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oh god the sounds are annoying, why do I have to get all the way into actually starting a level before I can mute it? put the mute button on the very first page.
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For the tricks of the truffle badge, Earth + Water + Thunder = Instant Death; Earth + Wind + Thunder = Teleport; Wind + Fire + Earth = Plant Bomb; Earth + Water = Confuse.
Hope that helps...
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a reset would be nice. i just put my first 2 towers in the worst spots because I was unaware of the path and the annoying scrolling.
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To play this with the SuperNova player, paste this in your adress bar: supernova://play/?swfurl=http://chat.kongregate.com/gamez/0003/6584/live/mushroom_revolution_kong.swf?kongregate_game_version=1313733605
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if you're having trouble, here's a tip: start with upgrading five pure mushrooms to the max. one of each element. upgrade them in the order of the monsters' weaknesses. and as for the skills, level up the money over time for faster upgrading.
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The rate that the difficulty that this game increases at is just ridiculous, getting past the first few levels was impossible for me without looking at a guide or having a friend tell me what to do...adds much frustration
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I don't like that the game just jumps in with no explanation or anything about what's going on/what to do. Also, the element affects seem random and I can't get rid of them once placed? Very frustrating..
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The best strategy I have found, after the infliction badge, is to only make PURE mushrooms. Pure ones can reach level 6, which DOUBLES their attack. I make 5 normals at the start and keep upgrading them together to each of the 5 elements. Once those are all level 6, I make new level 6 mushrooms. Also, of course, make them where the road meets on BOTH sides to be able to hit at two different times. I'm on mission 6 with easy golds on each mission so far. BTW, don't apply the accessories that boost infliction with this strategy. Please + so others see. Thank you.
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Wohoooo, all levels completed on gold. Even after all this time spent i still don't remember the different combinations ^^
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Small screen, slow pace (too many waves), difficulty scales up too quickly, very monotonous and a TON of unnecessary grinding. 2/5
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Whoever made this game really loves Nintendo. The mushrooms look like Goombas from Super Mario and the enemies look like Pokemon.
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Opinion on improvements:
- arrow keys in addition to WASD
- reduce clutter in interface (press 'B', URL, etc...) and put it in the menu
- shortcut to combinations, +/- speed
- ability to drag and drop gem directly on shroom...
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Warning! You have to be rich to even be able to survive the first 5 rounds..... Jeez this game is..................................
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As has been said, the levels are long, and 3x is too slow.
It's also difficult to keep track of everything that's going on; the game window is so small compared to the maps.
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Fire Water Thunder= Chance to gain one life, Fire Water Wind= Chance to Splash Poison, Fire Water Earth= Huge range Splash, Water Thunder Wind= Huge Range Slow speed, Water Thunder Earth= Chance for instant death, Thunder Wind Earth= Chance to Teleport
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i spent about a 30 minutes playing level 1
then i die in the last wave
LOL this game is soooooooooooooo sloooooooooooooow!!!
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menue=pause button. When you go to the menue it has a list of combinations. However, the fact that my kills are not being accuratly recorded among other things speaks volumes about this game.
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It´s really a good game, but can I save my acomplished levels?? or do I have to start all over again everytime?? (only my achievements are saved).
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it just GOT to that much money.... and the link to "blessflasher.com" suddenly appear.... dunno wth is wrong... but yeahhhh..... do sumthing plz :D
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it is no fun having so much money, you just put mushroom everywhere, you upgrade them, then you can go eat, or sleep ?????????????????
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Extremely longwinded, and the levels are very similar (no special conditions or modes that encourage different strategies), so you can use the same strategy on every level (that I've seen so far, at least)
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XD the badge says = These tasks must be individually completed in the same game, but you do not need to complete all of them in the same game.
i lnow what they mean but its still funny
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I don't usually like to gripe but this really is a terrible TD. The amount of gold required for upgrades is WAY too much, the slapdash approach to "just figure out combinations", the excessive amount of waves right from the start, and 6 total upgrades all wrapped up in a mediocre theme is just plain bad. The game isn't worth the time involved to get the Badges.
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The skill that allows you to generate gold every second doesn't multiply/raise with the game speed x2 or x3 multiplier. Could that be fixed?