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guys, if you want to show us your other games, that's fine. But please don't pretend there's something loading in the background.
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It would be nice to see the epic weapon parts come around more than once. Bookmarking can be confusing if it's for more than one weapon so if you use the wrong part somewhere seems like you never get a shot at that epic weapon again.......the piece never is for sale or dropped after the first time.
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the game gets too repetitive, I was bored by the 30th trail, same construction method, random warriors to suit your weapons.
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there should be the possibility to retry a mission if failed. the way it is now you can't loot the chest, therefore can't build better weapons, therefore fail the mission and can't loot the chest ad infinitum.
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This is the most pleasant version of these shop game series. And also a little extra with battle / loot etc. Nice feature
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Simply when it is anywhere in the green zone. To save time but to also be safe, I'd say pull just before the middle of the zone has been reached. Do know that your score will also depend upon pouring: do not rush it too hard.
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Ha Ha. So moving on from restaurants we're now smithing weapons. This opens up a whole level of games that flipline can make now.
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Get's quite boring overtime, I suggest you put better things in the shop, even just visual upgrades, to intrigue the people to playing a game that's quite long. Upgrades like.. better cannon damage, and so on. Even better carts. Even just nonsensical stuff like... costumes, for the animals that use weapons. Basically, anything that would make people go.. "Oh, I don't have enough money, guess I better play some more" Cause, with a long game like this, players need to be motivated, and have a goal, other than chase some dude who stole a goose.
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I admit I hate having to pick up goodies with my mouse, but seriously: First you spend time and effort to make the nasties individual and creative. Then you make sure nobody has a chance to appreciate your artwork because the players are busy picking up gems and poles and stuff. You shot yourself in the foot there... Otherwise: Cute game, nice change from the food theme!
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I add my voice to Zeratul42's -- I've got piles of bronze and iron ore than I'm not likely to use at the level I'm at now. Would be a plus to be able to sell that stuff off.
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This game makes it feel like the Pizzarea/Burgeria etc games were Flipline 1.0 while this game was Flipline 2.0. Different from the others and much more variety. It's a bit troublesome keeping track of all the recipes and combinations though. If this game were to be improved, it should have a "vault" option to stash away stuff being set aside. Different coloured bookmarks would also make gameplay a bit smoother. Also, a hall-of-fame to gloat over the well built weapons, and an endless mode. Maybe in a sequel. Also, the idea that stuff spoils overnight works for food, but... why can't I build weapons one day and sell them the next?
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When crafting swords and pikes, I need to hammer them so that they become pointed, but axes are automatically pointed?
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Simply, one of the best shop management games ever! Reasonably difficult but kinda tricky with the epic weapons and the achievements. 10/10
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My head almost exploded when I realized what this was. I saw Flipline made it and I immediately was intrigued because I'm such a massive fan of the Papa series, they're my favorite flash games ever. ..Then I realized this was the same type thing, but in a totally new setting. I haven't been this excited for a game in awhile. Flipline is just the best company out there IMO.
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Excellent and original game. Love it, i havent tried other papa games, but if their games quality are all like this one, it wont be long before i'm a big fan. 5/5
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So let me get this straight--gold makes better sword blades than steel? Fun game, although it gets rather tedious pounding all the pegs into those mace heads.
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would like mmorpg's with crafting minigames like this. i mean seriusly would make skilling online less of a grind and more of a trade/hobby