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found a bug:
3rd castle, hard. one of the badies which goes through ceiling, escaped from the castle without attacking the queen, and I can't go on........
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This game lagg :/
On slow computers this game cannot be played- enemy and plant shoot and kill in real time, so i can see enemy entering castle, then i lost.
Not funny .
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FUN GAME! Tips (even extreme becomes easy): IF it's 2-2, put: Slime-Dragon ... Plant - Plant. If it's full range, put: Slime-Dragon-Mudd-Demon-Slime-Dragon-Mudd-Plant-Plant-Plant. Always keep your money (in later waves) over 200, so you can "fire-spell" the bomb-guys. Don't forget to upgrade the slime (press t-t), it makes them invincible with dragon (and mudd-guy). If there is an empty floor (without doors), just put hives all over it, they are really strong after two upgrades.
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I had what seemed to be like a great defense going on the second castle when it hit around the 12th wave and my towers started getting slaughtered. I had upgraded a dragon like 5 times...and then I had to start replacing things that were like 3x worse than what got destroyed. I had a lot of bones that I wasn't using because my defense was working out so well...if I could have used those to upgrade some of my other defenses or to do something like prevent my defenses from getting destroyed I would have been all for it.
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Fantastic game. Difficult in a fun way and well balanced (although I haven't figured out how to get past the climbers in level 3). Only thing I would ask for is a cancel button. It's really irritating not being able to upgrade a monster cause you've got a spell queued.
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Cute game, but PEOPLE LIKE TO WIN! You have the ability to permit them to win via your programming decisions. I'd like to see this game after the levels have been redone.
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Hive:
lv1: 20x100 range. Shoot bee every 3 seconds
lv2: 30x100 range. Shoot bee every 2 seconds
lv3: 50x100 range. Shoot bee every 1 seconds
Corpe:
lv1,lv2,lv3: give you extra bones everytime one of your monster kill a human. Upgrade rise the amount of bones that give.
Golem:
lv1: 80 range.Push back enemies with a mud ball.
lv2: 120 range. Throw a rock that push back enemies when stomp the floor.
lv3: 120 range. Shot a iron ball that push back all the enemies in its way.
Dragon:
lv1: 40 range. damage enemies
lv2: 40 range. His fire have three form.Red to do heavy damage, Green to push away, Blue to frozen the enemies. The type of fire it use is random.
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Monster Type:
Skeleton:
Lv1: 20 range .only aatack one side
lv2: 20 range .attack back side to
lv3: 40 range. attack back side to
Plant:
lv1: 200 range. Attack one side
lv2: 200 range. Shoot two pellets
lv3 100 range. Shot big pellet that damage all the enemies in its way
Slime:
lv1: 10 range. Slow enemies that touch
lv2: 20 range. Slow enemies that touch
lv3: 20 range. Slow and damage enemies that touch
Demon
Lv1,lv2,lv3: Stop enemies. Upgrade rise there attack
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Ok, nice graphics and everything, but it would be nicer if you could scroll over the creatures and get info on them, after like 6 mins of playing I had no idea wth they do...
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In castle three the hikers can just walk right up behind the princess. Since you can't set your plants to shoot backwards you just die.
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Not too bad. One thing I can't understand: why do I have to play easy to unlock the other easy castles? Also, please add a speed up button. 4/5
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reminds me of that wiiware squeareenix game. ummm, maybe a speed up buttton, opportunity to buy more lives. perhaps a make your own castle option.
extra hard difficulties. more floors. the hotkeys are great for speed to lower need mouse.
anyways. thanks for making this!
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Slime+Dragon = Win. Just wait until the Dragon is upgraded, my Dragon was killing almost 90% of the enemies in each wave.
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Good strategy mentioned earlier of skele demon skele, but a few plants at the end really take advantages of the frozen enemies
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I like the game, your tower menus need to stop disappearing whenever you perform an action, and having to click twice should reduced to once for upgrading and leveling up. you should also be able to get rid of the tower placement by clicking anywhere it cant go instead of having to click the x.
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I really love this game, but it suffers from some really debilitating lag. At least on my computer. The lag gets so bad that I can't upgrade or place any units until some enemies get killed off. What REALLY sucks is that I can't cast any spells while it's lagging.
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Thanks to all the people that have add a comment and make better little by little this game. Sorry for all the annoying difficulty and bug fixing, I dont have a game testers group so I use the kongregate community to help my on that.
So, thank to you all :)
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Watch the queen when enemies arrive: she rips out their throats. What are we defending her from? Overstuffing herself?
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After playing a lot more since my first comment I can say that this is one of the most enjoyable TD game I've played so far. The learning curve is, indeed, a bit steep, though. Perhaps that's what's making the game getting an average-to-good score.
I understand the idea of having enemies that destroy your tower (so that you can add some extra challenge), but they usually come way too soon (on waves #4 and 5) and if you didn't leave some spare tokens to use magic, they will destroy your whole towers for good.
You could move them to later waves or make'em easier to kill (at least on their first appearences). And/or show, before each wave start, which kind of enemies we'll be facing.
Some small things to fix, but, overall, you have a game of great potential in your hand.
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best combo i've found is skeleton demon skeleton demon(repeat)
skeleton upgrades cheapest and at the second upgrade is dealing splash and has better range
oh and hikers are BS
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Don't want your monster units destroyed? Kill the bombers preemptively with spells. Having trouble killing soldiers? Upgrade your monster unit's attack (different from evolve). Most important units (in stopping and kill power): plant(horizontal spam), slime(slows), dragon(varied attacks), beehive(vertical range spam), skeleton(cheap high dmg).