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How to get more money from the bosses - wither their health down with the mini-gun or other long range weapon until they are around 10%. Then move in for the kill with the shot-gun (easier) or use the pistol (harder but gives 20% more coins than shot-gun).
Another cool thing you can do is kill the boss, then get combos with surrounding zombies and it will add onto the boss' high cash number!
:)
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WTF I finished the game before the badges were added, how come I didn't get my medium and hard badge though? They only gave me the easy one.
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blowing up the generator when you're trying to hurry it up is a serious problem
most of this game's end-game is lots of explodey goodness, but when that exploey godness starts detroying your objectives, ATMsm and various other things you're trying to interact with rather than shoot due to a misclick or the area you clicked not regisering properly, it becomes a real problem and that kills this game on so mnay levels, i realise turnng friendly fire off would makeit too easy and you guys have improved the formula alot since decision 1, but if you're going to give me the ption to speed up the generator missions, please make sure it doesn't shoot when i try to do so.
perhaps it would be agood idea to change what button does so? since space is holdng your postion, it eems like a natural candidate for the "uprade faster" button...
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Shoot zombie close range with shotgun sends there body parts and blood all on the floor - like dat very cool
Awesum game 5/5
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All sarcasm aside, The first menu screen is friigin' sweet. Press play and the shotgun goes right to the werewolves head... and the even put a back button on it so I could do i again!! Wait... werewolf?
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=( i explode 1 dead zombie dog across the border in the tower defence and then i have to clean up 20 zombies from a 99% controlled zone
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It took me 3/4 through the game to realize that they're werewolf zombies (hence only coming out at night), not humanoid alligator monsters.
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one of the best moments during the game: taunts, runs back to a more defensive location, notices all the enemies got stuck behind something, runs back just in time to see a boss crush over a dozen enemies for me :D
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I control all eight towers, yet I'm not getting the medium badge. Refreshing and finishing more missions doesn't do anything. Any ideas for a fix?
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Pt. 2 I see a lot of requests for a map, but I don't find it totally needed at the levels generally aren't THAT large. There should be however an upgrade, at whatever price, that shows hidden stashes, atms... w/e else. A difficulty mode would be good, as I really didn't seme to have a hard time with this. Anyway, pretty solid game, will definitely play a 3 if it is made.
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Pt. 1 It's a good game, but I'm not too blown away. I never used anything other than the third gun, with such a variety and how early it's gotten I don't know if this is bad to be used the entire game. Survival should be a separate thing, them attacking from there is just pointless and slows me down unnecessarily. Speaking of which, the turret is absurdly touch, small touch of the mouse seems to really send it flying away from where I was. My last thought on that subject is why the "escaped line" is where it is. It should be at the end of the screen and those zombies that walk out should be escapees. Those that touch it and are gunned down, sometimes WELL after, should not be counting.
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gave it a four only because first was so good...honestly this one is a solid 3. My big issue is total lack of excess time on some levels because threre is no map. Even one thats only shows what you have discovered would be helpfull.
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@Cliffsm I'm sorry, every weapon viable? i just kicked the asses of 10,000+ zombies with a level 10 minigun and ragex6
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5/5 Very addictive game that doesn't overstay it's welcome. But I've got some ideas for number 3.
Would like to see weapon classes with multiple last tier weapons that have different advantages and disadvantages over one another. For example, being able to choose between a bolt-action or semi auto sniper rifle at the end. The Bolt action would have better range and damage but the semi would have quicker reload, firing and higher mag capacity.
Another thing would be different upgrades for each weapon, it would take a while to do the research for this. But I've been shooting IRL for about 2 1/2 years now and have good information about this. PM me if you want my help, I'd be glad to assist.
Lastly. Would love to see a MMO style, class based multiplayer version of this game. Each class should have a wide variety of weapons and skills to chose from.
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Tired of these minimal effort, pseudo-sequel games. But whatever, throw a 2 in the title and let the extra ad revenue roll in.
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Every weapon`s viable throughout the entire game; that`s a first. Tip for the 100%, it wouldn`t update for me until I refreshed my browser.
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back again to get badges, and its being a little slow to give me my badges for 5 towers and 100%, also id like to say that if you make a game 3, please make grenades be able to set to left click like the guns, trying to level up grenade skill while walking with the arrow keys, aiming with the mouse, and pressing E on the keyboard is almost impossible, and i refuse to use WASD
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never played the first but really liked it, it was just hard enuff that it kept me entertained without making me rage quit :)