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lol bug on level 2, and i think i know what caused it, lol the bug is 3 of the wall pieces that are not really there, just the color, but the level won't end because of them, its my fault that it did it, they are part of the big circle of them that forms, i made a small hole and flew out of it, then used the fact theat the bouncers can't go threwwalls to hide on the other side of the wall, after a while however they started to go threw the wall from there being so many and the wall pieces they went threw are now indestructible, when they started coming threw i started to fight again and i made it threw the rest of the level, but those 3 wall pieces are still there,
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I got stuck at the end of level 2, actually. I don't really know what happened to cause it, but there's one piece of experience stuck onscreen (uncollectable and immobile) which may have something to do with it.
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Thanks for all the feedback, everyone! With regards to the bug with getting stuck after level 1, I've been trying to track this down but haven't been able to reproduce it myself. I've made a couple of minor changes in an attempt to fix it, but if you should encounter it again please let me, and if there is any additional info you could provide (whether you skipped the tutorial, whether you went through the level quickly or slowly, etc) would me much appreciated. Thanks!
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So, the latest in weapons technology involves me swinging my ship around like a drunken maniac to sling a comet at my enemies? Kinda like a ball-and-chain? It gets too hard when the number of enemies starts filling the screen and you still have to wave your ship around everywhere to use your cutting-edge technology sling. Looks pretty, though.
3/5.
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sucks when enemies start mass-spawning in the centre of the screen(where you usually are). minor issues that can make whole games feel retarded.
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Excellent game. Nice control, very different feel from Zwingo, lots of fun. One request: a slightly longer and more obvious warning of where enemies will be created. It's no fun to die because something appears right on top of you. Thanks for the game!
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I like it, but I kept thinking: What if the ship could only withstand onee or two hits, and instead of bashing into enemies IT had a pulse, rather than the comet.
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Interesting. And inventive. Also kind of short. And I'm pretty sure that when I opted for the 10% score penalty it actually took 20%. I have mixed feelings about the control scheme. It definitely takes some getting used to. And the timing on the pulse has to be exact, which can be pretty frustrating.
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I know this is the wrong place to post this but can someone please tell me how I can get kongregate games to load because all featured and weekly contest game (besides a few) don't work
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Excellent, very inventive. Gets too choppy to play on my computer when there are hordes of the little ships on the screen, but that's just 'cause my system's old.
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I enjoyed it. I liked the upgrades. But I think it needed more levels that were shorter in length. I think it only had 3 or 4 levels and I probally only was able to upgrade 6 or 7 times. I only got a little less than halfway upgraded and didn't see to much oppurtunity to upgrade more. 3/5
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3rd! or 4th... whatever... Unique control scheme!? I mean I guess it's one of the rarer ones but still, look at zwingo, and a bunch of other games. Also, wouldn't hurt to make it keyboard controllable.