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uff, I did level 5, but I didn't know, I should slow down, when my unit says: "okay, slow down" or "We lost it", when I knew it, 20 minutes were enough to do impossible badge for me.
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Hardest..imp badge...ever...|Hints:Just use cinematic mode(to slow the game) and hope for the best.If the frame rate isn't slow enough run some hd videos.if all the other tips don't work,rage quit
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Are you kidding me?Isn't fast timed obstacle dodging enough?I literally die every level's ending because that damn final jump
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If anyone's interested in getting the Impossible badge the best advice is that individual obstacles aren't actually random. You actually have sets of obstacles that are randomly picked. While these sets have variations in them, it gives you a good guess as to what's coming up next and is extremely useful for level 5.
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omg why does m directly go to menu...misclicked it when trying to jump the big jump and now I gotta start the level again -_-
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game "tries" to play fair in levels 1-4, in that one obstacle at a time and some you can hear beforehand. However,when you use sprint that messes with timing of incoming arrows - they don't come earlier but other obstacles do, meaning you might simply have no time to react for next obstacle. This comes especially nasty at level5 when you must use spring constantly. Ignoring that, game misses ability to recover after-non-perfect play, for example you could be able to tank a single twig if you accidently block it instead of ducking... I know its matetr of "realism" to have amazon be very fragile but it doesn't make gameplay flow better
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"Try a different approach" when there's an obstacle you should jump over and instead you take out a javelin... like what different approach? Not getting today's BotD
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If you're color blind then you're probably screwed....also my favorite tip is, "If you can't figure out how to pass an obstacle try different methods.." Like friggen what? Some of them are just damn near impossible....
What idiot designed this game and even worse, who badged it?!
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Who got paid how much to give this mess a badge? Much less three of them. If I'm going to spend the time to learn the intricacies of your platformer like it was an old school NES title, you're going to need enjoyable and engaging game mechanics. Sadly the days of the NES have passed, particularly in the sense that there ARE plenty of interesting titles to choose from out there on the internet. As opposed to going to the local video store and renting whatever looks "new and interesting on the shelves that you've never played before".
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I at least would like an explanation as to why Hippolyta can't hold a task for more than a second. Does she hate how her horse smells so much she can't stay ducked for another second? Is the shield so shiny it's actually giving away her location with every second it's held up?
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Light brown log on a light brown road? can't see it. small play area, frustrating, super jerky play even on low graphics, not worth the badge. also came across a very large spike pit. is there a way to get across it? jump at the last second? wtf more often than not, I can't see what killed me
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The fact that you put obstacles so close to one another to where you have less than a second with your timing to be able to succeed is just bad design, and on top of that, many of the obstacles blend in with the background.
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it may be artsy, but that doesn't do much for the game when it's so unintutive.
no real skill involed, unless trial and error counts. ofc timing, but that's not the hard part.
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BotD is cumulative. you can just spam R and spacebar until you get it. 1/3 chance the first obstacle is a farmer i suppose.
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Oh hey some rocks, those aren't in my way.
Its a good game, just only problem is everything blends in with the background. You don't know what is the background or the obstacle.
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Wow that was not a fun game. I like it in theory, but my head is throbbing from trying to not miss any of the obstacles.
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Decent game. Gets a lot easier after changing controls.I dont know why are gamers complaining...it says that it tests your reflexes to the max...and it does...4\5
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On eof the worst games ive played on Kong. Annoying audio, exeptionally bad tutorial, basically no brain activity req., ok graphics but not the best colors (specially 4 colorblind?), aso... Im guessing voter-robots pushed it up over 3 in rating.
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It's always a great game design when you die 5 times before you figure out what the hell is going on. Awesome tutorial. 1/5
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Not a bad game but really hard because of the hypnotic background.
And moreover, dumb horse that can't keep himself alive, worthless javelin that can't kill a soldier, only farmers, stupid amazon who can't shoot while airborne or stay in position more than 1 sec.
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As everyone seems to point out, the lack of contrast between obstacles and the backgrond makes it less of a reaction-test and more of a luck test, specially when new stuff is added. Sorry, 1/5, this is unplayable.
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i saw hippolyta riding towards me, i would not dare strike her down. no, i will offer food and flowers for her journey. but, unfortunately, due to her rate of speed and the effects of stereotyping (for i am also a farmer), her well placed spear would pierce my heart much like cupid's arrow and i would fall dead and in love. at last, i truly understand the bukowskian command to "find what you love and let it kill you". farewell my dear, godspeed.
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Ehhhh, you dern young'ins and yer idle incremental whatchamacallits. Why, back in MY day, the most popular web games didn't even apply your fancy-schmancy game design principles like "making sure the player can see the obstacles" or "being accessible to players with hearing disabilities"!
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I really wanted to like this game, but EVERYTHING looks like background. to me. it is far to difficult to tell what are the "obsticles" and what is actually background.
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Devs who can't be bothered to fix the weak spots in their game call it "challenging" and pretend that was their intent all along, but a schlocky game is still a schlocky game.