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Suggestion: Player controlled throttle and Battery system. First, player throttle to give gameplay greater depth (more choices= more depth), and so people don't fall asleep in region 1. Second, balance player throttle against a solar charged battery instead of direct power. All actions have a power over time cost. Going top speed uses energy faster than the sun recharges the battery. Accelerating, and turning have higher cost at higher speed. Tris give small charge, boosts give large charge, jump... whatever. Charge rate should be equal to average usage, eg: mid(default) speed + 12ish% turn cost. This system should give players greater freedom in how they play the game (aggressive/cautious), and has interesting possibilities for upgrades (faster charge, bigger battery, more efficient power usage, etc.)
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Sad that some acheivements doesn't carry over, when winning with a 120 k points during an acheivement requiring 80k, the next one required 100k and I had to redo the big run O_o
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reminded me of old C64-game. liked it a lot - very graphical-geometrical but smooth. great shadow/light effects and sounds. good work. thx.
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That feeling when you think you are going to crash, but still manage to avoid the pilar and just scrape your wings at it... And then crash just seconds later :)
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Started playing, then left it running due to an incoming call. Made it through the first region without moving, scored 45k+ points, came back, hit the left arrow key, died. *facepalm*
Really nice game, the unity engine is well used!
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Turning seems to be too responsive. I often found myself thinking "There is pickup near the edge of screen, I'll let those two pillars pass and then turn quickly ..." BAM! "what the ...?"
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I'm... Not sure where to begin. 8-bit games in the 80's were... A bit more unique than this. Same concept... yet more variety. Ah well. They both wanted your money.
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The Pining Pt. 1 by Clark is THE BEST sound track for this game. Youtube it. Its [adultswim] bump music and its just perfect. ALSO HOW DO I GET 150 TRIANGLES CHANGE IT
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hmmm i wonder what the residence are thinking when i blow past their houses at break neck speeds??? ...
res1: sooo did you catch that game last night?
res2: heelll yeh man the giants effed up those pan...what the hell was that!
res1: some guy probably flying super low again chasing the sunset
res2: he probably gonna crash into a tower or something in region 3
res1: yeh..
~explosion~
me: shet...
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There should be a spinoff where we fly in a manner similar to the jump upgrade. I don't know why, but looking at the scenery...it's really cool.
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If you are going to let the player use A and D to move left and right could you also let us use W as action? I prefer to play with A and D because it is what I am used to but when I need to use something I try and hit W, thinking it is the up arrow, and normally crash. Great game other than that pet peeve.
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When I first saw this game's title and description, I thought it would have been a space-themed game where you control a solar sail and attempt to use interstellar radiation to accelerate while attempting to avoid being pulled into destruction by a star's gravity. What I actually find is completely different, but it is certainly entertaining to play. Even before getting any power ups, the deceptively-simple style is amazing, and I love how the shadows are affected by the sun's position. I almost want to know what the diameter and rotation speed of this planet is, to figure out what speed would be needed to always remain in the sunlight. It would be funny if going too fast leaves the sun setting on the other side and putting you in the dark.