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Anyone else notice that in the story line they said the animals were too peaceful to fight back but it says the rat is a gangster...
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i have a suggestion for this great game that i dont think everyone will agree but i think there should be an upgrade to hold more maces and rings
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The randomiser levels are nightmarish on Hell mode. Not sure how I'm going to beat them even if I did spend the time to upgrade my units.
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There needs to be a low health warning. I keep dying without realizing my health was low, when I could have easily retreated.
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@sozuoko0 you do realise thatthese people need money? They have a life and probobly kids and a family to support and what are you talking aout this game IS free?
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it would be kinda cool if it did have a skill tree it would be alot easier to see the upgrades you got and ones you would want
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Definitely, the "only rabbits" strategy is perfect. I'd only add that you should summon a rhino first to support the rabbits while their number grows...
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played the ipod version, dark dog is super fun, u ppl shud try it... you ll see his godliness of soloing enemy bases when he transforms into his ultimate form... i solo lv4-12 as dark dog without summoning any troops lol
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please a skip button for the 24th level .. i want to farm more staffs but watching the ending animation makes it impossible
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Just earned the last badge. This was one of the the LONGEST badges I've ever earned. I feel like it should be impossible ranked for it's sheer length.
In all honesty, I have grown bored of it. I grew bored of it in the third chapter, honestly.
But when one first plays, it is so very much fun. A 4/5 for me.
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Maybe this is only my imagination, but I seem to get less items when wearing ring of fortune.
My hell paladog has a +6 rof, level 2 chance for item skill and level 3 level to ring skill, and when I don't wear the ring, I get about 1 or 2 itmes per level, with the ring most of the time I get nothing.
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I can never read what the bosses say because it disappears whenever I press a button - which I'm doing all the time...
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This game is probably a little too long considering that almost nothing new is introduced after the first few levels.
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Those green levels.. it would be nice if you could move Paladog so that his aura would effect your army. Also, what's the secret to beating the third level in Forest of the Dead? I use every item it sends me, but I still manage to get beaten.. it's not like I have any control over anything else, except when to use each item, and it's not like I'm foolishly wasting anything..
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Until at least half way through the third world one of the best ways to damage the enemy's citadel is to spawn unlimited amounts of mice, they can't take a hit but their damage to food ratio is fantastic, they run really fast and their spawn time is nearly nothing.
You do need a decent amount of stronger units shielding them up front, but once they reach the enemy citadel they crush it surprisingly quickly.
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A damn good game. 5/5. The units area all cool and make sense. The spells and the rods that go for them are easy to identify and understand. I only managed to beat 3 worlds before my flash crashed and I lost all my data. One of the best thing that can be done to improve the game would be to hold units back. I want to build up a good number of mages but they kept running ahead of other units and dying so I kinda had to stop using them. The ability to order specific units to retreat, stand their ground and advance would be a HUGE improvement and would allow me to strategize a bit. And why are the buy/equip menus slowing down my computer?
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120 levels. Just why? 50 or 100 seems much more reasonable. No fast forward button either for those of us who know what we're doing. Too many levels for too much grinding.
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I gotta agree. The green levels, especially 4-3, and probably 4-15 if I ever get there, are insanely hard because they are purely RANDOM WITH NO SKILL. As far as I can tell even leveling the monsters and spells that are chosen (even if you don't have them) This leads to just endless attempts until you get the proper order of random tiles to defeat it. Until that it was a good, albeit overly long, game. Just a small tweak, 4/5.
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My upgraded rabbit is slower than the tortoise. I think I need to reread a certain children's book because something isn't adding up here.
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@Wegetas get only food upgrades for level (if you can) and upgrade archers. if you send them in they virtually never die, and stock up on mana to start attacking them if they come too close.