* - this is fine i can handle it, sees little orange bastard wandering in, well, i tried at least
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1 star because the game kinda annoying, and when opening the level screen wherever the mouse is it clicks sometimes making it go to the menu, which resets any combos or trophy progress
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Was enjoying myself till hitting space and lifting my mouse from firing caused me to quit the game, making me have to start completely from scratch.
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A hint to all:
If you get hit with the Shield, it doesn't reset the Chain. Make sure to have one. Also the fire rate drop is very useful to clean the area.
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Another way to get a 1000 chain is to simply be high level. The full size vessels release enough piles of tiny one-shottable enemies. Combine this with the fact that a shield-breaking hit doesn't break your chain, and you don't have to do anything *too* ridiculous to pull off a 1000 chain.