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One thing that annoys me on every Papa's games it is the evolution of the game is too much slow. You have to pass 3 or four days doing the same thing to receive a new to the gameplay. And I don't know if it's random or not, but it is ridiculous to fight 4 fire monsters out of five on the day that you receive the mace, for example. Because then, 4 of your 6 adventures are mace-wielders, and maces has only water advantage. 3/5 because of these things. Besides these, it's a good game.
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They could make a better shop system, because its annoying if you need 1 grip that you dont have for an epic weapon and the shop doesent have it
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This game is actually really addicting. It definitely beats the other pap games because you actually see what happens after making the weapons.
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Ok, you've managed to use the already pretty cool characteristic of the Papa's whaterver games mixing them with almost everything that makes a good game: shops, different foes, a lot of ways to influence what you're doing, achievements, nice characters.. Awesome!
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This is probably my favorite Kong game ever. It's a great concept & really fun. I just have 3 tiny suggestions: 1) A bit more thorough explanation of how sword & pike sharpening works; 2) shop upgrades like in other -eria games, specifically an alarm for the forges; 3) a more even soldier occurrence: I haven't had a swordsman in almost 10 rounds & I have too many arrow parts & guards but can't keep enough grips & poles in stock. Easily a 5/5.
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For some reason when I left castle ruins my weapons stopped upgrading (bronze,silver,gold elemental rewards meter). Any one got any idea why this is happening? Is this a bug?
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The only problem with this game, is that it is expensive as hell to buy parts from the shop. Give us more money, or make things cheaper. I can rarely make it to the chests becuase I just cant afford the parts to make tough weapons.
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Please make loot drops collection optional between manual and automatic. I've always hated the "wave mouse around to collect drops" mechanic, it's not fun gameplay to me. If I'm waving the mouse around and timing cannonballs shots in later levels it doesn't leave me any time for actually watching the battle with my hard-won weapons. Either the cannonballs or the "mouse waving" is enough and out of those I'd much prefer to control the cannon and defer loot collection. (+) if you agree and want this feature [Automatic loot collection].
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Love this game. Question, though. Later, in the levels in which you pretty much have to only use Gold and Crystal, is there a way to trade out lower ores for higher? That would be brilliant. ^_^
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On the screen where it judges a weapon's quality in 3 %ages, how about displaying the final weapons stats (like in the previous screen) as well as how it differs from perfect stats, since there is a pause on that screen anyway.
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A nice game. I would like to see what the stats are during the assembly though. I forget what the material i used did for the sword in terms of elemental value and such.
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I can see this catching on at my school, everyone just screws around in the other games but maybe they'll start taking it seriously when there's killing involved.
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Dunno... FliplineStudios could make a shop management game where there was the endless mode, and you could create weapons even before anyone orders them and store them, then you could buy a better storage, stuff for the shop, materials. And there could be more than weapons, you could be a smith, an alchimist, a crafter, a carpenteer and more. THAT would be awesome.
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Spears are tricky...but once you get the idea to drop it in respect to the entire thing and not the previous part(provided you messed up the previous part) they become fairly simple.
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If u make more modifiers/status effects + smarter enemies + MULTIPlayer(like forge and battle against each other using random resources from previous battles) i WOULD rate this game as #1 evar and buy it for atleast 20$
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It seems as if the stick shakes a little and ends up slant when ever i try to make the pike .. there's no clear indication of any hole for it to shake and slant that way (as if there is one)