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this game is pretty poor in execution. i like the ideas and its clever, but several of the levels require such precise and seemingly random placement it really detracts from the quality.
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When I'm hunting through the walkthrough videos for the exact pixel to place something (and I'm doing it for a number of levels), this game stops being fun, or about puzzles, and turns into a search for the perfect pixel. Which is a pity, because the idea as usual is cute and different. But level after level I want to pick up my laptop and shake it to inch the box that last millimeter, and it's just too much to be enjoyable.
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Wait, I just spent 10 trying to get that thing to go over on the last level and you don't wake up? Are you kidding me?
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I don't think it's a very good sign for a physics game when you can follow the walkthrough and it still takes a couple tries on some levels.
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Great as always but I would advise against highly repetitive puzzles like level 16 where I get the concept on how to win, but instead have to endlessly repeat the level to find the exact right centimeter to put something.
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I'm disappointed that after other successful physics-based puzzles in previous WUtB games, this one chose gimmicks, guesswork, and to-the-pixel solutions over creativity and fun. I could have done without the pointless level in which you drop the right acorn on the right animal to essentially press the win button, and the Angry Birds level might be the worst I've ever seen in all installments of WUtB. This game is not about skill or creative thinking, and it should be at this point.