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If freeplay is an Endless mode, I want it. Playing games like this is fun, especially when you can play it endlessly and watch your place slowly reach max level and even then it is still fun to see how much $$ you can accumulate at one time.
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If there was one two more days in every city I would have finished the game on the first try... but noooooo, always one day too short.
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ok i think u should be able to upgrade ur things butt keep them next level so dont have to buy them again and again and again
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Love the game. And I agree with Dragynwolf on the fact that this is kind of a friendly tower defence in some ways. The only thing i can see thats bad about it is theres no freeplay. + this if you agree that it needs freeplay!
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Much needed improvement over the first version, but still feels dreadfully slow. It would feel faster if I made money more quickly. Not *too* quickly as I realize that is part of the strategy, but make me feel like I"m getting somewhere. For a challenge, add negative elements too such as pan-handlers who take my shopper's money. Or maybe I could add street entertainers who stroll.
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You know you're rich when you buy a computer, a pet, an ice cream cone, a newpaper, and toys and jewelery, and then go to a restaurant, all during your morning walk.
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Great premise. I'd love to see a sequel with some added features others have already mentioned such as unique shop effects, more visible details how existing shops compare, unique shopper behaviors (for example, seeks jewelry store; bonus $ if shopper finds one). Also think police/fire stations are an interesting idea, but need rebalanced...currently they just never seem worth it. Definitely needs free play mode (possibly unlockable reward for completing) with infinite days to grow. Freeplay mode could be scored by most money made in a single day...to encourage different combinations of shops. Keep up the good work!
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Note : Shoppers will never shop in the same shop twice. They wont go in the same upgraded shop neither. Make sure you have other shops and not just one shop. When you have a Jewel store just put a police station there. Fun game!
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... sooo, i got bord of this soooo fast. but thats just me, obviously there are people that love this game, personaly, i find it boring
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Thumbs up if there should be a infininte mode and save and return to that mode. Also thumbs up if there should be a Shopping Country. or a 3rd in the series
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I think this game has lots of potential, but the gameplay is just too confusing. I've tried many different combinations on Level 2 and still unsuccessful. Maybe make the start a little less rough, and in the list of buildings you can build only give a few--the only ones that are needed for the earlier levels, because I am just confused what type of building I should place and where. Also, why can't pedestrians turn? It happens in real life doesn't it? I'm sorry but for now this game deserves no more than a 2/5 for me.
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For those wanting numbers, each wave carries $30 times the wave number. Upgrades increase the money extracted by 50% of the level 1 amount (e.g. level 2 boutique is $75, level 3 is $100; level 2 and 3 pet shops are $112 and $149). For the first couple levels (except for level 1), you can get perfect on most waves using only pet shops and boutiques. It is possible to get a perfect score on every wave of the final level.
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@ squidandwhale when your upgrade shops it increases the ammount of people in the store and the ammount of money per good. I started the game with one pet shop upgraded and instead of making 75 dollars a person i made something like 90-95 ( they were moving too fast) so upgrades are better then massing buildings. however massing doesnt hurt.