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Comments for Monster Castle Defense

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LichEmperor

Apr. 13, 2011

Under rating threshold (show) I love the game, but the learning curve is just...wow. It took me about Twelve tries to beat the first castle on easy. Trophies giving bonuses would be a nice touch. So would A list of what the upgrades do to each monster.

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(2)

slayer98567

Apr. 13, 2011

Under rating threshold (show) @junorus had the same problem heres how you can beat the lag 1) just get 2 fully upgraded plants(exp/evolution) 2)upgrade their damage (with money) 3)everyone dies too fast for there to be lag 4)profit

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(0)

slayer98567

Apr. 13, 2011

Under rating threshold (show) @sargent droopy Probably because upgrading the plants the 3rd time can suck, depending on where you put them due to the decrease in range.

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(0)

2CupsScrewedUp

Apr. 13, 2011

Under rating threshold (show) Upgraded Hives are very nice!!! :D

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(0)

asymmetricalmind

Apr. 13, 2011

Under rating threshold (show) it'd be nice if the trophies gave bonuses

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(4)

Tzunami_1_Duo

Apr. 13, 2011

Under rating threshold (show) It is extremely laggy for slow Pc's, the game freezes for a short time. :/

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(0)

velho22

Apr. 13, 2011

Under rating threshold (show) fast forward would be nice

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(1)

olisgmk

Apr. 13, 2011

Under rating threshold (show) found a bug: 3rd castle, hard. one of the badies which goes through ceiling, escaped from the castle without attacking the queen, and I can't go on........

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(0)

junorus

Apr. 13, 2011

Under rating threshold (show) This game lagg :/ On slow computers this game cannot be played- enemy and plant shoot and kill in real time, so i can see enemy entering castle, then i lost. Not funny .

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(3)

Xskill

Apr. 12, 2011

Under rating threshold (show) Why do Dragons only get 2 forms? I'm sad because of that D:

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(3)

sgtdroopy

Apr. 12, 2011

Under rating threshold (show) Why don't the units upgrade on their own? I shouldn't have to click it and tell it to level up when it's ready.

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(13)

klaasdeboer

Apr. 12, 2011

Under rating threshold (show) FUN GAME! Tips (even extreme becomes easy): IF it's 2-2, put: Slime-Dragon ... Plant - Plant. If it's full range, put: Slime-Dragon-Mudd-Demon-Slime-Dragon-Mudd-Plant-Plant-Plant. Always keep your money (in later waves) over 200, so you can "fire-spell" the bomb-guys. Don't forget to upgrade the slime (press t-t), it makes them invincible with dragon (and mudd-guy). If there is an empty floor (without doors), just put hives all over it, they are really strong after two upgrades.

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(125)

Sutnel

Apr. 12, 2011

Under rating threshold (show) I had what seemed to be like a great defense going on the second castle when it hit around the 12th wave and my towers started getting slaughtered. I had upgraded a dragon like 5 times...and then I had to start replacing things that were like 3x worse than what got destroyed. I had a lot of bones that I wasn't using because my defense was working out so well...if I could have used those to upgrade some of my other defenses or to do something like prevent my defenses from getting destroyed I would have been all for it.

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(-2)

Shinosuke

Apr. 12, 2011

Under rating threshold (show) Fantastic game. Difficult in a fun way and well balanced (although I haven't figured out how to get past the climbers in level 3). Only thing I would ask for is a cancel button. It's really irritating not being able to upgrade a monster cause you've got a spell queued.

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(0)

lokipus

Apr. 12, 2011

Under rating threshold (show) Cute game, but PEOPLE LIKE TO WIN! You have the ability to permit them to win via your programming decisions. I'd like to see this game after the levels have been redone.

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(0)

discorsage

Apr. 12, 2011

Under rating threshold (show) WTF is the point of the hikers?

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(0)

fliptico

Apr. 12, 2011

Under rating threshold (show) Hive: lv1: 20x100 range. Shoot bee every 3 seconds lv2: 30x100 range. Shoot bee every 2 seconds lv3: 50x100 range. Shoot bee every 1 seconds Corpe: lv1,lv2,lv3: give you extra bones everytime one of your monster kill a human. Upgrade rise the amount of bones that give. Golem: lv1: 80 range.Push back enemies with a mud ball. lv2: 120 range. Throw a rock that push back enemies when stomp the floor. lv3: 120 range. Shot a iron ball that push back all the enemies in its way. Dragon: lv1: 40 range. damage enemies lv2: 40 range. His fire have three form.Red to do heavy damage, Green to push away, Blue to frozen the enemies. The type of fire it use is random.

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(146)

fliptico

Apr. 12, 2011

Under rating threshold (show) Monster Type: Skeleton: Lv1: 20 range .only aatack one side lv2: 20 range .attack back side to lv3: 40 range. attack back side to Plant: lv1: 200 range. Attack one side lv2: 200 range. Shoot two pellets lv3 100 range. Shot big pellet that damage all the enemies in its way Slime: lv1: 10 range. Slow enemies that touch lv2: 20 range. Slow enemies that touch lv3: 20 range. Slow and damage enemies that touch Demon Lv1,lv2,lv3: Stop enemies. Upgrade rise there attack

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(5)

rick2411

Apr. 12, 2011

Under rating threshold (show) Ok, nice graphics and everything, but it would be nicer if you could scroll over the creatures and get info on them, after like 6 mins of playing I had no idea wth they do...

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(2)

vote4cheese1

Apr. 12, 2011

Under rating threshold (show) How does the corpse work? Please comment on my file if you answer.

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(2)

xDavidx3

Apr. 12, 2011

Under rating threshold (show) I think I just killed my queen with the blaze spell. I don't like this :(

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(0)

Boneless

Apr. 12, 2011

Under rating threshold (show) And derp, put towers low down for the bombs to blow up and have real towers upstairs.

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(0)

Boneless

Apr. 12, 2011

Under rating threshold (show) In castle three the hikers can just walk right up behind the princess. Since you can't set your plants to shoot backwards you just die.

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(1)

elitedead

Apr. 12, 2011

Under rating threshold (show) lvl. 2 dragon= charzard?

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(-1)

Rongidge

Apr. 12, 2011

Under rating threshold (show) Not too bad. One thing I can't understand: why do I have to play easy to unlock the other easy castles? Also, please add a speed up button. 4/5

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(2)

ruushko

Apr. 12, 2011

Under rating threshold (show) reminds me of that wiiware squeareenix game. ummm, maybe a speed up buttton, opportunity to buy more lives. perhaps a make your own castle option. extra hard difficulties. more floors. the hotkeys are great for speed to lower need mouse. anyways. thanks for making this!

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(0)

boegela

Apr. 12, 2011

Under rating threshold (show) Well..the princess seems...nice.

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(2)

waraft

Apr. 12, 2011

Under rating threshold (show) does the corpe attack at all???

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(1)

Minaro

Apr. 12, 2011

Under rating threshold (show) Slime+Dragon = Win. Just wait until the Dragon is upgraded, my Dragon was killing almost 90% of the enemies in each wave.

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(0)

8PsykO8

Apr. 12, 2011

Under rating threshold (show) I like the hotkeys, if you could add space for begin wave that would be nice.

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(1)

illich

Apr. 12, 2011

Under rating threshold (show) Good strategy mentioned earlier of skele demon skele, but a few plants at the end really take advantages of the frozen enemies

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(1)

Scherazade

Apr. 12, 2011

Under rating threshold (show) Still no patch? But I wanted to give this game a good rating :-(

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(1)

mdtufts

Apr. 12, 2011

Under rating threshold (show) I like the game, your tower menus need to stop disappearing whenever you perform an action, and having to click twice should reduced to once for upgrading and leveling up. you should also be able to get rid of the tower placement by clicking anywhere it cant go instead of having to click the x.

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(3)

Rickmaster7

Apr. 11, 2011

Under rating threshold (show) Plant + MudMan + Slime = BEAST.

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(2)

allenhill2002

Apr. 11, 2011

Under rating threshold (show) I really love this game, but it suffers from some really debilitating lag. At least on my computer. The lag gets so bad that I can't upgrade or place any units until some enemies get killed off. What REALLY sucks is that I can't cast any spells while it's lagging.

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(1)

Squeebl

Apr. 11, 2011

Under rating threshold (show) Keep the enemies that kill towers! If you can't deal with them, you're doing it wrong :P

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(1)

gukinator

Apr. 11, 2011

Under rating threshold (show) add a sandbox mode

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(2)

gukinator

Apr. 11, 2011

Under rating threshold (show) please make it so the monsters direction can be set manually, and not just automatically chosen

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(0)

Celestamine

Apr. 11, 2011

Under rating threshold (show) can't go back to main menu from level select

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(0)

dragon5109

Apr. 11, 2011

Under rating threshold (show) Should add a survivor mode XD

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(0)

8624123

Apr. 11, 2011

Under rating threshold (show) Thanks for adding the enemies que are going to face ^^

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(0)

fliptico

Apr. 11, 2011

Under rating threshold (show) Thanks to all the people that have add a comment and make better little by little this game. Sorry for all the annoying difficulty and bug fixing, I dont have a game testers group so I use the kongregate community to help my on that. So, thank to you all :)

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(157)

JmannDriver

Apr. 11, 2011

Under rating threshold (show) Excellent control layout, I use the same for my WoW account.

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(0)

Leeghwater

Apr. 11, 2011

Under rating threshold (show) great game. I like the extreme mode, it packs a true challenge 5/5

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(0)

Dangerblade

Apr. 11, 2011

Under rating threshold (show) Watch the queen when enemies arrive: she rips out their throats. What are we defending her from? Overstuffing herself?

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(2)

cakesocks

Apr. 11, 2011

Under rating threshold (show) pirate defence meets plants V zombies

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(0)

neonights

Apr. 11, 2011

Under rating threshold (show) After playing a lot more since my first comment I can say that this is one of the most enjoyable TD game I've played so far. The learning curve is, indeed, a bit steep, though. Perhaps that's what's making the game getting an average-to-good score. I understand the idea of having enemies that destroy your tower (so that you can add some extra challenge), but they usually come way too soon (on waves #4 and 5) and if you didn't leave some spare tokens to use magic, they will destroy your whole towers for good. You could move them to later waves or make'em easier to kill (at least on their first appearences). And/or show, before each wave start, which kind of enemies we'll be facing. Some small things to fix, but, overall, you have a game of great potential in your hand.

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(156)

neonights

Apr. 11, 2011

Under rating threshold (show) Listen to funn1te. His tip actually worked like a charm on the Hard levels (haven't tried on Expert yet).

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(1)

treyisme

Apr. 11, 2011

Under rating threshold (show)

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(-3)

treyisme

Apr. 11, 2011

Under rating threshold (show)

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(-3)

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