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I swear the rival neutrons start going out of their way to trip you up as you go along - starting about 40k μm or so. On a related note, I think my computer monitor is slowly spinning in circles now.
Or maybe that's just me.
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Too frustrating/luck based to like this one. Not to mention that sometimes there are no nodes to connect. And to have third frustrating element - why is the area of influence speeding up shrinking after short while?
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sometimed, there sre zno new places to click within your sphere of influence ... chance shouldnt be a factor in games of skill ... 3/5
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6 11 6 6 and 801... Got two 91,883. Time spent... less than 20 minutes... Fairly easy hard badge... accuracy isn't needed in clicking so you can kind of just get click happy as long as you are close... just make sure you slow down for those YELLOWs
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If you are going to make a game with a huge screen, LET US RESIZE IT!!! Grrr! I can only see about 2/3 of the screen at a time =(
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I like how most of the comments are using medical terminology and alike XD. BTW cells manufacture their own proteins and communicate with eachother via acetylcholine and other neurotransmitters to share them out
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Hint: When you met a red neuron don't compete for the same dot, try to go lateral avoiding competition (the has not to be only one :P)
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I like how this games has ACTUAL science behind it. And then how the developer links you to what you built. If I could 4.5/5 but I can't so round up for non-BS science. 5/5.
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This would be 10x better if you just had to mouse over the cell instead of click it. I end up just rapidly clicking while moving my mouse over cells.
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Easiest 35 Point i got in under 10 or so minutes....i still love this game though had to listen to MT EDEN to get in the zone though....
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an interesting concept but... becomes a spam click fest pretty fast... i just spam click, move my mouse in another direction occasionally... and its game over if I'm not fast enough in moving my mouse over to a direction with a protein node. would be good if there was more depth in terms of game play, like some kind of upgrades or incentive to have us play the game over and over again.