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Great game for an alpha! Cn't wait to see how te full game looks. When the striped down version can be a game on itself, you know the final product will be great.
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It is really amasing what you can do with unity now. I remember when it was just introduced and the games were not that well done. I will say I really enjoy this game and will probabaly play it on some of my freetime here in college.
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A game on Kong that plays on my joypad exactly they way I expected it to? Would've got 4 stars just for that, but 5/5 for making such a pulse quickening game!
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I love the new sound controls, but I don't much care for the halo around the new tris. Sure it is a lot easier to spot, but it is too high. With the earlier version, players looking for score fall into a trance, likely due to eye fixation, locked onto the horizon, trying to catch the barest hint of the tris' blue glow. Now, with the HUGE arches, that single line fixation is lost. In the recent update, the arches have been made obnoxiously bright, so players who just want to focus on distance can't help but be distracted by the glowing monstrosities. I'd like the option to turn the arches off. Call it hard mode.
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Nice work guys! 200k plays in 11 days, wow! I may have seen you at the Unity conference in San Francisco in 2007, check out my game http://www.kongregate.com/games/Starcruiser81/starcruiser and share with your friends :D
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Glitch: After I become Level 2, I can't level up any further. Please fix the glitch! I can't level up or unlock the new items!
Thanks for letting us know! So you've completed all the objectives for level 3, but it won't grant it to you? Maybe try re-loading the page and finish a round?
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Usually hate crippled pay-for-full version games, but this was so innovative and cool-looking and fun to play that you sucked me in. Love the "near miss" sound and the anxious music. All in all, five stars: simple but not simple-minded!
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Nice game, though I think there's a problem with the level design not being random. I was able to put my ship in a particular spot - not move it and racked up 80k points till I ran out of sun.
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Ok, I'm just writing this to let people who had the same problem as I did know how to fix it. For me, when I started this game my ship would be turning left by default. I fixed this by unplugging a controller that I had plugged in. It fixed the problem. Just a heads up to those who may have this problem as well.
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Great game! Very fun, controls are a little slim. I was expecting some sort of upgrade system but was a little dissapointed though I'm sure that will be a future update. Another suggestion would be an instant play again key such as Enter or something.
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something tells me that Toyota made this particular sun racer because the brakes do not work. I know I checked the fluid, pumped em and nothin!
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Good game man, I like it a lot.
There is one thing I would change from this game and that is maneuverability. Tha ship steers slow and a little bit faster would awesome.
Thank again for the game
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You should add option to turn off all that glowy stuff, because for epileptic people like me this game is unhealthy, at best. And that's bummer, because it's great game.
Sorry about that, we're trying to figure out what causes this. haven't been able to reproduce it here yet :( Could you let us know: is it happening every time for you?
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the tris are a bit too visible now, almost obstructing, you should make the halo around them dissapear once your close to them.
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Great Game! untill the controls get all funky. consant turn left or right. Have to leave game to get it to restart with working controls
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Awesome game guys! This brings me back to my jet slalom days. Except this is new and improved and way more awesome. Well done!
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My god this feels good! I don't know how you manage to get the pure, unadulterated exhilaration of going really fast through to the player, but you do and I love it. It is also really nice to see your kind responses to people's critique. Gives you an extra star in my book!
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I don't know if anyone else has the issue, but sometimes if I press right the ship will lock to the right direction untill it dies. Etc
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Sweet game.... Speedometer would be a cool addition. Doesn't have to be anything fancy, just something letting me know just how insanely fast I'm flying past obstacles.
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Awesome, it is exactly the difficulty I love :) Maybe you should remove the jump count if you don't actually have the Jump Master.
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Completed the same objectives over and over yet never advance past level one, didn't even know gaining levels existed til a friend played it and mention that he was level four. once this is fixed i will +.
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It's kind of hard to see the Tri's. Makes my eyes hurt after only a few minutes of straining them against bright background.
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Excellent game! I could use a few more power-ups, and the ability to start at a higher board, but everybody wants that in one game or another! Good luck with the paid version, but I'll probably end up sticking with free. See ya!
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I don't usually play browser based games in full screen but I'd make an exception for this one. My concentration needs all the help it can get with this game. Outstanding job. The crash effect feels like running a dirt bike into the side of an outhouse @ 120mph
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This, is an awesome game. I've always loved those places where it's just a flat white desert expanse that has NOTHING, no matter how far you go.
Unfortunately, my craft keeps leaning to one side or the other, ususally the right, and pressing the other side only makes the craft go straight; it's probably my computer though.
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Great fun in such a minimal game. Don't know how easy it would be to port a Unity-made game, but this would really be fun on the PS3 or PSVita. The controller for the PS3 and the Vita itself have accelerometers, which would give a finer steering control than keys. Give it some trophies and a leaderboard and I'm sure people would buy it.
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The tri's could also be currency for purchasing upgrades to the flyer, from mundane such as color and shape of the flyer, to increasing speed, having emergency reserve 'boosts', a 'hop' or minor jump ability (that combined with an armor upgrade would allow you to narrowly avoid an obstacle by bouncing off of it). Other enhancements to the game could include a speedometer and a radar. The radar would show you upcoming tri's, boosts and jump pickups. You could customize the radar to only show boosts and jumps or make the tri's appear as small white dots and the boosts and jumps as larger green & yellow dots. You could add missiles or lasers to shoot down the obstacles. The tri's could be ammo to power the missiles or lasers.
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After playing it a few times I realize now just how important the boosts are to extending the daylight and making it to the next region (after focusing on tri's and hitting darkness at the end of region 2. I think that the tri's should be kept as a central focus since they are a key part of the skill challenge of dodging obstacles. That said, the tri's could be battery power for the flyer. That way you could run on battery power while you are searching for your next boost.